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New feature: Auto apply Barbarian lens for military units #8
base: 1.0.0.26
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Commits on Dec 10, 2016
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Fixed banner hover overlay blocking clicks
This should fix the minor issue where the citizen icons that appear when hovering over the banner end up blocking it and making it harder to click
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Commits on Dec 21, 2016
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Added "More Lenses" mod (#165)
* Added "More Lenses" mod Combined code from original CQUI and my "More Lenses" mod.
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Commits on Dec 22, 2016
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1.0.0.56 (Winter 2016) Patch compatibility (#185)
This merge should resolve any incompatibilities that the core CQUI mod has with the latest patch, as a result, #182 is now considered resolved. Keep in mind that other included mods like URS, BTS, and ML may still be affected by incompatibilities. Fortunately, these seem to be minor and fixes for any small issues that have arisen should be trickling downstream into CQUI as their respective authors push out compatibility changes Resolves #182
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Commits on Dec 23, 2016
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Added option to disable the production queue
The production queue can now be enabled or disabled at any time from the in-game mod settings menu. This commit addresses item 7 in issue #134
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Commits on Dec 25, 2016
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Commits on Dec 27, 2016
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Added option to growth tile overlay option to options
Toggling this was already possible in the mod by clicking the cultural growth button in the cityview, but now it's persistent and also accessible from the mod options menu. Resolves item 8 in #134
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Commits on Dec 28, 2016
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Controls can now be updated on settings update
This can be used to prevent settings controls from getting out of sync if they can be toggled from many different places. It is only necessary to register a control in this way if it can be changed from multiple places, otherwise they should remain in sync with the mod settings on their own
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Commits on Dec 29, 2016
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Switched mod menu to using LOC text
Now that the Winter Patch has fixed broken custom LOCs, I'm switching over to using that instead of hard coding strings. I've also made some minor tweaks to the LOCs stored within CQUI_Text_Settings.xml where broken or outdated, also removed the now obsolete cowboy/badcowboy strings
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Added Chinese localization (PR #161)
Credit to @ZhouYzzz for their excellent translation! Squashed commit of the following: commit 4fb9688378aecfe962a4f867aba9d548128114c6 Merge: 0ba862d 33cfe41 Author: chaorace <[email protected]> Date: Thu Dec 29 13:03:30 2016 -0500 commit 33cfe41 Merge: 07fd9b7 180d823 Author: Yizhuang Zhou <[email protected]> Date: Fri Dec 30 00:39:21 2016 +0800 commit 07fd9b7 Author: ZhouYzzz <[email protected]> Date: Thu Nov 17 21:38:17 2016 +0800 zh_Hans_CN pack 1
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This is why I wish I could see previews when I merge via Github...
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It's been way too long since I've done this! Huge thanks to @jacks0nX, @zeyangl, @RatchetJ, @velit, @astog, @the-m4a, and @ZhouYzzz for their excellent work on CQUI! I cannot aqequately express my appreciation for all of the consistently high quality work the CQUI contributors bring to the table, you folks are the lifeblood and magic of the open source community and the reason CQUI is as good as it is. ❤️
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Added option to enable/disable autoapplying lenses
Resolves line 8 in #134
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Commits on Jan 3, 2017
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Updated More Lenses to v1.1 (#202)
* Fixed an index nill error * Added a few missing lines of code that were missed from the update to v1.1
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Icon Based Housing on City Panel Overview / Turns Left in GP panel (#205
) * Icon Based Housing on City Panel Overview Applies the new icon-based amenities style to the housing section in the city panel overview * Great People Popup Improvements Added turns left indicator (resolves #149), improved spacing of UI elements, and added the GP class title back in even when there are none left to be claimed
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Resolves #152 - Show 2nd highest envoy number in City-states Overview…
… Panel (#208) ![](http://i.imgur.com/juooppl.png)
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Added incompatible mods to modinfo
Most of the entries are concerning mods that have already been manually integrated into CQUI which would be broken by also loading in their standalone counterparts. This also blocks use of YnAMP, which for some reason breaks CQUI in some circumstances (see issue #207 and issue 43 on the YnAMP Github tracker for more information)
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Merged city overview panel title with city name
This eliminates some unnecessary space from the header, freeing up room for the city details below
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Improved the in-panel production queue toggle look
It's now a much prettier button!
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Fixed "Show cultural growth overlay in cityview" control losing sync
This happened when the setting was changed using the culture button from the cityview. Now the mod control will update whenever the setting is updated
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Removed "Total" lines in city details panel
This only affects Amenities / Housing, where the total line was redundant. Food has been unchanged
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Removed useless tooltips from the lense settings
These tooltips just duplicated the contents of the label text, there was no point in having them there and it was inconsistent with the rest of the UI
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Added option to toggle city info on hover
Disabling this setting could help improve performance on slower computers, especially if you normally play with tile yields set to off
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Commits on Jan 4, 2017
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Improved city info on hover performance considerably
This should help alleviate the stuttering caused by the show city info on hover feature
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Collapsed production tabs now persist
This change makes it so that a collapsed tab stays collapsed after leaving the production panel. This does not persist outside of a given game session
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Commits on Jan 5, 2017
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Faster diplomacy vignette fadeouts/improved GW trade tooltip(#217)
The fadeout change applies to the little vignettes that play before the menu comes up and also to the fadeout when exiting the diplo menu. New tooltip: http://i.imgur.com/vhY3Orf.png (added type and yields)
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- Updated the mod v3.1. Changelog [here](https://github.com/astog/BTS/releases/tag/v3.1) - Small change in file structure, to keep it inline with the future updates. - Also removed some redundant items in .modinfo as detailed [here](https://forums.civfanatics.com/threads/civ6-modinfo-schema.606784/)
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Commits on Jan 7, 2017
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Diplomacy ribbon score display(#221)
Implemented basic score display for Score, Science Rate, and Military Strength in the diplomacy score ribbon
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Commits on Jan 9, 2017
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Updated DiplomacyRibbon tweaks to meet styleguide
Element naming convention wasn't correct
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Tweaked diplomacy ribbon appearance
Each leader entry now has a background Score spacing has also been readjusted Image: http://i.imgur.com/mYSwtAL.png
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Unit paths now show on hover or selection
If an owned unit has a queued destination, it will now be visualized if you hover over that unit or select it. This visualization comes complete with path, turn numbers, and destination highlighting! Image: http://i.imgur.com/punYx3q.png
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Fixed typo in English tech audio option tooltip
indepenedent -> independent
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Renamed "Production" setting menu to "Cityview"
Also moved the show culturegrowth item to this category from the general menu.
