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Update L-shape-1.6m.world
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Long hallway
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jinsooPark-17 authored Dec 11, 2023
1 parent 2291abf commit 7f22f3e
Showing 1 changed file with 50 additions and 50 deletions.
100 changes: 50 additions & 50 deletions train_world/worlds/L-shape-1.6m.world
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,7 @@
<collision name='Wall_0_Collision'>
<geometry>
<box>
<size>15.6 0.2 1.0</size>
<size>25.8 0.2 1.0</size>
</box>
</geometry>
<pose frame=''>0 0 0.5 0 0 0</pose>
Expand All @@ -113,7 +113,7 @@
<pose frame=''>0 0 0.5 0 -0 0</pose>
<geometry>
<box>
<size>15.6 0.2 1.0</size>
<size>25.8 0.2 1.0</size>
</box>
</geometry>
<material>
Expand All @@ -127,7 +127,7 @@
<layer>0</layer>
</meta>
</visual>
<pose frame=''>-7.0 0.9 0 0 0 0</pose>
<pose frame=''>-11.9 0.9 0 0 0 0</pose>
<self_collide>0</self_collide>
<enable_wind>0</enable_wind>
<kinematic>0</kinematic>
Expand All @@ -136,7 +136,7 @@
<collision name='Wall_1_Collision'>
<geometry>
<box>
<size>0.2 1.6 1.0</size>
<size>0.2 1.8 1.0</size>
</box>
</geometry>
<pose frame=''>0 0 0.5 0 0 0</pose>
Expand All @@ -158,7 +158,7 @@
<pose frame=''>0 0 0.5 0 -0 0</pose>
<geometry>
<box>
<size>0.2 1.6 1.0</size>
<size>0.2 1.8 1.0</size>
</box>
</geometry>
<material>
Expand All @@ -172,7 +172,7 @@
<layer>0</layer>
</meta>
</visual>
<pose frame=''>-14.9 0.0 0 0 0 0</pose>
<pose frame=''>-24.9 0.1 0 0 0 0</pose>
<self_collide>0</self_collide>
<enable_wind>0</enable_wind>
<kinematic>0</kinematic>
Expand All @@ -181,7 +181,7 @@
<collision name='Wall_2_Collision'>
<geometry>
<box>
<size>14.0 0.2 1.0</size>
<size>24.0 0.2 1.0</size>
</box>
</geometry>
<pose frame=''>0 0 0.5 0 0 0</pose>
Expand All @@ -203,7 +203,7 @@
<pose frame=''>0 0 0.5 0 0 0</pose>
<geometry>
<box>
<size>14.0 0.2 1.0</size>
<size>24.0 0.2 1.0</size>
</box>
</geometry>
<material>
Expand All @@ -217,7 +217,7 @@
<layer>0</layer>
</meta>
</visual>
<pose frame=''>-7.8 -0.9 0 0 0 0</pose>
<pose frame=''>-13.0 -0.9 0 0 0 0</pose>
<self_collide>0</self_collide>
<enable_wind>0</enable_wind>
<kinematic>0</kinematic>
Expand All @@ -226,7 +226,7 @@
<collision name='Wall_3_Collision'>
<geometry>
<box>
<size>0.2 14.0 1.0</size>
<size>0.2 24.0 1.0</size>
</box>
</geometry>
<pose frame=''>0 0 0.5 0 0 0</pose>
Expand All @@ -248,7 +248,7 @@
<pose frame=''>0 0 0.5 0 0 0</pose>
<geometry>
<box>
<size>0.2 14.0 1.0</size>
<size>0.2 24.0 1.0</size>
</box>
</geometry>
<material>
Expand All @@ -262,7 +262,7 @@
<layer>0</layer>
</meta>
</visual>
<pose frame=''>-0.9 -7.8 0 0 0 0</pose>
<pose frame=''>-0.9 -12.8 0 0 0 0</pose>
<self_collide>0</self_collide>
<enable_wind>0</enable_wind>
<kinematic>0</kinematic>
Expand All @@ -271,7 +271,7 @@
<collision name='Wall_4_Collision'>
<geometry>
<box>
<size>1.6 0.2 1.0</size>
<size>1.8 0.2 1.0</size>
</box>
</geometry>
<pose frame=''>0 0 0.5 0 0 0</pose>
Expand All @@ -293,7 +293,7 @@
<pose frame=''>0 0 0.5 0 0 0</pose>
<geometry>
<box>
<size>1.6 0.2 1.0</size>
<size>1.8 0.2 1.0</size>
</box>
</geometry>
<material>
Expand All @@ -307,7 +307,7 @@
<layer>0</layer>
</meta>
</visual>
