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This uses the block_compression crate that I wrote. It is using WGPU compute shader to compress the textures using BC7 on the fly when loading the map. Textures using BC7 are 1/4 of the uncompressed texture size. Quality is defined by "speed" like video encoders do: the slower, the better the quality.
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# Steam Hardware survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam | ||
[target.'cfg(target_arch="x86_64")'] | ||
rustflags = ["-C", "target-feature=+aes,+avx,+avx2,+cmpxchg16b,+fma,+sse3,+ssse3,+sse4.1,+sse4.2"] |
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