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New feature: Auto apply Barbarian lens for military units #8

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Commits on Dec 10, 2016

  1. Fixed banner hover overlay blocking clicks

    This should fix the minor issue where the citizen icons that appear when
    hovering over the banner end up blocking it and making it harder to click
    chaorace committed Dec 10, 2016
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Commits on Dec 21, 2016

  1. Added "More Lenses" mod (#165)

    * Added "More Lenses" mod
    
    Combined code from original CQUI and my "More Lenses" mod.
    astog authored and chaorace committed Dec 21, 2016
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Commits on Dec 22, 2016

  1. 1.0.0.56 (Winter 2016) Patch compatibility (#185)

    This merge should resolve any incompatibilities that the core CQUI mod has with the latest patch, as a result, #182 is now considered resolved. Keep in mind that other included mods like URS, BTS, and ML may still be affected by incompatibilities. Fortunately, these seem to be minor and fixes for any small issues that have arisen should be trickling downstream into CQUI as their respective authors push out compatibility changes
    
    Resolves #182
    chaorace authored Dec 22, 2016
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Commits on Dec 23, 2016

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  2. Added option to disable the production queue

    The production queue can now be enabled or disabled at any time from the
    in-game mod settings menu. This commit addresses item 7 in issue #134
    chaorace committed Dec 23, 2016
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Commits on Dec 25, 2016

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Commits on Dec 27, 2016

  1. Added option to growth tile overlay option to options

    Toggling this was already possible in the mod by clicking the cultural
    growth button in the cityview, but now it's persistent and also accessible
    from the mod options menu. Resolves item 8 in #134
    chaorace committed Dec 27, 2016
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Commits on Dec 28, 2016

  1. Controls can now be updated on settings update

    This can be used to prevent settings controls from getting out of sync if
    they can be toggled from many different places. It is only necessary to
    register a control in this way if it can be changed from multiple places,
    otherwise they should remain in sync with the mod settings on their own
    chaorace committed Dec 28, 2016
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Commits on Dec 29, 2016

  1. Switched mod menu to using LOC text

    Now that the Winter Patch has fixed broken custom LOCs, I'm switching over
    to using that instead of hard coding strings.
    
    I've also made some minor tweaks to the LOCs stored within
    CQUI_Text_Settings.xml where broken or outdated, also removed the now
    obsolete cowboy/badcowboy strings
    chaorace committed Dec 29, 2016
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  2. Added Chinese localization (PR #161)

    Credit to @ZhouYzzz for their excellent translation!
    
    Squashed commit of the following:
    
    commit 4fb9688378aecfe962a4f867aba9d548128114c6
    Merge: 0ba862d 33cfe41
    Author: chaorace <[email protected]>
    Date:   Thu Dec 29 13:03:30 2016 -0500
    
    commit 33cfe41
    Merge: 07fd9b7 180d823
    Author: Yizhuang Zhou <[email protected]>
    Date:   Fri Dec 30 00:39:21 2016 +0800
    
    commit 07fd9b7
    Author: ZhouYzzz <[email protected]>
    Date:   Thu Nov 17 21:38:17 2016 +0800
    
        zh_Hans_CN pack 1
    chaorace committed Dec 29, 2016
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  3. zh_Hans_CN pack 1 (#161)

    This was already merged in with 4234bd2, but I wanted to also push the merge through the github UI so @ZhouYzzz got proper credit
    jqs343695869 authored and chaorace committed Dec 29, 2016
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  4. Fixed duplicated LOC text

    This is why I wish I could see previews when I merge via Github...
    chaorace authored Dec 29, 2016
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  5. Updated contributors

    It's been way too long since I've done this! Huge thanks to @jacks0nX, @zeyangl, @RatchetJ, @velit, @astog, @the-m4a,
    and @ZhouYzzz for their excellent work on CQUI! I cannot aqequately
    express my appreciation for all of the consistently high quality work the
    CQUI contributors bring to the table, you folks are the lifeblood and
    magic of the open source community and the reason CQUI is as good as it
    is. ❤️
    chaorace committed Dec 29, 2016
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  8. Added option to enable/disable autoapplying lenses

    Resolves line 8 in #134
    chaorace committed Dec 29, 2016
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Commits on Jan 3, 2017

  1. Updated More Lenses to v1.1 (#202)

    * Fixed an index nill error
    
    * Added a few missing lines of code that were missed from the update to v1.1
    astog authored and chaorace committed Jan 3, 2017
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  2. Icon Based Housing on City Panel Overview / Turns Left in GP panel (#205

    )
    
    * Icon Based Housing on City Panel Overview
    
    Applies the new icon-based amenities style to the housing section in the city panel overview
    
    * Great People Popup Improvements
    
    Added turns left indicator (resolves #149), improved spacing of UI elements, and added the GP class title back in even when there are none left to be claimed
    Frozen-In-Ice authored and chaorace committed Jan 3, 2017
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  4. City View UI Fixes (#209)

    * Fixes #162 Multi-citizen assignment box fix
    
    Resized and moved multi-citizen assignment box
    
    * Fixes #155 Lengthen City Yields Box
    
    Lengthened the yields box on the City Panel to stop the clipping issues that occurred with high yields
    Frozen-In-Ice authored and chaorace committed Jan 3, 2017
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  5. Added incompatible mods to modinfo

    Most of the entries are concerning mods that have already been manually
    integrated into CQUI which would be broken by also loading in their
    standalone counterparts. This also blocks use of YnAMP, which for some
    reason breaks CQUI in some circumstances (see issue #207 and issue 43 on
    the YnAMP Github tracker for more information)
    chaorace committed Jan 3, 2017
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  6. Merged city overview panel title with city name

    This eliminates some unnecessary space from the header, freeing up room
    for the city details below
    chaorace committed Jan 3, 2017
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  7. Improved the in-panel production queue toggle look

    It's now a much prettier button!
    chaorace committed Jan 3, 2017
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  8. Fixed "Show cultural growth overlay in cityview" control losing sync

    This happened when the setting was changed using the culture button from
    the cityview. Now the mod control will update whenever the setting is
    updated
    chaorace committed Jan 3, 2017
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  9. Removed "Total" lines in city details panel

    This only affects Amenities / Housing, where the total line was redundant.
    Food has been unchanged
    chaorace committed Jan 3, 2017
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  10. Removed useless tooltips from the lense settings

    These tooltips just duplicated the contents of the label text, there was
    no point in having them there and it was inconsistent with the rest of the
    UI
    chaorace committed Jan 3, 2017
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  11. Added option to toggle city info on hover

    Disabling this setting could help improve performance on slower computers,
    especially if you normally play with tile yields set to off
    chaorace committed Jan 3, 2017
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Commits on Jan 4, 2017

  1. Improved city info on hover performance considerably

    This should help alleviate the stuttering caused by the show city info on
    hover feature
    chaorace committed Jan 4, 2017
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  2. Collapsed production tabs now persist

    This change makes it so that a collapsed tab stays collapsed after leaving
    the production panel. This does not persist outside of a given game
    session
    chaorace committed Jan 4, 2017
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Commits on Jan 5, 2017

  1. Faster diplomacy vignette fadeouts/improved GW trade tooltip(#217)

    The fadeout change applies to the little vignettes that play before the menu comes up and also to the fadeout when exiting the diplo menu.
    New tooltip: http://i.imgur.com/vhY3Orf.png (added type and yields)
    Frozen-In-Ice authored and chaorace committed Jan 5, 2017
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  2. Updated BTS to v3.1 (#218)

    - Updated the mod v3.1. Changelog [here](https://github.com/astog/BTS/releases/tag/v3.1)
    - Small change in file structure, to keep it inline with the future updates.
    - Also removed some redundant items in .modinfo as detailed [here](https://forums.civfanatics.com/threads/civ6-modinfo-schema.606784/)
    astog authored and chaorace committed Jan 5, 2017
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Commits on Jan 7, 2017

  1. Diplomacy ribbon score display(#221)

    Implemented basic score display for Score, Science Rate, and Military Strength in the diplomacy score ribbon
    bestekov authored and chaorace committed Jan 7, 2017
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  2. Revert "Collapsed production tabs now persist"

    This reverts commit 4676bfb.
    It's causing too many issues, so I'll just revisit this later when I can
    sort out all of the issues. Fixes #223. Fixes #224. Fixes #226
    chaorace committed Jan 7, 2017
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Commits on Jan 9, 2017

  1. Updated DiplomacyRibbon tweaks to meet styleguide

    Element naming convention wasn't correct
    chaorace committed Jan 9, 2017
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  2. Tweaked diplomacy ribbon appearance

    Each leader entry now has a background
    Score spacing has also been readjusted
    
    Image: http://i.imgur.com/mYSwtAL.png
    chaorace committed Jan 9, 2017
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  3. Added UnitFlagManager.lua

    chaorace committed Jan 9, 2017
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  4. Unit paths now show on hover or selection

    If an owned unit has a queued destination, it will now be visualized if
    you hover over that unit or select it. This visualization comes complete
    with path, turn numbers, and destination highlighting!
    
