A simple clojurescript roguelike game & engine built on pixi.js.
Originally forked from https://github.com/yogthos/graviton.
You be a frogge. Eat gnats and mosquitos but be afeared for he be hurting your eggs. Findeth another frogge then find a spotte to lay your eggs.
Arrows to move and attack. WASD to lick enemies. J to enter JUMP mode, Arrows to choose jump direction.
Programming, SFX & Art - Ben Follington (@vivavolt) Design & Writing - Ricky James (@iammonshushu) Music - AJ Booker (@ajbookr)
SFX Sample Credit https://freesound.org/people/InspectorJ/sounds/339677/
While play-cljc and chocolatier exist and are robust options, we were seeking a lightweight & fast moving solution for cljs game development.
So here we are, we'll see if this engine gets used again.
To get an interactive development environment run:
lein fig:build
This will auto compile and send all changes to the browser without the need to reload. After the compilation process is complete, you will get a Browser Connected REPL. An easy way to try it is:
(js/alert "Am I connected?")
and you should see an alert in the browser window.
To clean all compiled files:
lein clean
To create a production build run:
lein clean
lein fig:min
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