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Only owned plots are now affected by the resource dimming feature
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Commits on Jan 12, 2017
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Fixes #238: CityPanelOveview offset issues (#244)
Fixes the bubbles and arrow offset in the city details panel Before: http://i.imgur.com/AiFFi8k.png After: http://i.imgur.com/JFtApV4.png
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Squashed smartbanner district icons
This change stacks the built district icons like cards, which should help alleviate really wide banners in the late-game Image: http://i.imgur.com/fy40TAk.png
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Commits on Jan 16, 2017
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Restructured CQUI files (Resolves #222)
This commit restructures the CQUI mod files to be more consistent with other mod releases. This change should have no affect on gameplay. Also updated some licenses and finally got around to renaming the modinfo. By the way, this change is probably going to cause your mod install to freak out if you normally just update your nightly install by overwriting the previous one. Don't do that, please, just delete the old folder, then add the new one!
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Commits on Jan 18, 2017
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Added an Italian localization. Yay!
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Added method for retrieving the context of mod UIs
Currently contexts added via the <UserInterface> tag in modinfo can't be retrieved using LookupControl, so this is my solution to that.
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Commits on Jan 19, 2017
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CQUI is now localized in Russian!
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Also changed the internal name to "Chao's Quick UI" for consistency with how the mod is described everywhere else, added some basic LOCs for things that may not translate well (the mod name and credits are always going to be in English, since I'd like the acronym CQUI to be the main way of referring to the mod and I'd like to always have the credits up to date, which is something I can't guarantee if they need to be localized!), removed the <Description> tag which was both redundant and unused, and also added the <UserInterface> and <GameplayScripts> tags (empty for now, but definitely getting used in the near future!) Thanks to PlotinusRedux's excellent modinfo schema, found here: https://forums.civfanatics.com/threads/civ6-modinfo-schema.606784/
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Updated Contributors (and some restructuring)
* Fixed a missing attribution to Greg Miller for his Unit Report Screen mod in the modinfo * Credited the following new contributions: @deggesim for providing the Italian localization in #250 @E1ectron for providing the Russian localization in #251 @sejbr for providing the Polish localization in #253 @Frozen-In-Ice for the following: * Revamping the housing section of the City Details panel in #205 * Adding turns-left indicators to the GP screen in #205 * Fixing cityview UI bugs in #209 and #238 * Adding faster diplomacy fadeouts in #217 * Adding type/yields to the GW trade tooltip in #217 * Cleaning up the plot tooltip in #232 @Remolten for adding the 2nd highest envoy holder info to the main citystate screen in #208 * Removed mentions of bug reporters from Thanks * This is because the Thanks section is getting a little long now and we stopped creditting bug reporters here quite a long time ago * Formalized the process for arranging the Thanks section and rearranged the sections somewhat to conform to this new standard. Read more here: https://github.com/chaorace/cqui/wiki/How-contributors-are-credited I'd like to especially thank the three new localizers for helping make CQUI more accessible. As bilingual speakers you possess a rare skill I could never hope to achieve and it really means a lot that you'd take your own time to improve the mod in such a way that you yourself might not personally benefit from. It's a really selfless thing and not entirely glamorous, so please do know that you're very appreciated!
