Extended Half-Life mod
- New weapons (GravGun, AR2, Big Cock, Gate of Babylon, M249, Knife, ShockRifle)
- New monsters (Poisoncrab, Cleansuit Scientist, Dead Skeleton, Zombie Soldier, Zombie Barney, Dead Construction Workerer, Construction Workerer, Diablo, Dead Houndeye)
- Pseudo-physics for weapons, ammo, items, props
- Co-op mode
- Advanced game-side enitity tools
- Advanced menu, motd and help system
- Server-side visibility limit
- Easter eggs
- Anticheat
- error.mdl support (like in Source Engine)
- Other tools
Gravity Gun may drag props, weapons, ammos, items, monsters and pushables
mp_gravgun_players
option allows dragging players
mp_gravgun_beams
option enables beams
prop is special entity for pseudo-physical objects (alternative to prop_physics from Source) While it still use hull for collision, it may change rotation angle and size for fake shape.
"shape"
- fake shape number
Supported shapes:
- cylinder horizontal (0)
- cylinder vertical (1)
- generic (3)
- sphere (4)
"respawntime"
: idle time before respawn (for multiplayer)
"customanglesx"
, "customanglesz"
: custom angles for generic shape
"hmin"
, "hmax"
, "vmin"
, "vmax"
: size vectors for horizontal and vertical mode.
All shapes except vertical cylinder uses horizontal size. Horizontal and vertical cylinders changes dynamically
Breakable options: "material"
, "explosion"
, "gibmodel"
, "explodemagnitude"
Use dumpprops
command to dump all spawned props to props.ent
file (need sv_cheats
)
Cooperative mode still does not work correctly in half-life, you need to remove all blockers on c3a1
map with entpatch
Note: Cooperative mode will not work correctly on non-dedicated builds, cooperative mode is disabled for android builds
set mp_coop 1 // enable cooperative mode. This enables frags from some monsters and unlocks other coop features like menu
set mp_spectator 1 // make players spawned in spectator mode
set mp_coop_changelevel 1 // enable changelevel with hacks
set mp_coop_nofriendlyfire 1 // disallow damage players
set mp_skipdefaults 1 // do not give glock/crowbar on player spawn
set mp_allowmonsters 1 // allow monsters in multiplayer
set mp_flashlight 1 // allow flashlight
set mp_unduck 1 // allow duck hack. need to prevent blocking players on changelevel
set mp_semclip 1 // semclip mode. prevent players blocking narrow places
set mp_coop_checkpoints 1 // allow checkpoints. every player may create checkpoint to continue after respawn
set mp_coop_strongcheckpoints 1 // do not allow changelevel back if map has checkpoints. This preventing some STUPID players from breaking the game
set mp_coop_noangry 1 // prevent ally npc from angrying on bad players
Mod has server-side entity tools
This allows making sandbox servers
To enable it, ensure sv_enttools_enable
is set to 0
and mp_enttools_enable
set to 1
mp_enttools_enable (1/0) - enable entity tools
mp_enttools_maxfire - limit entity count for ent_fire
mp_enttools_lockmapentities - lock map's own entities from ent_fire
mp_enttools_checkowner owner checking
1: allow ent_fire on entity only if player owns it or disconnected from server
2: allow ent_fire on entity only if player owns it
mp_enttools_players - allow ent_fire on players (dangerous)
mp_enttools_addblacklist <pattern> <per minute limit> <behaviour (0 - block, 1 - kick, 2 - ban)> [<clear>]
rate-limiting and blacklist for ent_create
if per-minute-limit set to 0, refuses to create entity
if per-minute-limit reached, does action set in behaviour
if clear is set, clears all entities created by this player
mp_enttools_clearblacklist - clear blacklist.
Add before addblacklist commands to config to prevent duplicates in blacklist
mp_enttools_checkmodels - check model name before setting model
Useful if you do not want to use error.mdl
GravGunMod has advanced command processing
Command may be entered in console, in chat with '/'
prefix and from menu
Every command may be associated to menu, custom motd message and short help message
menus placed in ggm/menus
folder in gamedir
Each menu is plain text file without extension and formmated this way:
"Menu title"
"Item name1" "command1"
"Item name2" "command2"
Up to 5 items allowed
Each custom motd placed in ggm/motd
as plain text
Each help message placed in ggm/help
as plain text
You may send commands to client with "client"
command
When client connects to server, it executes"init"
command
mp_touchname, mp_touchcommand - add button with specified name
and command to touch controls on connect
mp_touchmenu - upload touch menu to client.
Will not be saved after exit. Will replace all text menus
server visibility distance limit:
mp_serverdistclip - general switch
mp_maxbmodeldist - max distance for bmodels
mp_maxtrashdist - max distance for small monsters and gibs
mp_maxwaterdist - max distance for water
mp_maxmonsterdist - max distance for monsters
mp_maxotherdist - max distance for other entities
mp_servercliptents - switch for tempentity clipping
mp_maxtentdist - tempentity distance Cuts shoots, beams, ligths
weapon switches:
mp_allow_gravgun
mp_allow_ar2
mp_allow_bigcock
mp_allow_knife
mp_allow_m249
mp_allow_shockrifle
mp_allow_gateofbabylon
0 - disable, 1 - enable (precache), 2 - give to player
tweaks:
mp_ar2_mp5 - make ar2 use mp5 ammo
mp_ar2_bullets - default ar2 bullets count
mp_ar2_balls - default ar2 balls count
mp_ar2_allow_balls - allow ar2 balls ( can prevent crash on coop during transfer ar2grenade entity )
mp_wresptime - weapon respawn time
mp_iresptime - item respawn time
mp_hgibcount - human gibs count
mp_agibcount - alien gibs count
mp_gibtime - set gib stay time
mp_fixhornetbug - enable workaround for hornetgun bug
mp_anticheat - enable/disable a simple anticheat
mp_logchat - enable/disable log say,say_team in chat.log ( disables default say logging )
mp_fixsavetime - cut down time when loading
save (useful for very LOOOOONG game and sandbox
servers with save)
mp_checkentities - check for entity overflow. preventing crash on edicts overflow.
This enables garbage collector
mp_maxdecals - set r_decals from server
mp_errormdl, mp_errormdlpath - replace bad models with error.mdl
mp_lightstyle <number> <pattern> - override lightstyle from server.
For example, mp_lightstyle 0 k makes static light darker.
ent_rungc <mode> [<pattern>] - execute garbage collector manually
0 - default garbage collector
1 - remove all entities created by enttools (freshen map)
2 - remove all entities by given pattern