<pose frame=''>0.0 -14.9 0 0 0 0</pose>
<pose frame=''>-0.1 -24.9 0 0 0 0</pose>
<self_collide>0</self_collide>
<enable_wind>0</enable_wind>
<kinematic>0</kinematic>
Expand All @@ -316,7 +316,7 @@
<collision name='Wall_5_Collision'>
<geometry>
<box>
<size>0.2 15.6 1.0</size>
<size>0.2 25.8 1.0</size>
</box>
</geometry>
<pose frame=''>0 0 0.5 0 -0 0</pose>
Expand All @@ -338,7 +338,7 @@
<pose frame=''>0 0 0.5 0 0 0</pose>
<geometry>
<box>
<size>0.2 15.6 1.0</size>
<size>0.2 25.8 1.0</size>
</box>
</geometry>
<material>
Expand All @@ -352,7 +352,7 @@
<layer>0</layer>
</meta>
</visual>
<pose frame=''>0.9 -7.0 0 0 0 1.57079632679</pose>
<pose frame=''>0.9 -12.1 0 0 0 1.57079632679</pose>
<self_collide>0</self_collide>
<enable_wind>0</enable_wind>
<kinematic>0</kinematic>
Expand All @@ -362,60 +362,60 @@
<state world_name='default'>
<sim_time>0 000000000</sim_time>
<real_time>0 000000000</real_time>
<wall_time>1657724060 106979142</wall_time>
<iterations>69815</iterations>
<wall_time>0 000000000</wall_time>
<iterations>0</iterations>
<model name='L-shaped'>
<pose frame=''>0 0 0 0 0 0</pose>
<scale>1 1 1</scale>
<link name='Wall_0'>
<pose frame=''>-7.0 0.9 0 0 0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
<pose frame=''>-11.9 0.9 0 0 0 0</pose>
<velocity>0 0 0 0 0 0</velocity>
<acceleration>0 0 0 0 0 0</acceleration>
<wrench>0 0 0 0 0 0</wrench>
</link>
<link name='Wall_1'>
<pose frame=''>-14.9 0.0 0 0 0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
<pose frame=''>-24.9 0.1 0 0 0 0</pose>
<velocity>0 0 0 0 0 0</velocity>
<acceleration>0 0 0 0 0 0</acceleration>
<wrench>0 0 0 0 0 0</wrench>
</link>
<link name='Wall_2'>
<pose frame=''>-7.8 -0.9 0 0 0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
<pose frame=''>-13.0 -0.9 0 0 0 0</pose>
<velocity>0 0 0 0 0 0</velocity>
<acceleration>0 0 0 0 0 0</acceleration>
<wrench>0 0 0 0 0 0</wrench>
</link>
<link name='Wall_3'>
<pose frame=''>-0.9 -7.8 0 0 0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
<pose frame=''>-0.9 -12.8 0 0 0 0</pose>
<velocity>0 0 0 0 0 0</velocity>
<acceleration>0 0 0 0 0 0</acceleration>
<wrench>0 0 0 0 0 0</wrench>
</link>
<link name='Wall_4'>
<pose frame=''>0.0 -14.9 0 0 0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
<pose frame=''>-0.1 -24.9 0 0 0 0</pose>
<velocity>0 0 0 0 0 0</velocity>
<acceleration>0 0 0 0 0 0</acceleration>
<wrench>0 0 0 0 0 0</wrench>
</link>
<link name='Wall_5'>
<pose frame=''>0.9 -7.0 0 0 0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
<pose frame=''>0.9 -12.1 0 0 0 0</pose>
<velocity>0 0 0 0 0 0</velocity>
<acceleration>0 0 0 0 0 0</acceleration>
<wrench>0 0 0 0 0 0</wrench>
</link>
</model>
<model name='ground_plane'>
<pose frame=''>0 0 0 0 -0 0</pose>
<pose frame=''>0 0 0 0 0 0</pose>
<scale>1 1 1</scale>
<link name='link'>
<pose frame=''>0 0 0 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
<pose frame=''>0 0 0 0 0 0</pose>
<velocity>0 0 0 0 0 0</velocity>
<acceleration>0 0 0 0 0 0</acceleration>
<wrench>0 0 0 0 0 0</wrench>
</link>
</model>
<light name='sun'>
<pose frame=''>0 0 10 0 -0 0</pose>
<pose frame=''>0 0 10 0 0 0</pose>
</light>
</state>
<gui fullscreen='0'>
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