Download the ignite.jar
from the releases page.
Place the ignite.jar
into the same directory with your Minecraft Server jar (i.e paper.jar
, spigot.jar
or server.jar
).
Run your original start command, but replace the normal server jar with ignite.jar
. If you are using Java 8 you will need to
add -javaagent:./ignite.jar
to your start command.
If Ignite cannot start your server, you may need to add additional startup flags. See the Advanced Section below for more information. If you're still confused, be sure to ask for help.
The mods can then be placed into the mods directory that will be created.
The ignite-mod-template is a template you can use to start a project for Paper without needing to do all the setup yourself.
To depend on the Ignite API in order to create your mod, you will need to add the following to your buildscript:
repositories {
mavenCentral()
maven {
url = "https://maven.fabricmc.net/"
}
}
dependencies {
compileOnly "space.vectrix.ignite:ignite-api:1.1.0"
compileOnly "net.fabricmc:sponge-mixin:0.15.2+mixin.0.8.7"
compileOnly "io.github.llamalad7:mixinextras-common:0.4.1"
}
<repositories>
<repository>
<url>https://maven.fabricmc.net/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>space.vectrix.ignite</groupId>
<artifactId>ignite-api</artifactId>
<version>1.1.0</version>
</dependency>
<dependency>
<groupId>net.fabricmc</groupId>
<artifactId>sponge-mixin</artifactId>
<version>0.15.2+mixin.0.8.7</version>
</dependency>
<dependency>
<groupId>io.github.llamalad7</groupId>
<artifactId>mixinextras-common</artifactId>
<version>0.4.1</version>
</dependency>
</dependencies>
Note: To support custom mappings you should check out ignite-mod-template if you're running Paper. For Spigot check out Pacifist Remapper.
Your mod will require a ignite.mod.json
in order to be located as a mod. The ignite.mod.json
provides the metadata needed to load
your mixins and access wideners.
Example ignite.mod.json
:
{
"id": "example",
"version": "1.0.0",
"mixins": [
"mixins.example.core.json"
],
"wideners": [
"example.accesswidener"
]
}
The mods will need to be placed in the directory the launcher will be targeting to load.
The Mixin configuration files will need to be available in your mods binary in order to be loaded. The name of each configuration file
should be added to the mixins
section in your ignite.mod.json
, or alternatively could be added to your jar manifest.
The Access Wideners configuration files will need to be available in your mods binary in order to be loaded. The name of each
configuration file should be added to the wideners
section in your ignite.mod.json
, or alternatively could be added to your
jar manifest with the AccessWidener
key.
Warning: Access wideners should only be used in situations where Mixin will not work!
Ignite has some properties that can be set on startup to change the launch target, mod directory and more. The following could be added to your startup script:
- The game locator service to use. (e.g
-Dignite.locator=dummy
) - The path to the server jar. (e.g
-Dignite.jar=./server.jar
) - The classpath to the server entry point. (e.g
-Dignite.target=org.bukkit.craftbukkit.Main
) - The directory ignite libraries will be located. (e.g
-Dignite.libraries=./libraries
) - The directory ignite mods will be located. (e.g
-Dignite.mods=./mods
)
Game locators provide platform specific modifications to the launch process. In some cases where the platform cannot be automatically detected, these flags can set the information it needs to launch.
The following targets could use the following flags:
-
Paper (1.18+):
- Service name:
paper
(e.g-Dignite.locator=paper
) - Extra properties:
- The path to the paperclip jar. (e.g
-Dignite.paper.jar=./paper.jar
) - The classpath to the paperclip entry point. (e.g
-Dignite.paper.target=io.papermc.paperclip.Paperclip
) - The minecraft server version paperclip will be patching. (e.g
-Dignite.paper.version=1.20.4
)
- The path to the paperclip jar. (e.g
- Service name:
-
Spigot (1.18+):
- Service name:
spigot
(e.g-Dignite.locator=spigot
) - Extra properties:
- Tge path to the spigot bundler directory. (e.g
-Dignite.spigot.bundler=./bundler
) - The path to the spigot bootstrap jar. (e.g
-Dignite.spigot.jar=./spigot.jar
) - The classpath to the spigot bootstrap entry point. (e.g
-Dignite.spigot.target=org.bukkit.craftbukkit.bootstrap.Main
) - The spigot version it will be using. (e.g
-Dignite.spigot.version=1.20.4-R0.1-SNAPSHOT
)
- Tge path to the spigot bundler directory. (e.g
- Service name:
-
Paper Legacy:
- Service name:
legacy_paper
(e.g-Dignite.locator=legacy_paper
) - Extra properties:
- The path to the paperclip jar. (e.g
-Dignite.paper.jar=./paper.jar
) - The classpath to the paperclip entry point. (e.g
-Dignite.paper.target=io.papermc.paperclip.Paperclip
) - The minecraft server version paperclip will be patching. (e.g
-Dignite.paper.version=1.12.2
)
- The path to the paperclip jar. (e.g
- Service name:
-
Velocity:
- Service name:
velocity
(e.g-Dignite.locator=velocity
)
- Service name:
Note: If you do not have Gradle installed then use ./gradlew
for Unix systems or Git Bash and gradlew.bat for Windows systems in
place of any 'gradle' command.
In order to build Ignite you simply need to run the gradle build
command. You can find the compiled JAR file in ./build/libs/
named
'ignite.jar'.
This project has many parts inspired by the following projects: