RainWorld.WebSim is a web-based simulation inspired by the game Rain World. It is designed to run on WebSim.ai and utilizes AI-driven interactions to create a dynamic and immersive environment. This repository contains the necessary assets such as sprites, animations, and environmental elements to power the simulation.
RainWorld.WebSim aims to recreate the challenging and atmospheric world of Rain World, where players control a creature in a harsh, survival-focused ecosystem. This simulation leverages AI to simulate behaviors and environmental interactions, providing a unique experience each time it is run.
- AI-driven Ecosystem: Experience a dynamic world where creatures interact with their environment and each other.
- Realistic Weather Patterns: Simulated weather effects that influence gameplay and creature behavior.
- Procedural Animation: Smooth and lifelike animations generated on the fly.
- Customizable Sprites: Easily modify or add new sprites to tailor the simulation to your preferences.
To run RainWorld.WebSim, just use this link: WebSim.ai
Once the simulation is running, you can interact with it through the WebSim.ai interface. Use the following controls to explore and influence the world:
- Arrow Keys: Move your creature around the environment.
- Space Bar: Jump.
- Mouse Click: Interact with objects and creatures.
This repository contains the following asset categories:
- Sprites: Visual representations of creatures, objects, and environmental elements.
- Animations: Predefined movement patterns for various creatures.
- Textures: Backgrounds and surface details that enhance the visual experience.
Feel free to explore and modify these assets to customize the simulation further.
Contributions to RainWorld.WebSim are welcome! If you have ideas for improvements or new features, please follow these steps:
- Fork the repository.
- Create a new branch with your feature or bugfix.
- Commit your changes and push them to your fork.
- Submit a pull request with a description of your changes.
This project is licensed under the MIT License. See the LICENSE file for details.
Feel free to modify any sections as needed to fit your project's specifics. Let me know if there's anything else you'd like to add!