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deno 1.26.1 |
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{ | ||
"deno.enable": true, | ||
"deno.lint": true, | ||
"[typescript]": { | ||
"editor.formatOnSave": true, | ||
"editor.defaultFormatter": "denoland.vscode-deno" | ||
} | ||
} |
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MIT License | ||
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Copyright (c) 2022 Keisuke Sato | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# chaser-client for deno | ||
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## Run Example | ||
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``` | ||
deno run --allow-net example.ts | ||
``` |
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export const TURN_START = "@"; | ||
export const TURN_END = "#"; | ||
export const GAME_FINISHED = "0"; | ||
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export class Client { | ||
#host; | ||
#port; | ||
#name; | ||
#connection?: Deno.TcpConn; | ||
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constructor(host: string, port: number, name = "CHASER CLIENT DENO 0.0") { | ||
this.#host = host; | ||
this.#port = port; | ||
this.#name = name; | ||
} | ||
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async connect() { | ||
this.#connection = await Deno.connect({ | ||
hostname: this.#host, | ||
port: this.#port, | ||
}); | ||
await this.#sendName(); | ||
} | ||
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async receive() { | ||
const buf = new TextDecoder().decode(await this.#receiveBuffer()); | ||
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const control = buf[0]; | ||
if ([GAME_FINISHED, TURN_START].includes(control)) { | ||
return [control]; | ||
} | ||
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return buf.trim().split(""); | ||
} | ||
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async getReady() { | ||
await this.#sendCommand("gr"); | ||
return await this.receive(); | ||
} | ||
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async turnEnd() { | ||
await this.#sendCommand(TURN_END); | ||
} | ||
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async walkUp() { | ||
await this.#sendCommand("wu"); | ||
return await this.receive(); | ||
} | ||
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async walkRight() { | ||
await this.#sendCommand("wr"); | ||
return await this.receive(); | ||
} | ||
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async walkDown() { | ||
await this.#sendCommand("wd"); | ||
return await this.receive(); | ||
} | ||
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async walkLeft() { | ||
await this.#sendCommand("wl"); | ||
return await this.receive(); | ||
} | ||
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async lookUp() { | ||
await this.#sendCommand("lu"); | ||
return await this.receive(); | ||
} | ||
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async lookRight() { | ||
await this.#sendCommand("lr"); | ||
return await this.receive(); | ||
} | ||
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async lookDown() { | ||
await this.#sendCommand("ld"); | ||
return await this.receive(); | ||
} | ||
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async lookLeft() { | ||
await this.#sendCommand("ll"); | ||
return await this.receive(); | ||
} | ||
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async searchUp() { | ||
await this.#sendCommand("su"); | ||
return await this.receive(); | ||
} | ||
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async searchRight() { | ||
await this.#sendCommand("sr"); | ||
return await this.receive(); | ||
} | ||
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async searchDown() { | ||
await this.#sendCommand("sd"); | ||
return await this.receive(); | ||
} | ||
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async searchLeft() { | ||
await this.#sendCommand("sl"); | ||
return await this.receive(); | ||
} | ||
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async putUp() { | ||
await this.#sendCommand("pu"); | ||
return await this.receive(); | ||
} | ||
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async putRight() { | ||
await this.#sendCommand("pr"); | ||
return await this.receive(); | ||
} | ||
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async putDown() { | ||
await this.#sendCommand("pd"); | ||
return await this.receive(); | ||
} | ||
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async putLeft() { | ||
await this.#sendCommand("pl"); | ||
return await this.receive(); | ||
} | ||
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async #sendCommand(command: string) { | ||
await this.#connection?.write(new TextEncoder().encode(`${command}\r\n`)); | ||
} | ||
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async #sendName() { | ||
await this.#sendCommand(this.#name); | ||
} | ||
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async #receiveBuffer() { | ||
const buf = new Uint8Array(512); | ||
const n = await this.#connection?.read(buf); | ||
if (n) { | ||
return buf.subarray(0, n); | ||
} | ||
} | ||
} |
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import { Client, GAME_FINISHED } from "./client.ts"; | ||
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const client = new Client("localhost", 2009, "EXAMPLE BOT"); | ||
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await client.connect(); | ||
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while (true) { | ||
const [init] = await client.receive(); | ||
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if (init === GAME_FINISHED) { | ||
break; | ||
} | ||
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const [control, ...info] = await client.getReady(); | ||
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console.log(control, info); | ||
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// TODO: implement your bot here | ||
const [postControl, _postInfo] = await client.lookUp(); | ||
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if (postControl === GAME_FINISHED) { | ||
break; | ||
} | ||
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client.turnEnd(); | ||
} |