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Fix breakable objects reflecting the Gauss Gun shot that breaks them #221

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This is a very specific quirk that I discovered while testing other changes. The Gauss Gun will kill breakables, resulting in the pev->takedamage field being set to 0. The ReflectGauss member is called after this occurs, which then checks the pev->takedamage field, finds that the breakable doesn't take damage and reflects the shot.

https://github.com/SamVanheer/halflife-updated/blob/master/dlls/gauss.cpp#L400
https://github.com/SamVanheer/halflife-updated/blob/master/dlls/gauss.cpp#L407

The new override members should always ensure the intended behavior.

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