v0.4.0
It's almost Chinese New Year so the author decided to hold back no more for this go-sdl2
release! It will also make for a nice checkpoint for people to settle into while it is developed for the next release.
What's New
Updated to SDL2 2.0.10!
This version brings most of the bindings from SDL2 2.0.6 to the latest version SDL2 2.0.10! They are the ones that are noted in the SDL2 release announcement posts with the exception of some system specific functions (such as Android, WinRT, etc..). More support for those system-specific functions may come within patch version updates! If anything needed is missing, we'd very much appreciate a report via Github issue so we can add it!
Complementary website for SDL2
The website has also been in the works to become the hub that provides a more curated and centralized way of sharing how certain things are done using SDL2! It is meant as a complementary website in addition to the official one because the official one focuses more on C and lower-level usage. At the moment, this complementary website is focused on go-sdl2
as it is the only package the author is familiar with the C version being the next step. The main meat of the website is the basic, snippet-based tutorials, project-based tutorials, and external resources. The homepage shall serve as status report that relates to SDL2 development in general. Requests for SDL2-related tutorials are welcome via issues on Github!
Static build support with Go Module system
Prior to v0.4.0, the static libraries weren't fetched as they were in a submodule. However, they have now been merged into the repository instead. This fixes static and/or cross-platform build when using the new Go Module system as it didn't fetch the (previously) sub-module go-sdl2-libs. While this may increase the Git repository size, it shouldn't affect its size as a Go Module dependency as the Git history is not included.
Vulkan support and compatibility with vulkan-go
Most of the bindings for SDL2 Vulkan functions have been added which was long overdue since SDL2 2.0.6. It has also been written to be compatible with vulkan-go. Thanks @jclc!
Quieter builds
In go-sdl2 v0.3.x
, there would be warnings that are printed during build when it has functions that are not supported by the older SDL2. In v0.4.x
, the warnings have been disabled by default. However, if user wants to enable it, they can set the CGO_CPPFLAGS
to -DWARN_OUTDATED
. An example is:
In addition, there is also plenty of fixes in this release and stability of API is even more enforced from here onwards!
CGO_CPPFLAGS=-DWARN_OUTDATED go get -v github.com/veandco/go-sdl2/sdl
Added
sdl
Structs
AudioStream
DisplayEvent
SensorEvent
Sensor
MouseButtonEvent.Clicks
Functions
Surface.Duplicate()
RWops.LoadFileRW()
RWops.LoadFile()
Renderer.GetMetalLayer()
Renderer.GetMetalCommandEncoder()
Surface.ColorModel()
Surface.Bounds()
Surface.At()
Surface.Set()
Surface.HasColorKey()
TextInputEvent.GetText()
TextEditingEvent.GetText()
FRect.Empty()
FRect.Equals()
FRect.HasIntersection()
FRect.Intersect()
FPoint.InRect()
GameController.PlayerIndex()
GameController.Rumble()
Joystick.PlayerIndex()
Joystick.Rumble()
GameControllerMappingForDeviceIndex()
JoystickGetDevicePlayerIndex()
HasAVX2()
HasNEON()
ComposeCustomBlendMode()
WarpMouseGlobal()
LockJoysticks()
UnlockJoysticks()
SetYUVConversionMode()
GetYUVConversionMode()
GetYUVConversionModeForResolution()
SensorOpen()
SensorFromInstanceID()
NumSensors()
SensorGetDeviceName()
SensorGetDeviceType()
SensorGetDeviceNonPortableType()
SensorGetDeviceInstanceID()
SensorUpdate()
GetGlobalMouseState()
BytesPerPixel()
BitsPerPixel()
GetTouchDeviceType()
HasAVX512F()
IsAndroidTV()
IsTablet()
Constants
INIT_SENSOR
HINT_AUDIO_RESAMPLING_MODE
HINT_RENDER_LOGICAL_SIZE_MODE
HINT_MOUSE_NORMAL_SPEED_SCALE
HINT_MOUSE_RELATIVE_SPEED_SCALE
HINT_TOUCH_MOUSE_EVENTS
HINT_WINDOWS_INTRESOURCE_ICON
HINT_WINDOWS_INTRESOURCE_ICON_SMALL
HINT_IOS_HIDE_HOME_INDICATOR
HINT_RETURN_KEY_HIDES_IME
HINT_TV_REMOTE_AS_JOYSTICK
HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
HINT_VIDEO_DOUBLE_BUFFER
HINT_MOUSE_DOUBLE_CLICK_TIME
HINT_MOUSE_DOUBLE_CLICK_RADIUS
BLENDMODE_INVALID
BLENDOPERATION_ADD
BLENDOPERATION_SUBTRACT
BLENDOPERATION_REV_SUBTRACT
BLENDOPERATION_MINIMUM
BLENDOPERATION_MAXIMUM
BLENDFACTOR_ZERO
BLENDFACTOR_ONE
BLENDFACTOR_SRC_COLOR
BLENDFACTOR_ONE_MINUS_SRC_COLOR
BLENDFACTOR_SRC_ALPHA
BLENDFACTOR_ONE_MINUS_SRC_ALPHA
BLENDFACTOR_DST_COLOR
BLENDFACTOR_ONE_MINUS_DST_COLOR
BLENDFACTOR_DST_ALPHA
BLENDFACTOR_ONE_MINUS_DST_ALPHA
YUV_CONVERSION_JPEG
YUV_CONVERSION_BT601
YUV_CONVERSION_BT709
YUV_CONVERSION_AUTOMATIC
STANDARD_GRAVITY
SENSOR_INVALID
SENSOR_UNKNOWN
SENSOR_ACCEL
SENSOR_GYRO
TOUCH_DEVICE_INVALID
TOUCH_DEVICE_DIRECT
TOUCH_DEVICE_INDIRECT_ABSOLUTE
TOUCH_DEVICE_INDIRECT_RELATIVE
ttf
Structs
Font.GlyphMetrics
Constants
DROPTEXT
DROPBEGIN
DROPCOMPLETE
MOUSEWHEEL_NORMAL
- MOUSEWHEEL_FLIPPED`
SYSWM_WINRT
SYSWM_ANDROID
SYSWM_VIVANTE
GL_CONTEXT_RESET_NOTIFICATION
GL_CONTEXT_NO_ERROR
GL_CONTEXT_RELEASE_BEHAVIOR
GL_FRAMEBUFFER_SRGB_CAPABLE
WINDOWEVENT_TAKE_FOCUS
WINDOWEVENT_HIT_TEST
Structs
AudioDeviceEvent
Changed
sdl
Functions
RWFromMem()
(0ee14f9)RWops.FreeRW()
toRWops.Free()
0ee14f9RWops.RWsize()
toRWops.Size()
0ee14f9RWops.RWseek()
toRWops.Seek()
0ee14f9RWops.RWread()
toRWops.Read()
andRWops.Read2()
0ee14f9RWops.RWtell()
toRWops.Tell()
0ee14f9RWops.RWwrite()
toRWops.Write()
andRWops.Write2()
0ee14f9RWops.RWclose()
toRWops.Close()
0ee14f9RWops.RWclose()
toRWops.Close()
0ee14f9Window.VulkanCreateSurface
to returnunsafe.Pointer
instead ofuintptr
1bad697
img
Functions
Init()
now returnserror
instead ofint