TankTrix is a 3D shooter developed in Unity3D using the C# programming langues ofr one of my first year modules. The main objective of the game is to get the highest score by killing enemy tanks. There are multiple types of enemies with different stats such as shooting speed and movement speed. The main attraction of the game are its minimalistic graphics which are not 3d modelled but rather coded in C# by me. Here are some renderings of them. The renderings are simple ingame screenshots of the models:
![Tank Model Screenshot](http://i.imgur.com/DZvEVqp.png) ![Tree Model Screenshot](http://i.imgur.com/MoRAYa3.png) **The code used to achieve this models can be found inside this repository at `TankTrix\Scripts\TankModel.cs` and `TankTrix\Scripts\TreeModel.cs`.**All you have to do is git clone https://github.com/tymscar/TankTrix
One of the main attractions of the game is that it can be easily compiled for any platform of choice thanks to Unity3D.
I already preconfigured the controls to work with most controllers out there so it is easy to get going after downloading the game.
If you play on Windows all you need to do is run the TankTrix\Game\Tanktrix.exe
file.
If you are not on Windows and you want to give it a go, just open up the Unity project found in TankTrix\Unity5 Project
and compile for your platform of choice.
For keyboard/mouse: WASD
to move, mouse
to look around and Left click
to shoot. If you want to restart the game, press R
For controller users: Left stick
to move, Right stick
to look around, lower most button on the right side of the controller
to shoot and right most button
to restart.
The controls can be changed inside the Unity project.
To look through the Unity3D project, we have also included all the file neccesary as well as the assets and scenes. All copyrights belong to their respective owners.
The game is made in C# using the Unity3D game engine.
The player models and any other graphical assets are made in code at runetime (code is available at TankTrix\Scripts\TankModel.cs
and TankTrix\Scripts\TreeModel.cs
).
Being a University project, I worked on it alone