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Added CQUI_TopLayer.lua/xml and CQUI_Main.lua
These are the first elements added using the <UserInterface> and <GameplayScripts> tags. Hopefully they'll prove useful and good for reducing the complexity of CQUI in the future. I'd like to eventually convert the CQUI_SettingsElement into using the <UserInterface> tag and to also move the Cityview logic from the CityPanel to the CQUI_Main method
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Fixed bad naming convention: "CQUIOptionsButton" -> "CQUI_OptionsButton"
Also removed a non-functional tooltip
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Moved CQUI_SettingsElemnt to <UserInterface>
There should be no visible differences, but this is the correct way to be adding UI elements
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Added recipient info to the RequestUIAddin events
This should make it easier to write logic for recieving pushed contexts
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Commits on Jan 20, 2017
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Fixed multiple LOC issues (see #254)
This commit fixes the following issues: * Setting dropdowns not having properly localized text * The "Diplomacy" header in the Gossips settings not working in some languages * Overly long strings in the GP view score breakdowns not wrapping properly * Infinity is now represented using a language-neutral character in the GP view Here's how the GP view changes look in action: http://i.imgur.com/qyVwtBY.png Fixes for the city details panel LOCs are coming soon
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Polish translations for Modinfo
This also fixes a typo in an English localized text for the location of the CQUI_Settings.sql file
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Commits on Jan 23, 2017
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Updated Simplified Chinese LOC + LOC Fixes (#259)
This commit brings the Chinese LOC text into line with the newer translations as well as Chinese LOC text for the ML and BTS mods. Additionally, this commit brings some broader fixes to LOC issues in the Tech/Civics trees and the CityPanelOverview. Keep in mind that the changes to CityPanelOverview may cause some wrapping issues, this will be resolved in an upcoming commit that renovates the implementation of said panel
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Refactored CityOverviewPanel bubbles
Lots of background changes to the citypaneloverview bubbles. They look worse now, but they're no longer incredibly easy to break nor impossible to localize! This was the last place custom LOCs could not be inserted and now that's resolved once and for all. This should also pave the way for making these icons more customizable. For now, the only new functionality is that the icons are properly color-coded. In the future, expect to also have the option to only show bubbles with an active modifier
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Moved Production Queue mod directly into CQUI
The files from the Production Queue mod have been extensively modified and the original developer has been MIA for some time now. As a result, I am now going to be supporting all PQ features as if they were CQUI native
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This commit moves the two existing LOC files to the newly created Assets/Text/ directory for consistency This commit also removes the following obsolete LOC strings from CQUI_Text_General: * LOC_CQUI_CITY_GREAT_PEOPLE * LOC_CQUI_CITY_NATIONAL_PARK * LOC_CQUI_CITY_WAR_WEARINESS
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Updated Unit Report Screen Integration to 1.71
See https://forums.civfanatics.com/threads/unit-report-screen.602305/ for more info
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Reverted UnitPanel.xml to vanilla file
This is one of my older changes which I would like to completely redo as I implement a proper enable/disable option
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Rearranged CQUI Settings (Cityview, Units)
This commit moves the ShowYieldsOnCityHover and Smartbanner options to the CityView options section. This commit also creates a new section titled "Units", the ShowUnitPaths option has been moved there No new features added in this commit, however, one new LOC has been added: LOC_CQUI_UNITS
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This is a reimplementation of the original change back on top of a fresh vanilla file
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Reimplement auto-expand secondary unit actions
This was once of my earlier tweaks which really just needed redoing to work as a setting instead of a permanent change. There's now a setting for this under the Units setting category This commit introduces a new LOC string in CQUI_Text_Settings: LOC_CQUI_UNITS_AUTOEXPANDUNITACTIONS
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Russian localization update (#260)
Adds Russian LOC to modinfo strings, minor corrections, and new setting text
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Commits on Jan 24, 2017
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Minor correction to the Russian LOC (#261)
Wording changes to the Bindings Dropdown and Tech Audio tooltips
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Commits on Jan 25, 2017
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Fixes to missing LOCs and related UI bugs in BTS/URS (#263)
This PR brings real LOC support to the Unit Report Screen integration in CQUI. This PR also adds missing LOCs to the Better Trade Screen integration as well as fixing some issues with the way the existing LOCs were used. This PR also fixes a hard-coded English string in the Great People panel The following missing LOCs have been fixed in the Chinese LOC: * CQUI_Text_Settings * LOC_CQUI_UNITS * LOC_CQUI_UNITS_AUTOEXPANDUNITACTIONS The following new LOCs have been added: * CQUI_Text_General: * LOC_CQUI_GREAT_PERSON_PROGRESS * BTS_Text: * LOC_TRADE_GROUP_SETTINGS * LOC_TRADE_FILTER_SETTINGS * URS_Text (NEW FILE!): * LOC_HUD_REPORTS_TAB_CURRENT_DEALS * LOC_HUD_REPORTS_TAB_HIDE_CITY_BUILDINGS * LOC_CURRENT_DEALS_OUTGOING * LOC_CURRENT_DEALS_INCOMING * LOC_UNITS_MILITARY_LAND * LOC_UNITS_MILITARY_AIR * LOC_UNITS_MILITARY_SEA * LOC_UNITS_VIEW_ON_THE_MAP These new LOCs already work in the Chinese LOC, but still need to be implemented in the Italian, Polish, and Russian LOCs
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Commits on Jan 31, 2017
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Resolves missing BTS and URS translations
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Auto-updating governor assigned citizens on tile changes or city focus (
#279) Previously citizens assigned by the governor would not update until the start of the next turn, even if more optimal tiles become available via purchasing or swapping. This changes that behavior to update on certain UI events instead of always waiting until end of turn
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Removed diplomacy screen delay
Fade-out and button show much faster, no need to wait that long
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Commits on Feb 1, 2017
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Option to enable/disable individual smartbanner elements (#280)
Adds settings for customizing which elements are shown in the smartbanner feature: * Growth/Housing Info * Cultural Growth info * Districts info * Unlocked citizens icon Also changes the color of the cultural growth text to a more appropriate purple The following new LOCs have been added: * LOC_CQUI_CITYVIEW_SMARTBANNER_HEADER * LOC_CQUI_CITYVIEW_SMARTBANNER_UNLOCKEDCITIZEN_TOOLTIP * LOC_CQUI_CITYVIEW_SMARTBANNER_DISTRICTS_TOOLTIP * LOC_CQUI_CITYVIEW_SMARTBANNER_POPULATION_TOOLTIP * LOC_CQUI_CITYVIEW_SMARTBANNER_CULTURAL_TOOLTIP
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Commits on Feb 2, 2017
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Polish Localization Update (#274)
Added localization for smartbanners and URS
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Merge german localizations (#283)
Adds a complete German translation. Vielen dank!
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Fixes an edge-case where the production queue could break if the player religion had a belief without any modifiers and attempted building a temple.
