Skip to content

v0xie/Poi8LTCGIAdapter

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Poiyomi 8 LTCGI Adapter Module by voxie

Header image

Project Requirements

Installation

Import into your project all project requirements in the order listed.
Drop the Assets/ folder from this repository into your Project folder. In the toolbar, navigate to Poi->Tools->Modular Shader Generator
Select the checkbox for "Poiyomi ProLTCGI Adapter" and set the Destination to "Assets_PoiyomiShaders\Shaders"
You can now use the shader named ".poiyomi/V8.0/ProLTCGIADapter" for your materials.

Shader Properties

  • LTCGI Enabled - enables/disables the lighting contribution from LTCGI for this material
  • Intensity Multiplier - scales the intensity of the lighting contribution from LTCGI
  • Roughness Multiplier - scales the perceived roughness of the reflection of the lighting contribution from LTCGI

Example Scene

Open the scene "Poi8LTCGIAdapterExample" in "Assets/Poi8LTCGIAdapter/Scenes" AFTER following the installation steps. Each sphere in the scene has an example material.

Known Limitations

Lighting from LTCGI only works on meshes already in the world. Each material created needs a tag specified in the String Tag Map to be updated in editor. This must be done manually for now. See below for instructions.

To set a material tag:

  • Select your material in the Project window
  • Change the inspector mode to Debug
  • Add a slot to the String Tag Map
  • In the new slot, set First to "LTCGI" and Second to "ALWAYS"

If you need to see an example, each example material has this tag already set.

Links

My Discord https://voxie3d.com
I make avatars, sold on Gumroad and Booth:
https://app.gumroad.com/voxieavatars
https://voxie.booth.pm

License

MIT