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Heavy throwing stone solution
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namidaka authored and namidaka committed Sep 27, 2023
1 parent d87dc13 commit 3ad28bf
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Showing 2 changed files with 16 additions and 16 deletions.
24 changes: 12 additions & 12 deletions data/items.json
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"name": "Heavy Stones",
"culture": "Neutral",
"type": "Thrown",
"price": 1902,
"weight": 0.1,
"price": 1327,
"weight": 0.125,
"rank": 0,
"tier": 5.138518,
"tier": 4.110815,
"requirement": 0,
"flags": [],
"weapons": [
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"name": "Heavy Stones +1",
"culture": "Neutral",
"type": "Thrown",
"price": 3100,
"weight": 0.1,
"price": 1577,
"weight": 0.15,
"rank": 1,
"tier": 6.86984539,
"tier": 4.57989645,
"requirement": 0,
"flags": [],
"weapons": [
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"name": "Heavy Stones +2",
"culture": "Neutral",
"type": "Thrown",
"price": 4992,
"weight": 0.1,
"price": 1912,
"weight": 0.175,
"rank": 2,
"tier": 9.022176,
"tier": 5.15552855,
"requirement": 0,
"flags": [],
"weapons": [
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"name": "Heavy Stones +3",
"culture": "Neutral",
"type": "Thrown",
"price": 18756,
"weight": 0.1,
"price": 3007,
"weight": 0.275,
"rank": 3,
"tier": 18.55953,
"tier": 6.74892044,
"requirement": 0,
"flags": [],
"weapons": [
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8 changes: 4 additions & 4 deletions src/Module.Server/ModuleData/items/weapons.xml
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Expand Up @@ -1672,31 +1672,31 @@
</ItemComponent>
<Flags />
</Item>
<Item id="crpg_throwing_heavy_stone_v2_h0" name="{=1CPdu9K0}Heavy Stones" is_merchandise="false" body_name="bo_throwing_stone" holster_body_name="bo_axe_short" holster_mesh="stone_holster" holster_mesh_with_weapon="stone_holster" mesh="throwing_stone" weight="0.1" appearance="0.1" Type="Thrown" item_holsters="throwing_stone:throwing_stone_2">
<Item id="crpg_throwing_heavy_stone_v2_h0" name="{=1CPdu9K0}Heavy Stones" is_merchandise="false" body_name="bo_throwing_stone" holster_body_name="bo_axe_short" holster_mesh="stone_holster" holster_mesh_with_weapon="stone_holster" mesh="throwing_stone" weight="0.125" appearance="0.1" Type="Thrown" item_holsters="throwing_stone:throwing_stone_2">
<ItemComponent>
<Weapon weapon_class="Stone" ammo_class="Stone" stack_amount="6" physics_material="missile" accuracy="100" thrust_speed="102" speed_rating="102" missile_speed="40" weapon_length="10" thrust_damage="12" item_usage="stone" rotation="100,30,20" passby_sound_code="" rotation_speed="0, -3.0, 0">
<WeaponFlags RangedWeapon="true" Consumable="true" AutoReload="true" UnloadWhenSheathed="true" UseHandAsThrowBase="true" />
</Weapon>
</ItemComponent>
<Flags />
</Item>
<Item id="crpg_throwing_heavy_stone_v2_h1" name="{=1CPdu9K0}Heavy Stones +1" is_merchandise="false" body_name="bo_throwing_stone" holster_body_name="bo_axe_short" holster_mesh="stone_holster" holster_mesh_with_weapon="stone_holster" mesh="throwing_stone" weight="0.1" appearance="0.1" Type="Thrown" item_holsters="throwing_stone:throwing_stone_2">
<Item id="crpg_throwing_heavy_stone_v2_h1" name="{=1CPdu9K0}Heavy Stones +1" is_merchandise="false" body_name="bo_throwing_stone" holster_body_name="bo_axe_short" holster_mesh="stone_holster" holster_mesh_with_weapon="stone_holster" mesh="throwing_stone" weight="0.15" appearance="0.1" Type="Thrown" item_holsters="throwing_stone:throwing_stone_2">
<ItemComponent>
<Weapon weapon_class="Stone" ammo_class="Stone" stack_amount="6" physics_material="missile" accuracy="100" thrust_speed="102" speed_rating="102" missile_speed="40" weapon_length="10" thrust_damage="13" item_usage="stone" rotation="100,30,20" passby_sound_code="" rotation_speed="0, -3.0, 0">
<WeaponFlags RangedWeapon="true" Consumable="true" AutoReload="true" UnloadWhenSheathed="true" UseHandAsThrowBase="true" />
</Weapon>
</ItemComponent>
<Flags />
</Item>
<Item id="crpg_throwing_heavy_stone_v2_h2" name="{=1CPdu9K0}Heavy Stones +2" is_merchandise="false" body_name="bo_throwing_stone" holster_body_name="bo_axe_short" holster_mesh="stone_holster" holster_mesh_with_weapon="stone_holster" mesh="throwing_stone" weight="0.1" appearance="0.1" Type="Thrown" item_holsters="throwing_stone:throwing_stone_2">
<Item id="crpg_throwing_heavy_stone_v2_h2" name="{=1CPdu9K0}Heavy Stones +2" is_merchandise="false" body_name="bo_throwing_stone" holster_body_name="bo_axe_short" holster_mesh="stone_holster" holster_mesh_with_weapon="stone_holster" mesh="throwing_stone" weight="0.175" appearance="0.1" Type="Thrown" item_holsters="throwing_stone:throwing_stone_2">
<ItemComponent>
<Weapon weapon_class="Stone" ammo_class="Stone" stack_amount="6" physics_material="missile" accuracy="100" thrust_speed="102" speed_rating="102" missile_speed="40" weapon_length="10" thrust_damage="14" item_usage="stone" rotation="100,30,20" passby_sound_code="" rotation_speed="0, -3.0, 0">
<WeaponFlags RangedWeapon="true" Consumable="true" AutoReload="true" UnloadWhenSheathed="true" UseHandAsThrowBase="true" />
</Weapon>
</ItemComponent>
<Flags />
</Item>
<Item id="crpg_throwing_heavy_stone_v2_h3" name="{=1CPdu9K0}Heavy Stones +3" is_merchandise="false" body_name="bo_throwing_stone" holster_body_name="bo_axe_short" holster_mesh="stone_holster" holster_mesh_with_weapon="stone_holster" mesh="throwing_stone" weight="0.1" appearance="0.1" Type="Thrown" item_holsters="throwing_stone:throwing_stone_2">
<Item id="crpg_throwing_heavy_stone_v2_h3" name="{=1CPdu9K0}Heavy Stones +3" is_merchandise="false" body_name="bo_throwing_stone" holster_body_name="bo_axe_short" holster_mesh="stone_holster" holster_mesh_with_weapon="stone_holster" mesh="throwing_stone" weight="0.275" appearance="0.1" Type="Thrown" item_holsters="throwing_stone:throwing_stone_2">
<ItemComponent>
<Weapon weapon_class="Stone" ammo_class="Stone" stack_amount="6" physics_material="missile" accuracy="100" thrust_speed="102" speed_rating="102" missile_speed="40" weapon_length="10" thrust_damage="16" item_usage="stone" rotation="100,30,20" passby_sound_code="" rotation_speed="0, -3.0, 0">
<WeaponFlags RangedWeapon="true" Consumable="true" AutoReload="true" UnloadWhenSheathed="true" UseHandAsThrowBase="true" />
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