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Show housing as a difference in the smartbanner (#289)
* Show housing as a difference in the smartbanner This also considerably improves the text coloring system which was not very useful before +2 or more: Green (no malus) 1 to 0: Yellow (50% malus) -1 to -3: Orange (75% malus) -4 or less: Red (100% malus)
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Tech/Civic progress messages: fixed missing space
This was really minor but really unpleasant to look at, text would display as "blah blah,Animal Husbandry,blah blah". Now it displays as "blah blah, Animal Husbandry, blah blah"
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Removed a duplicate Polish LOC string
This resolves #290. One duplicate string in the Polish translation broke the entire German translation! Neat huh?
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Commits on Feb 3, 2017
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Added option to always open full tech/civic tree
Resolves #72. Adds a new option to the Popups section to always open the full tech tree instead of the tech/civic popup panel. This commit adds the following new LOC: LOC_CQUI_POPUPS_ALWAYSOPENTECHTREES
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Made minimap size fully adjustable
This commit also compresses the minimap graphics slightly so even the default size takes up a little less space. This option is available in the General section of the mod settings The following new LOC has been added: LOC_CQUI_GENERAL_MINIMAPSIZE
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The following German LOCs have been added: LOC_CQUI_GENERAL_MINIMAPSIZE LOC_CQUI_POPUPS_ALWAYSOPENTECHTREES The following German LOCs have been revised: LOC_CQUI_CITYVIEW_ITEMHEIGHT LOC_CQUI_POPUPS_TECHVISUAL
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Commits on Feb 7, 2017
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Update new LOCs in Chinese. (#295)
This commit adds the following strings to the Chinese LOC: LOC_CQUI_CITYVIEW_SMARTBANNER_HEADER LOC_CQUI_CITYVIEW_SMARTBANNER_UNLOCKEDCITIZEN_TOOLTIP LOC_CQUI_CITYVIEW_SMARTBANNER_POPULATION_TOOLTIP LOC_CQUI_CITYVIEW_SMARTBANNER_CULTURAL_TOOLTIP LOC_CQUI_GENERAL_MINIMAPSIZE LOC_CQUI_POPUPS_ALWAYSOPENTECHTREES The following string has been updated as a result of changes to the smartbanner settings: LOC_CQUI_CITYVIEW_SMARTBANNER_TOOLTIP
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Added French translation (#273)
Unfortunately this translation isn't quite 100%, but, considering the huge amount @Lctrs did translate, it is still absolutely worthy of merging in. To any French readers who may be interested, the following strings still need French translations in the CQUI_Text_Settings LOC file: LOC_CQUI_BINDINGS LOC_CQUI_BINDINGS_DROPDOWN LOC_CQUI_BINDINGS_DROPDOWN_TOOLTIP LOC_CQUI_CITYVIEW_ITEMHEIGHT LOC_CQUI_GENERAL_RESOURCEDIMMINGSTYLE LOC_CQUI_GENERAL_TOGGLEYIELDSONLOAD LOC_CQUI_GOSSIP LOC_CQUI_GOSSIP_TRIMMESSAGE LOC_CQUI_GOSSIP_TRIMMESSAGE_TOOLTIP LOC_CQUI_LENSES LOC_CQUI_LENSES_AUTOAPPLYARCHAEOLOGISTLENS LOC_CQUI_LENSES_AUTOAPPLYBUILDERLENS LOC_CQUI_LENSES_AUTOAPPLYSCOUTLENS LOC_CQUI_POPUPS LOC_CQUI_POPUPS_ALWAYSOPENTECHTREES LOC_CQUI_POPUPS_TECHVISUAL LOC_CQUI_POPUPS_TECHVISUAL_TOOLTIP LOC_CQUI_POPUPS_TECHAUDIO LOC_CQUI_POPUPS_TECHAUDIO_TOOLTIP
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Added the following Polish LOC strings: LOC_CQUI_GENERAL_MINIMAPSIZE LOC_CQUI_POPUPS_ALWAYSOPENTECHTREES
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Commits on Feb 11, 2017
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This commit brings the Russian LOC fully up to date
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Commits on Feb 15, 2017
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Added ToString support to data_converter handling
This commit adds the option to include a ToString function in the data_converter that gets passed to slider controls. This function provides instructions for formatting the output of ToValue for displaying in the label. When none is provided, the output of ToValue is used for the label, just like before
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This commit fixes an issue where the minimap wouldn't update to the preset setting value on load
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Citizen work buttons are now customizable
This includes the size and alpha of the citizen work buttons. The "smart" work button feature which changes the size/alpha of currently worked tiles is now also toggleable. The effect the "smart" work button feature has is also now fully customizable
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Fixes hover overlay persisting in cityview
This change prevents the hover overlay from remaining open in the cityview if the cursor stays in the city banner during the camera tilt transistion
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Commits on Feb 20, 2017
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Added localization for smart icons.
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Fixes #301: Linux compatibility
This commit changes every single file to lowercase. Why? Because Linux is case sensitive and all of the files in the linux version of the game are lowercase for some reason. Not sure why the file names seem to be deliberately different case *just* for linux, but since it's the only platform this actually matters on, the new convention is that all mod files are lowercase. Anyways, all of my linux machines are headless, so I can't test to see if this actually fixes the Linux issue, I'm going to need someone to go out and test these changes to make sure!
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Negative happiness from bankruptcy should now display correctly Thanks @ricanuck !
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Fixes memory leak in production panel
This leak could start to cause slowdown after ~80 consecutive turns, especially if you're checking on production status often. Huge thanks to Hellblazer and the players in the NQ competitive multiplayer group for discovering this issue and providing the fix!