    Image: http://i.imgur.com/punYx3q.png
    chaorace committed Jan 9, 2017
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  5. Fixed typo in English tech audio option tooltip

    indepenedent -> independent
    chaorace committed Jan 9, 2017
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  6. Renamed "Production" setting menu to "Cityview"

    Also moved the show culturegrowth item to this category from the general
    menu.
    chaorace committed Jan 9, 2017
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  7. Fixes #204

    Only owned plots are now affected by the resource dimming feature
    chaorace committed Jan 9, 2017
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Commits on Jan 12, 2017

  1. Fixes #232: PlotToolTip

    Frozen-In-Ice authored and chaorace committed Jan 12, 2017
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  2. Fixes #238: CityPanelOveview offset issues (#244)

    Fixes the bubbles and arrow offset in the city details panel
    
    Before: http://i.imgur.com/AiFFi8k.png
    After: http://i.imgur.com/JFtApV4.png
    Frozen-In-Ice authored and chaorace committed Jan 12, 2017
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  3. Squashed smartbanner district icons

    This change stacks the built district icons like cards, which should help
    alleviate really wide banners in the late-game
    
    Image: http://i.imgur.com/fy40TAk.png
    chaorace committed Jan 12, 2017
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Commits on Jan 16, 2017

  1. Restructured CQUI files (Resolves #222)

    This commit restructures the CQUI mod files to be more consistent with
    other mod releases. This change should have no affect on gameplay.
    
    Also updated some licenses and finally got around to renaming the modinfo.
    By the way, this change is probably going to cause your mod install to
    freak out if you normally just update your nightly install by overwriting
    the previous one. Don't do that, please, just delete the old folder, then
    add the new one!
    chaorace committed Jan 16, 2017
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Commits on Jan 18, 2017

  1. Italian localization (#250)

    Added an Italian localization. Yay!
    deggesim authored and chaorace committed Jan 18, 2017
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  2. Added InGame.lua

    chaorace committed Jan 18, 2017
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  3. Added method for retrieving the context of mod UIs

    Currently contexts added via the <UserInterface> tag in modinfo can't be
    retrieved using LookupControl, so this is my solution to that.
    chaorace committed Jan 18, 2017
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Commits on Jan 19, 2017

  1. Russian Localization (#251)

    CQUI is now localized in Russian!
    solo-s authored and chaorace committed Jan 19, 2017
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  2. Polish Localization

    sejbr authored and chaorace committed Jan 19, 2017
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  3. Reorganized modinfo

    Also changed the internal name to "Chao's Quick UI" for consistency with
    how the mod is described everywhere else, added some basic LOCs for things
    that may not translate well (the mod name and credits are always going to
    be in English, since I'd like the acronym CQUI to be the main way of
    referring to the mod and I'd like to always have the credits up to date,
    which is something I can't guarantee if they need to be localized!),
    removed the <Description> tag which was both redundant and unused, and
    also added the <UserInterface> and <GameplayScripts> tags (empty for now,
    but definitely getting used in the near future!)
    
    Thanks to PlotinusRedux's excellent modinfo schema, found here:
    https://forums.civfanatics.com/threads/civ6-modinfo-schema.606784/
    chaorace committed Jan 19, 2017
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  4. Updated Contributors (and some restructuring)

    * Fixed a missing attribution to Greg Miller for his Unit Report Screen mod
    in the modinfo
    * Credited the following new contributions:
      @deggesim for providing the Italian localization in #250
      @E1ectron for providing the Russian localization in #251
      @sejbr for providing the Polish localization in #253
      @Frozen-In-Ice for the following:
        * Revamping the housing section of the City Details panel in #205
        * Adding turns-left indicators to the GP screen in #205
        * Fixing cityview UI bugs in #209 and #238
        * Adding faster diplomacy fadeouts in #217
        * Adding type/yields to the GW trade tooltip in #217
        * Cleaning up the plot tooltip in #232
      @Remolten for adding the 2nd highest envoy holder info to the main
      citystate screen in #208
    * Removed mentions of bug reporters from Thanks
      * This is because the Thanks section is getting a little long now and we stopped creditting bug reporters here quite a long time ago
    * Formalized the process for arranging the Thanks section and rearranged the sections somewhat to conform to this new standard. Read more here: https://github.com/chaorace/cqui/wiki/How-contributors-are-credited
    
    I'd like to especially thank the three new localizers for helping make
    CQUI more accessible. As bilingual speakers you possess a rare skill I
    could never hope to achieve and it really means a lot that you'd take your
    own time to improve the mod in such a way that you yourself might not
    personally benefit from. It's a really selfless thing and not entirely
    glamorous, so please do know that you're very appreciated!
    chaorace committed Jan 19, 2017
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  5. Added CQUI_TopLayer.lua/xml and CQUI_Main.lua

    These are the first elements added using the <UserInterface> and
    <GameplayScripts> tags. Hopefully they'll prove useful and good for
    reducing the complexity of CQUI in the future. I'd like to eventually
    convert the CQUI_SettingsElement into using the <UserInterface> tag and to
    also move the Cityview logic from the CityPanel to the CQUI_Main method
    chaorace committed Jan 19, 2017
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  6. Fixed bad naming convention: "CQUIOptionsButton" -> "CQUI_OptionsButton"

    Also removed a non-functional tooltip
    chaorace committed Jan 19, 2017
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  7. Moved CQUI_SettingsElemnt to <UserInterface>

    There should be no visible differences, but this is the correct way to be
    adding UI elements
    chaorace committed Jan 19, 2017
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  8. Added recipient info to the RequestUIAddin events

    This should make it easier to write logic for recieving pushed contexts
    chaorace committed Jan 19, 2017
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Commits on Jan 20, 2017

  1. Fixed multiple LOC issues (see #254)

    This commit fixes the following issues:
    * Setting dropdowns not having properly localized text
    * The "Diplomacy" header in the Gossips settings not working in some languages
    * Overly long strings in the GP view score breakdowns not wrapping properly
    * Infinity is now represented using a language-neutral character in the GP view
    
    Here's how the GP view changes look in action:
    http://i.imgur.com/qyVwtBY.png
    
    Fixes for the city details panel LOCs are coming soon
    chaorace committed Jan 20, 2017
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  2. Polish translations for Modinfo

    This also fixes a typo in an English localized text for the location of the CQUI_Settings.sql file
    sejbr authored and chaorace committed Jan 20, 2017
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Commits on Jan 23, 2017

  1. Clicking city panel city icon refocuses city (#257)

    Resolves #242
    bollbas authored and chaorace committed Jan 23, 2017
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  2. Updated Simplified Chinese LOC + LOC Fixes (#259)

    This commit brings the Chinese LOC text into line with the newer translations as well as Chinese LOC text for the ML and BTS mods.
    
    Additionally, this commit brings some broader fixes to LOC issues in the Tech/Civics trees and the CityPanelOverview. Keep in mind that the changes to CityPanelOverview may cause some wrapping issues, this will be resolved in an upcoming commit that renovates the implementation of said panel
    EvolSknaht authored and chaorace committed Jan 23, 2017
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  3. Refactored CityOverviewPanel bubbles

    Lots of background changes to the citypaneloverview bubbles. They look
    worse now, but they're no longer incredibly easy to break nor impossible
    to localize! This was the last place custom LOCs could not be inserted
    and now that's resolved once and for all.
    
    This should also pave the way for making these icons more customizable.
    For now, the only new functionality is that the icons are properly
    color-coded. In the future, expect to also have the option to only show
    bubbles with an active modifier
    chaorace committed Jan 23, 2017
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  4. Moved Production Queue mod directly into CQUI

    The files from the Production Queue mod have been extensively modified
    and the original developer has been MIA for some time now. As a result,
    I am now going to be supporting all PQ features as if they were CQUI
    native
    chaorace committed Jan 23, 2017
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  5. LOC Cleanup

    This commit moves the two existing LOC files to the newly created
    Assets/Text/ directory for consistency
    
    This commit also removes the following obsolete LOC strings from
    CQUI_Text_General:
    * LOC_CQUI_CITY_GREAT_PEOPLE
    * LOC_CQUI_CITY_NATIONAL_PARK
    * LOC_CQUI_CITY_WAR_WEARINESS
    chaorace committed Jan 23, 2017
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  8. Reverted UnitPanel.xml to vanilla file

    This is one of my older changes which I would like to completely redo as
    I implement a proper enable/disable option
    chaorace committed Jan 23, 2017
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  9. Fixes missing file from bd524bf

    chaorace committed Jan 23, 2017
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  10. Rearranged CQUI Settings (Cityview, Units)

    This commit moves the ShowYieldsOnCityHover and Smartbanner options to
    the CityView options section. This commit also creates a new section
    titled "Units", the ShowUnitPaths option has been moved there
    
    No new features added in this commit, however, one new LOC has
    been added: LOC_CQUI_UNITS
    chaorace committed Jan 23, 2017
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  11. Thickened the XP bar

    This is a reimplementation of the original change back on top of a fresh
    vanilla file
    chaorace committed Jan 23, 2017
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  12. Reimplement auto-expand secondary unit actions

    This was once of my earlier tweaks which really just needed redoing to
    work as a setting instead of a permanent change. There's now a setting
    for this under the Units setting category
    
    This commit introduces a new LOC string in CQUI_Text_Settings:
    LOC_CQUI_UNITS_AUTOEXPANDUNITACTIONS
    chaorace committed Jan 23, 2017
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  13. Russian localization update (#260)

    Adds Russian LOC to modinfo strings, minor corrections, and new setting text
    solo-s authored and chaorace committed Jan 23, 2017
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Commits on Jan 24, 2017

  1. Minor correction to the Russian LOC (#261)

    Wording changes to the Bindings Dropdown and Tech Audio tooltips
    solo-s authored and chaorace committed Jan 24, 2017
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Commits on Jan 25, 2017

  1. Fixes to missing LOCs and related UI bugs in BTS/URS (#263)

    This PR brings real LOC support to the Unit Report Screen integration in CQUI.
    
    This PR also adds missing LOCs to the Better Trade Screen integration as well as fixing some issues with the way the existing LOCs were used.
    
    This PR also fixes a hard-coded English string in the Great People panel
    
    The following missing LOCs have been fixed in the Chinese LOC:
    * CQUI_Text_Settings
      * LOC_CQUI_UNITS
      * LOC_CQUI_UNITS_AUTOEXPANDUNITACTIONS
    
    The following new LOCs have been added:
    
    * CQUI_Text_General:
      * LOC_CQUI_GREAT_PERSON_PROGRESS
    * BTS_Text:
      * LOC_TRADE_GROUP_SETTINGS
      * LOC_TRADE_FILTER_SETTINGS
    * URS_Text (NEW FILE!):
      * LOC_HUD_REPORTS_TAB_CURRENT_DEALS
      * LOC_HUD_REPORTS_TAB_HIDE_CITY_BUILDINGS
      * LOC_CURRENT_DEALS_OUTGOING
      * LOC_CURRENT_DEALS_INCOMING
      * LOC_UNITS_MILITARY_LAND
      * LOC_UNITS_MILITARY_AIR
      * LOC_UNITS_MILITARY_SEA
      * LOC_UNITS_VIEW_ON_THE_MAP
    
    These new LOCs already work in the Chinese LOC, but still need to be implemented in the Italian, Polish, and Russian LOCs
    EvolSknaht authored and chaorace committed Jan 25, 2017
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Commits on Jan 31, 2017

  1. Russian loc updates (#276)

    Resolves missing BTS and URS translations
    solo-s authored and chaorace committed Jan 31, 2017
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  2. Auto-updating governor assigned citizens on tile changes or city focus (

    #279)
    
    Previously citizens assigned by the governor would not update until the start of the next turn, even if more optimal tiles become available via purchasing or swapping. This changes that behavior to update on certain UI events instead of always waiting until end of turn
    bollbas authored and chaorace committed Jan 31, 2017
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  3. Removed diplomacy screen delay

    Fade-out and button show much faster, no need to wait that long
    cpinter authored and chaorace committed Jan 31, 2017
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Commits on Feb 1, 2017

  1. Option to enable/disable individual smartbanner elements (#280)

    Adds settings for customizing which elements are shown in the smartbanner feature:
      * Growth/Housing Info
      * Cultural Growth info
      * Districts info
      * Unlocked citizens icon
    
    Also changes the color of the cultural growth text to a more appropriate purple
    
    The following new LOCs have been added:
    * LOC_CQUI_CITYVIEW_SMARTBANNER_HEADER
    * LOC_CQUI_CITYVIEW_SMARTBANNER_UNLOCKEDCITIZEN_TOOLTIP
    * LOC_CQUI_CITYVIEW_SMARTBANNER_DISTRICTS_TOOLTIP
    * LOC_CQUI_CITYVIEW_SMARTBANNER_POPULATION_TOOLTIP
    * LOC_CQUI_CITYVIEW_SMARTBANNER_CULTURAL_TOOLTIP
    SpaceOgre authored and chaorace committed Feb 1, 2017
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Commits on Feb 2, 2017

  1. Polish Localization Update (#274)

    Added localization for smartbanners and URS
    sejbr authored and chaorace committed Feb 2, 2017
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  2. Merge german localizations (#283)

    Adds a complete German translation. Vielen dank!
    frytom authored and chaorace committed Feb 2, 2017
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  4. Fixes #288

    Fixes an edge-case where the production queue could break if the player
    religion had a belief without any modifiers and attempted building a
    temple.
    chaorace committed Feb 2, 2017
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  5. Show housing as a difference in the smartbanner (#289)

    * Show housing as a difference in the smartbanner
    
    This also considerably improves the text coloring system which was not very useful before
    +2 or more: Green (no malus)
    1 to 0: Yellow (50% malus)
    -1 to -3: Orange (75% malus)
    -4 or less: Red (100% malus)
    SpaceOgre authored and chaorace committed Feb 2, 2017
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  6. Tech/Civic progress messages: fixed missing space

    This was really minor but really unpleasant to look at, text would
    display as "blah blah,Animal Husbandry,blah blah". Now it displays as
    "blah blah, Animal Husbandry, blah blah"
    chaorace committed Feb 2, 2017
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  7. Removed a duplicate Polish LOC string

    This resolves #290. One duplicate string in the Polish translation broke the entire German
    translation! Neat huh?
    chaorace committed Feb 2, 2017
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Commits on Feb 3, 2017

  1. Added option to always open full tech/civic tree

    Resolves #72. Adds a new option to the Popups section to always open the full tech
    tree instead of the tech/civic popup panel.
    
    This commit adds the following new LOC: LOC_CQUI_POPUPS_ALWAYSOPENTECHTREES
    chaorace committed Feb 3, 2017
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  2. Made minimap size fully adjustable

    This commit also compresses the minimap graphics slightly so even the
    default size takes up a little less space. This option is available in
    the General section of the mod settings
    
    The following new LOC has been added: LOC_CQUI_GENERAL_MINIMAPSIZE
    chaorace committed Feb 3, 2017
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  3. Update German LOCs(#291)

    The following German LOCs have been added:
    LOC_CQUI_GENERAL_MINIMAPSIZE
    LOC_CQUI_POPUPS_ALWAYSOPENTECHTREES
    
    The following German LOCs have been revised:
    LOC_CQUI_CITYVIEW_ITEMHEIGHT
    LOC_CQUI_POPUPS_TECHVISUAL
    frytom authored and chaorace committed Feb 3, 2017
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  4. Updated Italian localization (#254)

    deggesim authored and chaorace committed Feb 3, 2017
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Commits on Feb 7, 2017

  1. Update new LOCs in Chinese. (#295)

    This commit adds the following strings to the Chinese LOC:
    
    LOC_CQUI_CITYVIEW_SMARTBANNER_HEADER
    LOC_CQUI_CITYVIEW_SMARTBANNER_UNLOCKEDCITIZEN_TOOLTIP
    LOC_CQUI_CITYVIEW_SMARTBANNER_POPULATION_TOOLTIP
    LOC_CQUI_CITYVIEW_SMARTBANNER_CULTURAL_TOOLTIP
    LOC_CQUI_GENERAL_MINIMAPSIZE
    LOC_CQUI_POPUPS_ALWAYSOPENTECHTREES
    
    The following string has been updated as a result of changes to the smartbanner settings:
    LOC_CQUI_CITYVIEW_SMARTBANNER_TOOLTIP
    EvolSknaht authored and chaorace committed Feb 7, 2017
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  2. Added French translation (#273)

    Unfortunately this translation isn't quite 100%, but, considering the huge amount @Lctrs did translate, it is still absolutely worthy of merging in.
    
    To any French readers who may be interested, the following strings still need French translations in the CQUI_Text_Settings LOC file:
    
    LOC_CQUI_BINDINGS
    LOC_CQUI_BINDINGS_DROPDOWN
    LOC_CQUI_BINDINGS_DROPDOWN_TOOLTIP
    LOC_CQUI_CITYVIEW_ITEMHEIGHT
    LOC_CQUI_GENERAL_RESOURCEDIMMINGSTYLE
    LOC_CQUI_GENERAL_TOGGLEYIELDSONLOAD
    LOC_CQUI_GOSSIP
    LOC_CQUI_GOSSIP_TRIMMESSAGE
    LOC_CQUI_GOSSIP_TRIMMESSAGE_TOOLTIP
    LOC_CQUI_LENSES
    LOC_CQUI_LENSES_AUTOAPPLYARCHAEOLOGISTLENS
    LOC_CQUI_LENSES_AUTOAPPLYBUILDERLENS
    LOC_CQUI_LENSES_AUTOAPPLYSCOUTLENS
    LOC_CQUI_POPUPS
    LOC_CQUI_POPUPS_ALWAYSOPENTECHTREES
    LOC_CQUI_POPUPS_TECHVISUAL
    LOC_CQUI_POPUPS_TECHVISUAL_TOOLTIP
    LOC_CQUI_POPUPS_TECHAUDIO
    LOC_CQUI_POPUPS_TECHAUDIO_TOOLTIP
    Lctrs authored and chaorace committed Feb 7, 2017
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  3. Updated Polish LOC

    Added the following Polish LOC strings:
    
    LOC_CQUI_GENERAL_MINIMAPSIZE
    LOC_CQUI_POPUPS_ALWAYSOPENTECHTREES
    sejbr authored and chaorace committed Feb 7, 2017
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  4. Add .editorconfig file

    Jérôme Parmentier authored and chaorace committed Feb 7, 2017
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Commits on Feb 11, 2017

  1. Russian loc update (#300)

    This commit brings the Russian LOC fully up to date
    solo-s authored and chaorace committed Feb 11, 2017
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Commits on Feb 15, 2017

  1. Added ToString support to data_converter handling

    This commit adds the option to include a ToString function in the
    data_converter that gets passed to slider controls. This function
    provides instructions for formatting the output of ToValue for
    displaying in the label. When none is provided, the output of ToValue is
    used for the label, just like before
    chaorace committed Feb 15, 2017
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  2. Fixes #304

    This commit fixes an issue where the minimap wouldn't update to the
    preset setting value on load
    chaorace committed Feb 15, 2017
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  3. Citizen work buttons are now customizable

    This includes the size and alpha of the citizen work buttons. The
    "smart" work button feature which changes the size/alpha of currently
    worked tiles is now also toggleable. The effect the "smart" work button
    feature has is also now fully customizable
    chaorace committed Feb 15, 2017
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  4. Fixes hover overlay persisting in cityview

    This change prevents the hover overlay from remaining open in the
    cityview if the cursor stays in the city banner during the camera tilt
    transistion
    chaorace committed Feb 15, 2017
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Commits on Feb 20, 2017

  1. Add Korean translation.

    wbqd authored and chaorace committed Feb 20, 2017
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  2. Polish Localization Update

    Added localization for smart icons.
    sejbr authored and chaorace committed Feb 20, 2017
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  3. Fixes #301: Linux compatibility

    This commit changes every single file to lowercase. Why? Because Linux
    is case sensitive and all of the files in the linux version of the game
    are lowercase for some reason. Not sure why the file names seem to be
    deliberately different case *just* for linux, but since it's the only
    platform this actually matters on, the new convention is that all mod
    files are lowercase.
    
    Anyways, all of my linux machines are headless, so I can't test to see
    if this actually fixes the Linux issue, I'm going to need someone to go
    out and test these changes to make sure!
    chaorace committed Feb 20, 2017
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  4. Fixes #308

    Negative happiness from bankruptcy should now display correctly
    Thanks @ricanuck !
    chaorace committed Feb 20, 2017
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  5. Fixes memory leak in production panel

    This leak could start to cause slowdown after ~80 consecutive turns,
    especially if you're checking on production status often. Huge thanks to
    Hellblazer and the players in the NQ competitive multiplayer group for
    discovering this issue and providing the fix!
    chaorace committed Feb 20, 2017
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  6. Right clicking diplomacy ribbon opens trade menu

    Example, clicking Montezuma's portrait on the diplomacy ribbon now opens
    a trade deal menu with Montezuma
    
    Credit to HellBlazer for this tweak which came directly from HB UI
    chaorace committed Feb 20, 2017
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  7. Placing a district no longer kicks out of cityview

    Previous behavior would kick the player out of the cityview whenever a
    district is placed. The new behavior keeps the cityview focused after
    placement
    
    Credit to Hellblazer and HB UI for this fix
    chaorace committed Feb 20, 2017
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Commits on Feb 22, 2017

  1. Tweaked unit flag behavior

    The following unit flag changes have been imported from HB UI:
      - Enemy unit flags are red-tinted when at war with you
      - Builders now show charges remaining in the promotions miniflag
      - Units with pending promotions now show a "+" in the promotions
      miniflag and it pulses yellow passively
    
    Credit to HellBlazer and his HB UI mod for these excellent changes!
    chaorace committed Feb 22, 2017
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  2. Fixes errors when hotkey used on nonexistant unit

    This is a minor fix that should help clean up useless error output to
    console/logs
    
    Credit to HellBlazer and his HB UI mod for this fix
    chaorace committed Feb 22, 2017
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  3. City info now stays in sync more effectively

    This should affect situations where the displays in the cityview could
    become outdated on turn rollovers and plot changes. This mostly affected
    multiplayer.
    
    Credit to HellBlazer and his HB UI mod for this fix!
    chaorace committed Feb 22, 2017
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  4. Fixed issue where "Jubilant" status wasn't handled

    Now CQUI knows what Jubilant means, yay!
    
    Credit to HellBlazer and his HB UI mod for this fix
    chaorace committed Feb 22, 2017
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  5. Production queue bugfixes

    This commit brings in a fix for a multiplayer issue where updating your queue would cause _everyone's_ queues to refresh. Several stability fixes for the production queue are also included, which should help prevent common situations where it would break or "clog" before
    
    Thanks to HellBlazer and his HB UI mod for these fixes!
    chaorace committed Feb 22, 2017
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  6. ProductionPanel purchase buttons now color coded

    Now valid purchase buttons are a lighter shade of blue and invalid purchase buttons are much darker in hue
    
    Thanks to HellBlazer and his HB UI mod for this change!
    chaorace committed Feb 22, 2017
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Commits on Feb 23, 2017

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Commits on Feb 24, 2017

  1. Australian Patch Compatibility

    This commit brings the new changes added to the vanilla files into the
    CQUI files. These changes have only been tested in the most basic sense,
    so please do report any further issues with CQUI/Australian Patch
    compatibility!
    chaorace committed Feb 24, 2017
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  2. Revert "Fixed smartbanner not realigning after setting changes"

    This reverts commit ad0921a. This is
    due to this change breaking city banners and throwing lots of
    exceptions. Both of which are generally undesirable effects
    chaorace committed Feb 24, 2017
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  3. Fixed formatting issue in modinfo

    The modinfo file wasn't quite formatted correctly, causing the Steam
    Workshop uploader to crash!
    chaorace committed Feb 24, 2017
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  4. Updated German Translation (#320)

    Smartwork german LOCs added.
    frytom authored and chaorace committed Feb 24, 2017
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  5. Updated contributors

    Acknowledged @frytom @Lctrs @wbqd @bolbass @SpaceOgre and @cpinter for
    their hard work. 💥 You guys rock! 💥 Amazing! 💥
    chaorace committed Feb 24, 2017
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Commits on Feb 25, 2017

  1. Fixed bug in Polish translation

    This bug broke every entry that comes after Polish, including Korean and
    German. This commit fixes issue #331
    chaorace committed Feb 25, 2017
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  2. Resolve Runtime Error in UnitFlagManager (#338)

    Fixes #332:  UnitFlagManager throws runtime error when unit is consumed
    JHCD authored and chaorace committed Feb 25, 2017
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  3. Improve LOC_CQUI_CIVIC_MESSAGE_S french translation (#339)

    * Improve LOC_CQUI_CIVIC_MESSAGE_S translation
    Lctrs authored and chaorace committed Feb 25, 2017
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Commits on Feb 26, 2017

  1. Fixes missing government info with upscaling

    Bring back the MyGovernment tab if MyGovernment isn't showing on Policy tab
    (f.e. small resoloution or enabled upscaling)
    Fixes #96
    JHCD authored and chaorace committed Feb 26, 2017
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  2. Fixes minor German typo

    JHCD authored and chaorace committed Feb 26, 2017
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  3. Fit LOC_CQUI_SETTINGS_REMINDER (de) in UI

    Fit German text in available UI-space
    JHCD authored and chaorace committed Feb 26, 2017
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  4. German LOC improvements (#348)

    This commit fixes multiple issues with the German localization
    maxap authored and chaorace committed Feb 26, 2017
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  5. Adapt modinfo properties to new UI-design (#326)

    Changed Authors und SpecialThanks properties to new UI for "additional
    content"...
    JHCD authored and chaorace committed Feb 26, 2017
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Commits on Feb 27, 2017

  1. Shortened Polish Locs

    Shortened polish locs (those which I found) to correctly fit their boxes.
    #254 (comment)
    sejbr authored and chaorace committed Feb 27, 2017
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Commits on Mar 1, 2017

  1. Re-added tooltip to CQUI settings button

    Resolves #347
    paavohuhtala authored and chaorace committed Mar 1, 2017
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  2. Fixes #328

    This commit tweaks the alpha values to accomodate the new engine
    behavior
    chaorace committed Mar 1, 2017
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  3. Fixes #318

    Barb icons are no longer further reddened for being hostiles
    chaorace committed Mar 1, 2017
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  4. Updates minimappanel.lua behavior

    This file flew under the radar with the last two compatibility passes
    creating all sorts of minor issues, especially with hoykeys!
    
    Fixes #335 Fixes #359
    chaorace committed Mar 1, 2017
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Commits on Mar 4, 2017

  1. Fixes #363

    This corrects an issue where autoapplied lenses would not auto unapply
    chaorace committed Mar 4, 2017
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  2. Fixes OSX/Linux related incompatibility (#337)

    This PR introduces a branch for a version of CQUI specifically fixed to work on Linux/OSX. This is necessary because the OSX/Linux version is still running on the Winter Patch, which is incompatible with the latest AustralianSummer-based CQUI commits on master
    
    Specifically, this commit does the following:
    * fixes issue #333
    * fixes issue #334
    * reverts civicstree.lua and diplomacyribbon.lua to their pre-australian versions
    * added emacs files to gitignore
    lettergram authored and chaorace committed Mar 4, 2017
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  3. Revert "Fixes OSX/Linux related incompatibility (#337)"

    This reverts commit 2b212dc.
    
    Woops, merged the wrong way. Nothing to see here folks!
    chaorace committed Mar 4, 2017
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  4. Polish Loc Fix

    Fixed that shameful unstaged double locs mistake.
    sejbr authored and chaorace committed Mar 4, 2017
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Commits on Mar 8, 2017

  1. Reduce tab-button size, Fix #366

    For some resolutions the buttons doesn't fit in the report-screen.
    See Issue #366.
    Reduce button size...
    JHCD authored and chaorace committed Mar 8, 2017
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Commits on Mar 11, 2017

  1. Update URS to 1.73, Fix #340

    Fix URS promotion button doesn't work in Australian Summer (#340)
    JHCD authored and chaorace committed Mar 11, 2017
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  2. Additions and corrections to Diplomacy Deals and URS, fix for World T…

    …racker checkbox bug. (#374)
    
    (Credit to Aristos from Civfanatics)
    
    Extended Diplomacy View for detailed deals
    
    Added code from HellBlazer's NQUI mod to display gold per turn available and highlight already possessed resources.
    
    Corrected some minor URS bugs:
      Double (incorrect) Diplomatic deal expenses in Yields tab
      Row Header labels for Deals tab being repeated in Yields, Resources and Units tabs
    
    Fix for the World Tracker checkbox bug
    
    Report screen now remembers last tab opened when re-opening
    
    Finally fixed the Diplomatic deals gold values, including their effect on total income, expenses and net income in that page. See code under ARISTOS comments.
    ricanuck authored and chaorace committed Mar 11, 2017
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Commits on Mar 12, 2017

  1. Chinese LOCs Update + Regression fix (#386)

    This commit brings the Chinese LOC back up to date and fixes some minor errors. It also fixes a minor regression, first appearing in 76c876e which incorrectly displayed "district" instead of the corresponding district name
    EvolSknaht authored and chaorace committed Mar 12, 2017
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Commits on Mar 13, 2017

  1. Extended tooltips for relationship icon

    Extends the relationship icon tooltip to show diplo modifiers.
    ricanuck authored and chaorace committed Mar 13, 2017
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Commits on Mar 14, 2017

  1. Add worldtracker.lua to modinfo file (#392)

    * Add worldtracker.lua to modinfo file
    
    Missing file info in modinfo file for the new modified worldtracker.lua that fixed the checkbox bug.
    ricanuck authored and chaorace committed Mar 14, 2017
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Commits on Mar 16, 2017

  1. Extended relationship tooltips for Diplomatic view

    Extends relationship tooltips for the vertical diplo ribbon inside diplo view, to show diplo modifiers.
    ricanuck authored and chaorace committed Mar 16, 2017
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  2. Fixes the -0 in city overview

    Those -0 values bugged me, so this little fix... :)
    ricanuck authored and chaorace committed Mar 16, 2017
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Commits on Mar 18, 2017

  1. Austrialia Patch Diff

    Patches/Changes from Firaxis who are not yet in CQUI
    JHCD authored and chaorace committed Mar 18, 2017
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  2. Fixes #191

    Adds full tooltips to tech and civic panels of world tracker. Fixes #191.
    ricanuck authored and chaorace committed Mar 18, 2017
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  3. Fixes #321 (#397)

    * Fixes #321
    
    Fix for #321. Hide City buildings checkbox should only be visible (and togglable) from within Yields tab.
    ricanuck authored and chaorace committed Mar 18, 2017
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  4. Updated contributors

    chaorace committed Mar 18, 2017
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  5. Fixes a nasty vanilla bug

    The function deal:IsValid() is not trustworthy. It does not always return the expected value, and is most noticeable with some deals for which the function returns False even if the deal is clearly valid and existent. This would manifest as a luxury resource in the Resources tab of the Report Screen identified as coming from "Great People" when in fact the source is another civ. Once the test condition IF deal:IsValid() is removed from the iterator, the resource is correctly identified from the deal item. You can test it with the original file and then with this correction to see the difference.
    ricanuck authored and chaorace committed Mar 18, 2017
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Commits on Mar 19, 2017

  1. Fixes #387

    chaorace committed Mar 19, 2017
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  2. Fixes #388

    chaorace committed Mar 19, 2017
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Commits on Mar 20, 2017

  1. Fixes #387 (again...)

    Woops! The test for civil engineering still threw a NPE since it tried checking Index of the potentially null value. Now the logic should short-circuit successfully before we have a chance to attempt accessing a member of null whenever that happens
    chaorace authored Mar 20, 2017
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Commits on Mar 22, 2017

  1. Improved deal screen mod integration (#404)

    Adds the Improved Deal Screen mod by mironos. Also updates mod to catch up with latest modifications of CQUI on the same file, and corrects some issues in the original mod:
    + Adds available GPT on top of GPT button
    + Fixes a rare bug which would ignore some deals/resources (also present in vanilla civ 6)
    + Modifies Non-tradable resource icon tooltip to only show trade partner's name in the case of the player's civ (non-available info in vanilla)
    + Changes color of "Trade" word in tooltip to red (original was gold-yellow and barely visible)
    + Added code for grouping of resources imported from different sources.
    ricanuck authored and chaorace committed Mar 22, 2017
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  2. Extends diplo ribbon leader tooltip (#414)

    * Extends diplo ribbon leader tooltip
    
    Tooltip for leaders in diplo ribbon contains useful information from various different screens. Can be extended more if needed.
    ricanuck authored and chaorace committed Mar 22, 2017
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Commits on Mar 23, 2017

  1. Added method to quickly view leader relationships. Resolves #269. (#418)

    This introduces a new feature to CQUI that presents the same information that can be found inside the diplo screen (in the Relations section) in a quick and handy manner. Simple hold CTRL or press the middle mouse button while hovering over a leader icon to change the displayed diplomatic attitudes to that of the selected leader
    ricanuck authored and chaorace committed Mar 23, 2017
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Commits on Mar 25, 2017

  1. Fixes #372: enemy highlighting

    This small change should fix the enemy units flag highlighting issue in #372.
    ricanuck authored and chaorace committed Mar 25, 2017
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  2. Enhances relations mouse over

    Enhancement to the leader relations mouse over tool for diplo ribbon. This adds code to show a ? mark as portrait icon for leaders that have not been met yet by the selected leader of the mouse over tool. It also hides the relation icon for the selected leader and for the local player, and sets a localized tooltip of "Unmet player" for the relation icon when necessary.
    ricanuck authored and chaorace committed Mar 25, 2017
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  3. Filter displayed resource types in Resources tab

    Adds checkboxes to Footer of Resources tab, to toggle resource types on and off the displayed list. Very useful when examining a specific type of resource.
    ricanuck authored and chaorace committed Mar 25, 2017
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  4. Ids mod into integrations folder (#423)

    No other changes, except for adding a placeholder text file, note that this mod still needs to be properly localized and that this LOC file is only a placeholder for now
    ricanuck authored and chaorace committed Mar 25, 2017
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Commits on Mar 26, 2017

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  2. Fix player color in custom pins

    SpaceOgre authored and chaorace committed Mar 26, 2017
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  3. Fix district checkbox error

    MarkusKV authored and chaorace committed Mar 26, 2017
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Commits on Mar 27, 2017

  1. Fixes #431

    Fixes display of information on unit flag about promotions and charges when the unit is not owned by local player.
    ricanuck authored and chaorace committed Mar 27, 2017
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  2. Fixes #432

    The fix to #431 also hid the number of promotions for all non-local player units, which is shown in vanilla. This corrects the issue.
    ricanuck authored and chaorace committed Mar 27, 2017
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  3. Fix for two IDS bugs

    Fixes two bugs from an early version of IDS, one of them relatively nasty. I would give this a high merge priority, and if possible, a hotfix to the Steam workshop version (where it was, in fact, uncovered by two subscribers):
    1. When a civ has only one city left and one or more occupied, diplomacydealview.lua would crash due to a nil value in a table. Bug was fixed by mironos a few minutes/hours after I downloaded his IDS mod and used it as baseline for our custom version. I thought I had the fix included, but I hadn't.
    2. Spy icon was a cyclope.
    ricanuck authored and chaorace committed Mar 27, 2017
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Commits on Mar 30, 2017

  1. Fixes promotion symbol

    Finally fixes the promotion symbol so that it is always displayed for local player units when there is a promotion action available. Previously, due to faulty Firaxis functions regarding XPs (not updating between promotion actions), the symbol would stay put even if the promotion action was taken. Also, previous code always overwrote the promotion symbol when there were already promotions for the unit. Now, promotion symbol is displayed even if there are already other promotions for the unit, and changes to the new number of promotions immediately after the promotion action.
    ricanuck authored and chaorace committed Mar 30, 2017
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  2. Add reference to a nonexisting sql file

    This file can be added by users with sql updates in it to override
    default values from cqui_settings.sql.
    SpaceOgre authored and chaorace committed Mar 30, 2017
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  3. Support to copy cqui_settings.sql

    Added support to add a local copy of cqui_settings.sql as
    cqui_settings_my.sql. The all values that exist in cqui_settings_my will
    overwrite the values from cqui_settings.
    SpaceOgre authored and chaorace committed Mar 30, 2017
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  4. Changed to using INSERT OR REPLACE

    By using INSERT OR REPLACE no other files are nessessary, just copy
    cqui_settings.sql to cqui_settings_my.sql and change the values that you
    want.
    SpaceOgre authored and chaorace committed Mar 30, 2017
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  5. Fixes #435

    Yep, just linux things
    chaorace authored Mar 30, 2017
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Commits on Mar 31, 2017

  1. Fit Authors and Special Thanks to patched UI #326

    The Issue #326 was patched by Firaxis with the last Update.
    Fit Authors and Special Thanks to "new UI".
    JHCD authored and chaorace committed Mar 31, 2017
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  2. Fixes #446

    chaorace committed Mar 31, 2017
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Commits on Apr 1, 2017

  1. Fixes #453

    ricanuck authored and chaorace committed Apr 1, 2017
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  2. Fixes #439. (#443)

    * Fixes #439.
    
    Adds convoluted code to compensate for the huge vanilla bug that mismatches cities internal values in the deal window. For details see #439 conversations towards the end.
    ricanuck authored and chaorace committed Apr 1, 2017
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  3. Documentation of new cqui_settings_local.sql (#447)

    * Documentation of new cqui_settings_local.sql
    
    Change name of new file to cqui_settings_local as discussed in PR #430.
    Finished the implementation of #329.
    Documentation (en/de) changed to new solution.
    
    @CQUI-Org/language-team This commit changes the wording of LOC_CQUI_SETTINGS_REMINDER text cqui_text_settings.xml
    JHCD authored and chaorace committed Apr 1, 2017
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  4. Updated contributors

    chaorace committed Apr 1, 2017
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  5. Ignore bak files

    JHCD authored and chaorace committed Apr 1, 2017
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Commits on Apr 3, 2017

  1. Fixes lack of odds window when city range striking

    This small fix makes the city range strike complete again, now it shows the odds window as in vanilla.
    ricanuck authored and chaorace committed Apr 3, 2017
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  2. Fix AlwaysOpenTechTrees not applying on start

    If you set CQUI_AlwaysOpenTechTrees to true in cqui_settings.sql it was
    not applied without going into the CQUI menu. This fixes that problem.
    SpaceOgre authored and chaorace committed Apr 3, 2017
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  3. Reorder resources in toppanel (#469)

    Before, having too many resources could cause strategic resources to become hidden and only visible in the tooltip. This change makes it so that Strategic resources always appear first in the top bar
    JHCD authored and chaorace committed Apr 3, 2017
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  4. Separate language files #445 (#448)

    * Separate language files #445
    
    This change has been made so that LOCs are no longer dependent upon the other translations working correctly. This should help prevent situations where a bad line in a single language breaks multiple other translations
    JHCD authored and chaorace committed Apr 3, 2017
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  5. Small fixes to URS

    Fixes small issues remaining for URS:
    + Separate amount and "Gold per turn" in deals page
    + Add turn counter and icon to resources page when resources imported/exported
    ricanuck authored and chaorace committed Apr 3, 2017
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Commits on Apr 4, 2017

  1. Fix: Could not build units with researched upgrades

    When you don't have the strategic resource needed for the upgrade you
    could not build the previous unit.
    SpaceOgre authored and chaorace committed Apr 4, 2017
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  2. Fixes #459

    Yeah, yeah, hacky hacky. Not my fault this single specific input seems
    to be hidden who-knows-where and fails to respect elements which consume
    mouse inputs!
    chaorace committed Apr 4, 2017
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  3. Restores city banner symmetry

    This small fix restores the city banner's original symmetry by just moving the numbers to better places. Nothing better than good, old, Greek-geek inspired symmetries.
    ricanuck authored and chaorace committed Apr 4, 2017
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Commits on Apr 5, 2017

  1. Fixes #471. (#473)

    Replaces an instance of a vanilla tag with a custom string. This is done because the German version of the string is unusual and makes no sense in the context we are using it. This commit should introduce no perceptible changes unless you play with German text
    ricanuck authored and chaorace committed Apr 5, 2017
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  2. Expands Non-cheat policy measures. Resolves #406. (#482)

    This small patch extends the non-cheat CQUI policy measures to:
    + Show resources imported only if the local player is the importer or the exporter (no more "Trade with other civ")
    + Show resources from suzerained City States only if the local player has met the specific CS.
    + Make the disabled trade buttons be the correct size
    ricanuck authored and chaorace committed Apr 5, 2017
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Commits on Apr 8, 2017

  1. Resolves #481

    Brings the production panel up to date with the Spring patch. Removes old code that compensated for the last production bug before latest patch fixed the issue.
    ricanuck authored and chaorace committed Apr 8, 2017
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  2. Fixes original IDS resource bug and #406

    Small patch for a big original IDS resource bug that would prevent some resources in some situations from being correctly displayed. Fixes #406.
    ricanuck authored and chaorace committed Apr 8, 2017
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Commits on Apr 11, 2017

  1. Spring 2017 Patch (#465)

    This commit ports over the majority of the new file changes from the
    Sprint 2017 patch with the following exceptions:
      * ProductionPanel.lua
      * StatusMessagePanel.lua
      * StatusMessagePanel.xml
    JHCD authored and chaorace committed Apr 11, 2017
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  2. Fix for Vanilla bug with adding pin after deletion

    If you create 2 or more pins and then delete anyone but the last, and
    then add a new one then the last will be changed instead.
    
    It is the same if you add a new one but instead of pressing Ok you press
    Delete, then the last one will be deleted instead.
    
    I don't know why it happens, in the RequestMapPin function the ID is
    correct but when you enter any of the On-functions the ID have changed
    to the heighest. This is pressent in vanilla but I got feed up by this
    issue so I fixed it for them 😉
    
    To fix this I store the location as well and fetch the Pin using this
    when buttons are pressed.
    SpaceOgre authored and chaorace committed Apr 11, 2017
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  3. Block End Turn if a city can attack (#488)

    * On by default, can be disabled via option
    
    @CQUI-Org/language-team This commit adds two new LOCs:
    * LOC_CQUI_CITYVIEW_BLOCKONCITYATTACK
    * LOC_CQUI_CITYVIEW_BLOCKONCITYATTACK_TOOLTIP
    SpaceOgre authored and chaorace committed Apr 11, 2017
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Commits on Apr 12, 2017

  1. Polish Loc Update

    Polish loc update for lang strings
    LOC_CQUI_CITYVIEW_BLOCKONCITYATTACK
    LOC_CQUI_CITYVIEW_BLOCKONCITYATTACK_TOOLTIP
    sejbr authored and chaorace committed Apr 12, 2017
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Commits on Apr 13, 2017

  1. Incorporate NQ EUI LaunchBar tweaks (#487)

    * Moved reports button to Launchbar and shows current tech/civics when world tracker is hidden.
    * Added HellBlazer to special thanks
    SpaceOgre authored and chaorace committed Apr 13, 2017
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Commits on Apr 15, 2017

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  2. Resolves #492

    Adds code to make the units page in URS behave like the Unit Panel regarding the Upgrade Arrow.
    ricanuck authored and chaorace committed Apr 15, 2017
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Commits on Apr 16, 2017

  1. Consume right mouse button up event on minimap

    Fixes #203
    SpaceOgre authored and chaorace committed Apr 16, 2017
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  2. Lowercased all files

    This may be related to issue #500. Even if it isn't directly related, it's best practice to keep all file imports lowercase regardless
    chaorace committed Apr 16, 2017
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Commits on Apr 19, 2017

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Commits on Apr 20, 2017

  1. Fixed statusmessage panels

    Previously the panels were referring to a nonexistant element, which
    resulted in issues with things like animation binding. This change
    should return the statusmessage panels to normal, as well as also
    reinstating the vanilla change of being able to click away notifications
    chaorace committed Apr 20, 2017
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  2. Shows turns to expansion for tiles 4 or more away

    Fixes #153
    SpaceOgre authored and chaorace committed Apr 20, 2017
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  3. Fixed autoplay mod compatibility

    Fixes #498
    JackalWorks authored and chaorace committed Apr 20, 2017
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Commits on Apr 26, 2017

  1. Don't Reload CityBanner on CQUI_SettingsInitialized (#489)

    This change should fix the issue where airstrips/miltary districts had their banners rendered in wildly incorrect locations
    SpaceOgre authored and chaorace committed Apr 26, 2017
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Commits on Apr 28, 2017

  1. Italian localization (#510)

    deggesim authored and chaorace committed Apr 28, 2017
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Commits on May 13, 2017

  1. Make city markers on the minimap smaller. (#524)

    This commit resizes the city blips on the minimap to be no larger than a single tile. Unfortunately, this is not something that can be adjusted in-game, so I'll be listening to feedback to learn if people think this new size is too small
    apskim authored and chaorace committed May 13, 2017
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  2. Show leader icon in City state banner when Suzerain (#522)

    This commit displays a CS's suzerain as an icon layered next to their own civ icon
    SpaceOgre authored and chaorace committed May 13, 2017
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  3. Russian loc updates (#518)

    Implemented the new LOCs and adjustments discussed in #447 and #488
    solo-s authored and chaorace committed May 13, 2017
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  4. Fixes long names in citystate panel (#520)

    Fixes #506
    
    Also switched places for Suzerain and second place to match up against
    background. Tried to change the background texture around but no luck.
    SpaceOgre authored and chaorace committed May 13, 2017
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  5. Added turns left to icons in launchbar (#521)

    Resolves #516
    SpaceOgre authored and chaorace committed May 13, 2017
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Commits on May 19, 2017

  1. Update production panel's data when changing yield focus (#527)

    Turns to finish projects are always updated when we changing yield focus on citypanel
    bollbas authored and chaorace committed May 19, 2017
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Commits on May 20, 2017

  1. Recenter camera on city when right click on citybanner (#528)

    Right clicking city banners now recenters the camera upon the city tile. Yes, I know middle clicking basically does the same thing with any arbitrary location, but this feels more intuitive and we weren't doing anything with the bind anyway. When a better use of the RMB bind comes around, I don't necessarily mind reverting this commit
    bollbas authored and chaorace committed May 20, 2017
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  2. Russian loc update/fix and English loc fix (#531)

    Updates Russian LOC text to latest and corrects an English string which ran too long
    solo-s authored and chaorace committed May 20, 2017
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  3. Spanish loc (#534)

    This commit brings a Spanish translation to CQUI! I'd like to extend a huge welcome and thanks to new contributor and Spanish LOC author @Minuzzzz. Thanks for joining the party!
    Minuzzzz authored and chaorace committed May 20, 2017
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Commits on May 26, 2017

  1. Hotseat production queue tweak (#530)

    Good stuff, merging now!
    Kerael authored and chaorace committed May 26, 2017
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Commits on Jun 3, 2017

  1. Update all cities data when swap tiles (#535)

    All city data now updates on tile swap. In addition to 562368f it resolves #247. We can revert some changes from #279 because it seems that we don't need to update city data upon clicking citybanner, next/prev city buttons, and hotkeys anymore.
    bollbas authored and chaorace committed Jun 3, 2017
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  2. Real housing from improvements (#545)

    This commit adds 1/2 fraction tracking to the "housing from improvements" stat in the city view, smart banners, and URS, which should help demystify the farms/housing relationship somewhat. Fixes #248.
    bollbas authored and chaorace committed Jun 3, 2017
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  3. Resolves #523.

    Adds turns left to imported resources in IDS deals page.
    ricanuck authored and chaorace committed Jun 3, 2017
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Commits on Jun 12, 2017

  1. Improvements in Spanish loc (#550)

    This commit brings some polish to the recently introduced Spanish LOCs
    Minuzzzz authored and chaorace committed Jun 12, 2017
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Commits on Jun 15, 2017

  1. Configuration menu
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  2. Adjusted default settings

    This commit adjusts the default settings to be less confusing for new users
    
    The bindings mode has been changed to "Enhanced" by default, since users keep complaining they lose their WASD binds when using CQUI
    The SmartBanner Unlocked Citizens icon has been disabled by default, since new users were confused by this icon and would frequently complain about it
    The default size of the Smart Work Icons has been lowered, as well as the default base size, to make the icons less offensive to look at without needing to adjust the setting.
    Permanently set the number of deck slots to 9!
    chaorace authored Jun 15, 2017
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Commits on Jun 16, 2017

  1. Update all cities data when swap tiles - fix

    Fixes an issue when production panel's data doesn't update when swap tiles. It's because of this commit 1c6a694 in #535. Here we return this line back.
    bollbas authored and chaorace committed Jun 16, 2017
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  2. BTS - fix trade panel crashes when no available traders (#552)

    Fixes #549 when game crashes if we try to choose trade routes since we have no available traders to make these routes.
    bollbas authored and chaorace committed Jun 16, 2017
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Commits on Jun 17, 2017

  1. Fixed a possible crash post-BulkHide

    This is a theoretical fix for an issue which I've been unable to
    reproduce. For some reason, TeamRibbon does not seem to load up after a
    BulkHide for some users, this may be by design or a bug in the core
    game, either way, now our code checks for this issue and sidesteps it
    now.
    chaorace committed Jun 17, 2017
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  2. Real housing fixes (#556)

    This commit fixes an issue where the incorrect housing values could appear between turns. Also fixed are some minor UI issues caused by the additional space taken by the fraction and stepwells not being correctly accounted for
    bollbas authored and chaorace committed Jun 17, 2017
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Commits on Jun 30, 2017

  1. Resolves #444

    Reinstates Yield Info to Deals tab in IDS screen. Resolves #444.
    ricanuck authored and chaorace committed Jun 30, 2017
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  2. BES integration

    * Resolves #508
    
    Integrates BES mod into CQUI. Resolves #508
    ricanuck authored and chaorace committed Jun 30, 2017
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Commits on Jul 1, 2017

  1. Remove production recommendations

    bollbas authored and chaorace committed Jul 1, 2017
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Commits on Jul 2, 2017

  1. Real Housing - recalculate values only when they changed

    Previously real housing from improvements function was updating data between turns or when changing city focus or changing government and so on. And as soon as housing from improvements never changes on these actions now we don't recalculate the same values and take them from a table. We recalculate these values when tiles improved/pillaged, when swap tiles and when tiles lost by culture bomb only. This should also improve performance a bit.
    bollbas committed Jul 2, 2017
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Commits on Jul 3, 2017

  1. 4 files: Tweaked Whitespace

    Removed trailing whitespace in citypanel.lua, notificationpanel.lua, citybannermanager.lua, plotinfo.lua to meet style standards
    bollbas committed Jul 3, 2017
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Commits on Jul 8, 2017

  1. Fixes #575

    Fixes a crash during from loadscreen on Linux systems
    chaorace committed Jul 8, 2017
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  2. Enforces lense settings at start of game (#565)

    Builder lense settings were never enforced at the very start when I had them to zero in settings. Same probably happened to scout and archeos. This small fix should take care of it once and for all.
    ricanuck authored and chaorace committed Jul 8, 2017
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Commits on Jul 9, 2017

  1. Update production panel's data - fix

    Production panel now updates on 'Events.CityFocusChanged'. Removed unnecessary lines when swap tiles and when change city yield focus as soon as they were added to update production panel.
    bollbas authored and chaorace committed Jul 9, 2017
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  2. Update data when swap tiles - fix

    Fixed 'CQUI_UpdateAllCitiesCitizens' function to not to use incorrect variable that caused crash sometimes when try to quickload a game right after swap tiles. And also fixed 'OnTileImproved' and 'RefreshOnTurnRoll' functions to not to use incorrect variable.
    bollbas authored and chaorace committed Jul 9, 2017
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  3. ProductionPanel.lua: Tweaked Whitespace

    Removed trailing whitespace to meet style standards
    bollbas authored and chaorace committed Jul 9, 2017
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  4. Configuration menu
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Commits on Jul 12, 2017

  1. Fix for InlandSea crash (#576)

    This seems to fix the problem with InlandSea by avoiding a call to ClearHex if the list contains an invalid tile. Should also resolve #207
    SpaceOgre authored and chaorace committed Jul 12, 2017
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  2. Resolves #526 - Korean tooltip bug (#577)

    Resolves #526. This was caused by an unnecessary regex which didn't work well with the korean tooltip text
    sean0728 authored and chaorace committed Jul 12, 2017
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  3. Spanish LOC file for Better Espionage Screen (#579)

    Introduces spanish LOCs for the Better Espionage Screen
    Minuzzzz authored and chaorace committed Jul 12, 2017
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Commits on Jul 15, 2017

  1. Styling Pass

    This commit updates all files to conform to the style standards
    established in .EditorConfig. Going forward, I'll be enforcing this much
    more closely
    chaorace committed Jul 15, 2017
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  2. Removed YNAMP from incompatible list

    The conflict with YNAMP has been resolved as of e4ee91d
    chaorace committed Jul 15, 2017
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  3. Fixed incorrect case being used in modinfo

    This change should, along with f0d6fdc, resolve the crashing issues with
    Linux systems
    chaorace committed Jul 15, 2017
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Commits on Jul 24, 2017

  1. Configuration menu
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Commits on Jul 28, 2017

  1. Modular Screens (#595)

    Integrates @astog 's Modular Screens component:
    https://forums.civfanatics.com/threads/modular-screens.620112/
    
    This enables modular additions to the UI in a portability-friendly manner
    astog authored and chaorace committed Jul 28, 2017
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  2. BES Russian translation (#590)

    Introduces new Russian LOCs for the BES mod integration
    solo-s authored and chaorace committed Jul 28, 2017
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  3. Resolves #551

    There is now UI feedback for when a unit cannot be spawned due to there being no more valid locations
    shaunfitz12 authored and chaorace committed Jul 28, 2017
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Commits on Dec 1, 2017

  1. Final Commit

    All good things must come to an end. The mantle has been passed on and the mod, wonderfully, lives on!
    
    Here's one last big shoutout to the following amazing people, whose efforts are undoubtedly the reason CQUI exists today:
    
    Translators (first now and always):
    @deggesim
    @E1ectron
    @frytom
    @Lctrs
    @maxap
    @sejbr
    Simone1974
    @wbqd
    @ZhouYzzz
    
    My favorite programmers on the whole planet:
    @vans163 <-- THE OG
    @astog
    @bolbass
    HellBlazer
    @jacks0nX
    @JHCD
    @ricanuck
    @SpaceOgre
    
    These amazing mod authors:
    Ace
    @astog
    Divine Yuri
    Greg Miller (GMiller7138 on Civfanatics)
    HellBlazer
    @kblease
    mironos
    
    And the rest of the old guard:
    @RatchetJ
    @Frozen-In-Ice
    @zgavin
    @olegbl
    @Proustldee
    @kblease
    @ofeka
    @zeyangl
    @Remolten
    @bestekov
    @cpinter
    @paavohuhtala
    @perseghini
    @benjaminjackman
    @velit
    @the-m4a
    @MarkusKV
    @apskim
    
    And finally a round of applause for the new guard:
    @Azurency
    @sparrow8332
    @oerms
    @8h42
    @cpinter
    @igorbrum
    @Timmeey86
    
    It's been a wild ride and I had an amazing time! Apologies in advance to those I've failed to properly attribute.
    
    I <3 you all
    chaorace authored Dec 1, 2017
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  2. Final Commit +1

    Let's pretend I didn't just let a typo like that slip by after basically doing an endzone dance...
    chaorace authored Dec 1, 2017
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