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Right clicking diplomacy ribbon opens trade menu
Example, clicking Montezuma's portrait on the diplomacy ribbon now opens a trade deal menu with Montezuma Credit to HellBlazer for this tweak which came directly from HB UI
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Placing a district no longer kicks out of cityview
Previous behavior would kick the player out of the cityview whenever a district is placed. The new behavior keeps the cityview focused after placement Credit to Hellblazer and HB UI for this fix
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Commits on Feb 22, 2017
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The following unit flag changes have been imported from HB UI: - Enemy unit flags are red-tinted when at war with you - Builders now show charges remaining in the promotions miniflag - Units with pending promotions now show a "+" in the promotions miniflag and it pulses yellow passively Credit to HellBlazer and his HB UI mod for these excellent changes!
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Fixes errors when hotkey used on nonexistant unit
This is a minor fix that should help clean up useless error output to console/logs Credit to HellBlazer and his HB UI mod for this fix
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City info now stays in sync more effectively
This should affect situations where the displays in the cityview could become outdated on turn rollovers and plot changes. This mostly affected multiplayer. Credit to HellBlazer and his HB UI mod for this fix!
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Fixed issue where "Jubilant" status wasn't handled
Now CQUI knows what Jubilant means, yay! Credit to HellBlazer and his HB UI mod for this fix
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This commit brings in a fix for a multiplayer issue where updating your queue would cause _everyone's_ queues to refresh. Several stability fixes for the production queue are also included, which should help prevent common situations where it would break or "clog" before Thanks to HellBlazer and his HB UI mod for these fixes!
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ProductionPanel purchase buttons now color coded
Now valid purchase buttons are a lighter shade of blue and invalid purchase buttons are much darker in hue Thanks to HellBlazer and his HB UI mod for this change!
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Commits on Feb 23, 2017
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Commits on Feb 24, 2017
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Australian Patch Compatibility
This commit brings the new changes added to the vanilla files into the CQUI files. These changes have only been tested in the most basic sense, so please do report any further issues with CQUI/Australian Patch compatibility!
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Revert "Fixed smartbanner not realigning after setting changes"
This reverts commit ad0921a. This is due to this change breaking city banners and throwing lots of exceptions. Both of which are generally undesirable effects
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Fixed formatting issue in modinfo
The modinfo file wasn't quite formatted correctly, causing the Steam Workshop uploader to crash!
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Updated German Translation (#320)
Smartwork german LOCs added.
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Commits on Feb 25, 2017
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Fixed bug in Polish translation
This bug broke every entry that comes after Polish, including Korean and German. This commit fixes issue #331
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Resolve Runtime Error in UnitFlagManager (#338)
Fixes #332: UnitFlagManager throws runtime error when unit is consumed
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Improve LOC_CQUI_CIVIC_MESSAGE_S french translation (#339)
* Improve LOC_CQUI_CIVIC_MESSAGE_S translation
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Commits on Feb 26, 2017
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Fixes missing government info with upscaling
Bring back the MyGovernment tab if MyGovernment isn't showing on Policy tab (f.e. small resoloution or enabled upscaling) Fixes #96
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Fit LOC_CQUI_SETTINGS_REMINDER (de) in UI
Fit German text in available UI-space
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German LOC improvements (#348)
This commit fixes multiple issues with the German localization
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Adapt modinfo properties to new UI-design (#326)
Changed Authors und SpecialThanks properties to new UI for "additional content"...
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Commits on Feb 27, 2017
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Shortened polish locs (those which I found) to correctly fit their boxes. #254 (comment)
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Commits on Mar 1, 2017
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This commit tweaks the alpha values to accomodate the new engine behavior
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Barb icons are no longer further reddened for being hostiles
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Commits on Mar 4, 2017
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This corrects an issue where autoapplied lenses would not auto unapply
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Fixes OSX/Linux related incompatibility (#337)
This PR introduces a branch for a version of CQUI specifically fixed to work on Linux/OSX. This is necessary because the OSX/Linux version is still running on the Winter Patch, which is incompatible with the latest AustralianSummer-based CQUI commits on master Specifically, this commit does the following: * fixes issue #333 * fixes issue #334 * reverts civicstree.lua and diplomacyribbon.lua to their pre-australian versions * added emacs files to gitignore
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Revert "Fixes OSX/Linux related incompatibility (#337)"
This reverts commit 2b212dc. Woops, merged the wrong way. Nothing to see here folks!
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Fixed that shameful unstaged double locs mistake.
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Commits on Mar 8, 2017
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Reduce tab-button size, Fix #366
For some resolutions the buttons doesn't fit in the report-screen. See Issue #366. Reduce button size...
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Commits on Mar 11, 2017
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Fix URS promotion button doesn't work in Australian Summer (#340)
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Additions and corrections to Diplomacy Deals and URS, fix for World T…
…racker checkbox bug. (#374) (Credit to Aristos from Civfanatics) Extended Diplomacy View for detailed deals Added code from HellBlazer's NQUI mod to display gold per turn available and highlight already possessed resources. Corrected some minor URS bugs: Double (incorrect) Diplomatic deal expenses in Yields tab Row Header labels for Deals tab being repeated in Yields, Resources and Units tabs Fix for the World Tracker checkbox bug Report screen now remembers last tab opened when re-opening Finally fixed the Diplomatic deals gold values, including their effect on total income, expenses and net income in that page. See code under ARISTOS comments.
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Commits on Mar 12, 2017
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Chinese LOCs Update + Regression fix (#386)
This commit brings the Chinese LOC back up to date and fixes some minor errors. It also fixes a minor regression, first appearing in 76c876e which incorrectly displayed "district" instead of the corresponding district name
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Commits on Mar 13, 2017
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Extended tooltips for relationship icon
Extends the relationship icon tooltip to show diplo modifiers.
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Commits on Mar 14, 2017
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Add worldtracker.lua to modinfo file (#392)
* Add worldtracker.lua to modinfo file Missing file info in modinfo file for the new modified worldtracker.lua that fixed the checkbox bug.
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Commits on Mar 16, 2017
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Extended relationship tooltips for Diplomatic view
Extends relationship tooltips for the vertical diplo ribbon inside diplo view, to show diplo modifiers.
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Those -0 values bugged me, so this little fix... :)
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Commits on Mar 18, 2017
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Patches/Changes from Firaxis who are not yet in CQUI
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Adds full tooltips to tech and civic panels of world tracker. Fixes #191.
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The function deal:IsValid() is not trustworthy. It does not always return the expected value, and is most noticeable with some deals for which the function returns False even if the deal is clearly valid and existent. This would manifest as a luxury resource in the Resources tab of the Report Screen identified as coming from "Great People" when in fact the source is another civ. Once the test condition IF deal:IsValid() is removed from the iterator, the resource is correctly identified from the deal item. You can test it with the original file and then with this correction to see the difference.
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Commits on Mar 19, 2017
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Commits on Mar 20, 2017
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Woops! The test for civil engineering still threw a NPE since it tried checking Index of the potentially null value. Now the logic should short-circuit successfully before we have a chance to attempt accessing a member of null whenever that happens
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Commits on Mar 22, 2017
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Improved deal screen mod integration (#404)
Adds the Improved Deal Screen mod by mironos. Also updates mod to catch up with latest modifications of CQUI on the same file, and corrects some issues in the original mod: + Adds available GPT on top of GPT button + Fixes a rare bug which would ignore some deals/resources (also present in vanilla civ 6) + Modifies Non-tradable resource icon tooltip to only show trade partner's name in the case of the player's civ (non-available info in vanilla) + Changes color of "Trade" word in tooltip to red (original was gold-yellow and barely visible) + Added code for grouping of resources imported from different sources.
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Extends diplo ribbon leader tooltip (#414)
* Extends diplo ribbon leader tooltip Tooltip for leaders in diplo ribbon contains useful information from various different screens. Can be extended more if needed.
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Commits on Mar 23, 2017
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Added method to quickly view leader relationships. Resolves #269. (#418)
This introduces a new feature to CQUI that presents the same information that can be found inside the diplo screen (in the Relations section) in a quick and handy manner. Simple hold CTRL or press the middle mouse button while hovering over a leader icon to change the displayed diplomatic attitudes to that of the selected leader
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Commits on Mar 25, 2017
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Fixes #372: enemy highlighting
This small change should fix the enemy units flag highlighting issue in #372.
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Enhancement to the leader relations mouse over tool for diplo ribbon. This adds code to show a ? mark as portrait icon for leaders that have not been met yet by the selected leader of the mouse over tool. It also hides the relation icon for the selected leader and for the local player, and sets a localized tooltip of "Unmet player" for the relation icon when necessary.
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Filter displayed resource types in Resources tab
Adds checkboxes to Footer of Resources tab, to toggle resource types on and off the displayed list. Very useful when examining a specific type of resource.
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Ids mod into integrations folder (#423)
No other changes, except for adding a placeholder text file, note that this mod still needs to be properly localized and that this LOC file is only a placeholder for now
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Commits on Mar 26, 2017
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Commits on Mar 27, 2017
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Fixes display of information on unit flag about promotions and charges when the unit is not owned by local player.
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The fix to #431 also hid the number of promotions for all non-local player units, which is shown in vanilla. This corrects the issue.
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Fixes two bugs from an early version of IDS, one of them relatively nasty. I would give this a high merge priority, and if possible, a hotfix to the Steam workshop version (where it was, in fact, uncovered by two subscribers): 1. When a civ has only one city left and one or more occupied, diplomacydealview.lua would crash due to a nil value in a table. Bug was fixed by mironos a few minutes/hours after I downloaded his IDS mod and used it as baseline for our custom version. I thought I had the fix included, but I hadn't. 2. Spy icon was a cyclope.
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Commits on Mar 30, 2017
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Finally fixes the promotion symbol so that it is always displayed for local player units when there is a promotion action available. Previously, due to faulty Firaxis functions regarding XPs (not updating between promotion actions), the symbol would stay put even if the promotion action was taken. Also, previous code always overwrote the promotion symbol when there were already promotions for the unit. Now, promotion symbol is displayed even if there are already other promotions for the unit, and changes to the new number of promotions immediately after the promotion action.
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Add reference to a nonexisting sql file
This file can be added by users with sql updates in it to override default values from cqui_settings.sql.
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Support to copy cqui_settings.sql
Added support to add a local copy of cqui_settings.sql as cqui_settings_my.sql. The all values that exist in cqui_settings_my will overwrite the values from cqui_settings.
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Changed to using INSERT OR REPLACE
By using INSERT OR REPLACE no other files are nessessary, just copy cqui_settings.sql to cqui_settings_my.sql and change the values that you want.
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Commits on Mar 31, 2017
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Fit Authors and Special Thanks to patched UI #326
The Issue #326 was patched by Firaxis with the last Update. Fit Authors and Special Thanks to "new UI".
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Commits on Apr 1, 2017
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Documentation of new cqui_settings_local.sql (#447)
* Documentation of new cqui_settings_local.sql Change name of new file to cqui_settings_local as discussed in PR #430. Finished the implementation of #329. Documentation (en/de) changed to new solution. @CQUI-Org/language-team This commit changes the wording of LOC_CQUI_SETTINGS_REMINDER text cqui_text_settings.xml
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Commits on Apr 3, 2017
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Fixes lack of odds window when city range striking
This small fix makes the city range strike complete again, now it shows the odds window as in vanilla.
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Fix AlwaysOpenTechTrees not applying on start
If you set CQUI_AlwaysOpenTechTrees to true in cqui_settings.sql it was not applied without going into the CQUI menu. This fixes that problem.
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Reorder resources in toppanel (#469)
Before, having too many resources could cause strategic resources to become hidden and only visible in the tooltip. This change makes it so that Strategic resources always appear first in the top bar
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Separate language files #445 (#448)
* Separate language files #445 This change has been made so that LOCs are no longer dependent upon the other translations working correctly. This should help prevent situations where a bad line in a single language breaks multiple other translations
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Fixes small issues remaining for URS: + Separate amount and "Gold per turn" in deals page + Add turn counter and icon to resources page when resources imported/exported
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Commits on Apr 4, 2017
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Fix: Could not build units with researched upgrades
When you don't have the strategic resource needed for the upgrade you could not build the previous unit.
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Yeah, yeah, hacky hacky. Not my fault this single specific input seems to be hidden who-knows-where and fails to respect elements which consume mouse inputs!
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This small fix restores the city banner's original symmetry by just moving the numbers to better places. Nothing better than good, old, Greek-geek inspired symmetries.
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Commits on Apr 5, 2017
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Replaces an instance of a vanilla tag with a custom string. This is done because the German version of the string is unusual and makes no sense in the context we are using it. This commit should introduce no perceptible changes unless you play with German text
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Expands Non-cheat policy measures. Resolves #406. (#482)
This small patch extends the non-cheat CQUI policy measures to: + Show resources imported only if the local player is the importer or the exporter (no more "Trade with other civ") + Show resources from suzerained City States only if the local player has met the specific CS. + Make the disabled trade buttons be the correct size
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Commits on Apr 8, 2017
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Brings the production panel up to date with the Spring patch. Removes old code that compensated for the last production bug before latest patch fixed the issue.
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Fixes original IDS resource bug and #406
Small patch for a big original IDS resource bug that would prevent some resources in some situations from being correctly displayed. Fixes #406.
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Commits on Apr 11, 2017
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This commit ports over the majority of the new file changes from the Sprint 2017 patch with the following exceptions: * ProductionPanel.lua * StatusMessagePanel.lua * StatusMessagePanel.xml
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Fix for Vanilla bug with adding pin after deletion
If you create 2 or more pins and then delete anyone but the last, and then add a new one then the last will be changed instead. It is the same if you add a new one but instead of pressing Ok you press Delete, then the last one will be deleted instead. I don't know why it happens, in the RequestMapPin function the ID is correct but when you enter any of the On-functions the ID have changed to the heighest. This is pressent in vanilla but I got feed up by this issue so I fixed it for them 😉 To fix this I store the location as well and fetch the Pin using this when buttons are pressed.
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Block End Turn if a city can attack (#488)
* On by default, can be disabled via option @CQUI-Org/language-team This commit adds two new LOCs: * LOC_CQUI_CITYVIEW_BLOCKONCITYATTACK * LOC_CQUI_CITYVIEW_BLOCKONCITYATTACK_TOOLTIP
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Commits on Apr 12, 2017
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Polish loc update for lang strings LOC_CQUI_CITYVIEW_BLOCKONCITYATTACK LOC_CQUI_CITYVIEW_BLOCKONCITYATTACK_TOOLTIP
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Commits on Apr 13, 2017
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Incorporate NQ EUI LaunchBar tweaks (#487)
* Moved reports button to Launchbar and shows current tech/civics when world tracker is hidden. * Added HellBlazer to special thanks
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Commits on Apr 15, 2017
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Adds code to make the units page in URS behave like the Unit Panel regarding the Upgrade Arrow.
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Commits on Apr 16, 2017
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This may be related to issue #500. Even if it isn't directly related, it's best practice to keep all file imports lowercase regardless
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Commits on Apr 19, 2017
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Commits on Apr 20, 2017
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Previously the panels were referring to a nonexistant element, which resulted in issues with things like animation binding. This change should return the statusmessage panels to normal, as well as also reinstating the vanilla change of being able to click away notifications
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Commits on Apr 26, 2017
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Don't Reload CityBanner on CQUI_SettingsInitialized (#489)
This change should fix the issue where airstrips/miltary districts had their banners rendered in wildly incorrect locations
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Commits on Apr 28, 2017
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Commits on May 13, 2017
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Make city markers on the minimap smaller. (#524)
This commit resizes the city blips on the minimap to be no larger than a single tile. Unfortunately, this is not something that can be adjusted in-game, so I'll be listening to feedback to learn if people think this new size is too small
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Show leader icon in City state banner when Suzerain (#522)
This commit displays a CS's suzerain as an icon layered next to their own civ icon
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Fixes long names in citystate panel (#520)
Fixes #506 Also switched places for Suzerain and second place to match up against background. Tried to change the background texture around but no luck.
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Commits on May 19, 2017
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Update production panel's data when changing yield focus (#527)
Turns to finish projects are always updated when we changing yield focus on citypanel
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Commits on May 20, 2017
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Recenter camera on city when right click on citybanner (#528)
Right clicking city banners now recenters the camera upon the city tile. Yes, I know middle clicking basically does the same thing with any arbitrary location, but this feels more intuitive and we weren't doing anything with the bind anyway. When a better use of the RMB bind comes around, I don't necessarily mind reverting this commit
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Russian loc update/fix and English loc fix (#531)
Updates Russian LOC text to latest and corrects an English string which ran too long
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This commit brings a Spanish translation to CQUI! I'd like to extend a huge welcome and thanks to new contributor and Spanish LOC author @Minuzzzz. Thanks for joining the party!
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Commits on May 26, 2017
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Hotseat production queue tweak (#530)
Good stuff, merging now!
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Commits on Jun 3, 2017
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Real housing from improvements (#545)
This commit adds 1/2 fraction tracking to the "housing from improvements" stat in the city view, smart banners, and URS, which should help demystify the farms/housing relationship somewhat. Fixes #248.
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Adds turns left to imported resources in IDS deals page.
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Commits on Jun 12, 2017
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Improvements in Spanish loc (#550)
This commit brings some polish to the recently introduced Spanish LOCs
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Commits on Jun 15, 2017
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This commit adjusts the default settings to be less confusing for new users The bindings mode has been changed to "Enhanced" by default, since users keep complaining they lose their WASD binds when using CQUI The SmartBanner Unlocked Citizens icon has been disabled by default, since new users were confused by this icon and would frequently complain about it The default size of the Smart Work Icons has been lowered, as well as the default base size, to make the icons less offensive to look at without needing to adjust the setting. Permanently set the number of deck slots to 9!
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Commits on Jun 16, 2017
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BTS - fix trade panel crashes when no available traders (#552)
Fixes #549 when game crashes if we try to choose trade routes since we have no available traders to make these routes.
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Commits on Jun 17, 2017
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Fixed a possible crash post-BulkHide
This is a theoretical fix for an issue which I've been unable to reproduce. For some reason, TeamRibbon does not seem to load up after a BulkHide for some users, this may be by design or a bug in the core game, either way, now our code checks for this issue and sidesteps it now.
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This commit fixes an issue where the incorrect housing values could appear between turns. Also fixed are some minor UI issues caused by the additional space taken by the fraction and stepwells not being correctly accounted for
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Commits on Jun 30, 2017
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Reinstates Yield Info to Deals tab in IDS screen. Resolves #444.
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Commits on Jul 1, 2017
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Commits on Jul 2, 2017
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Real Housing - recalculate values only when they changed
Previously real housing from improvements function was updating data between turns or when changing city focus or changing government and so on. And as soon as housing from improvements never changes on these actions now we don't recalculate the same values and take them from a table. We recalculate these values when tiles improved/pillaged, when swap tiles and when tiles lost by culture bomb only. This should also improve performance a bit.
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Commits on Jul 3, 2017
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Removed trailing whitespace in citypanel.lua, notificationpanel.lua, citybannermanager.lua, plotinfo.lua to meet style standards
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Commits on Jul 8, 2017
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Enforces lense settings at start of game (#565)
Builder lense settings were never enforced at the very start when I had them to zero in settings. Same probably happened to scout and archeos. This small fix should take care of it once and for all.
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Commits on Jul 9, 2017
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Update production panel's data - fix
Production panel now updates on 'Events.CityFocusChanged'. Removed unnecessary lines when swap tiles and when change city yield focus as soon as they were added to update production panel.
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Update data when swap tiles - fix
Fixed 'CQUI_UpdateAllCitiesCitizens' function to not to use incorrect variable that caused crash sometimes when try to quickload a game right after swap tiles. And also fixed 'OnTileImproved' and 'RefreshOnTurnRoll' functions to not to use incorrect variable.
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ProductionPanel.lua: Tweaked Whitespace
Removed trailing whitespace to meet style standards
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Commits on Jul 12, 2017
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Fix for InlandSea crash (#576)
This seems to fix the problem with InlandSea by avoiding a call to ClearHex if the list contains an invalid tile. Should also resolve #207
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Resolves #526 - Korean tooltip bug (#577)
Resolves #526. This was caused by an unnecessary regex which didn't work well with the korean tooltip text
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Spanish LOC file for Better Espionage Screen (#579)
Introduces spanish LOCs for the Better Espionage Screen
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Commits on Jul 15, 2017
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This commit updates all files to conform to the style standards established in .EditorConfig. Going forward, I'll be enforcing this much more closely
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Removed YNAMP from incompatible list
The conflict with YNAMP has been resolved as of e4ee91d
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Fixed incorrect case being used in modinfo
This change should, along with f0d6fdc, resolve the crashing issues with Linux systems
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Commits on Jul 24, 2017
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Commits on Jul 28, 2017
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Integrates @astog 's Modular Screens component: https://forums.civfanatics.com/threads/modular-screens.620112/ This enables modular additions to the UI in a portability-friendly manner
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BES Russian translation (#590)
Introduces new Russian LOCs for the BES mod integration
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There is now UI feedback for when a unit cannot be spawned due to there being no more valid locations
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Commits on Dec 1, 2017
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All good things must come to an end. The mantle has been passed on and the mod, wonderfully, lives on! Here's one last big shoutout to the following amazing people, whose efforts are undoubtedly the reason CQUI exists today: Translators (first now and always): @deggesim @E1ectron @frytom @Lctrs @maxap @sejbr Simone1974 @wbqd @ZhouYzzz My favorite programmers on the whole planet: @vans163 <-- THE OG @astog @bolbass HellBlazer @jacks0nX @JHCD @ricanuck @SpaceOgre These amazing mod authors: Ace @astog Divine Yuri Greg Miller (GMiller7138 on Civfanatics) HellBlazer @kblease mironos And the rest of the old guard: @RatchetJ @Frozen-In-Ice @zgavin @olegbl @Proustldee @kblease @ofeka @zeyangl @Remolten @bestekov @cpinter @paavohuhtala @perseghini @benjaminjackman @velit @the-m4a @MarkusKV @apskim And finally a round of applause for the new guard: @Azurency @sparrow8332 @oerms @8h42 @cpinter @igorbrum @Timmeey86 It's been a wild ride and I had an amazing time! Apologies in advance to those I've failed to properly attribute. I <3 you all
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Let's pretend I didn't just let a typo like that slip by after basically doing an endzone dance...
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