Easily use SVG icons in your Blade templates, either as inline SVG or using SVG sprites.
You can install this package via Composer by running this command in your terminal in the root of your project:
composer require nothingworks/blade-svg
Add the Blade SVG service provider to your config/app.php
file:
<?php
return [
// ...
'providers' => [
// ...
BladeSvg\BladeSvgServiceProvider::class,
// ...
],
// ...
];
Publish the Blade SVG config file:
php artisan vendor:publish --provider="BladeSvg\BladeSvgServiceProvider"
If you want to use the sprite sheet instead of rendering every icon inline, make sure you render the hidden sprite sheet somewhere at the end of any layouts that are going to use icons using the svg_spritesheet()
helper:
<!-- layout.blade.php -->
<!DOCTYPE html>
<html lang="en">
<head><!-- ... --></head>
<body>
<!-- ... -->
{{ svg_spritesheet() }}
</body>
</html>
Inside config/blade-svg.php
specify the location of your spritesheet and the path to your individual icons:
<?php
return [
'spritesheet_path' => 'resources/assets/svg/sprite.svg',
'icon_path' => 'resources/assets/svg/icons',
// ...
];
These paths are resolved internally using the
base_path()
helper, so specify them relative to the root of your project.
You can also specify whether you'd like icons to be rendered inline by default, or to reference the icon from the sprite sheet:
<?php
return [
// ...
'inline' => true, // Render the full icon SVG inline by default
// or...
'inline' => false, // Reference the sprite sheet and render the icon with a `use` tag
// ...
];
You can specify any default CSS classes you'd like to be applied to your icons using the class
option:
<?php
return [
// ...
'class' => 'icon', // Add the `icon` class to every SVG icon when rendered
// ...
];
You can specify multiple classes by separating them with a space, just like you would in an HTML class attribute:
<?php
return [
// ...
'class' => 'icon inline-block',
// ...
];
If the ID attributes of the icons in your spritesheet have a prefix, you can configure that using the sprite_prefix
option:
<?php
return [
// ...
'sprite_prefix' => 'zondicon-',
// ...
];
To insert an icon in your template, simply use the @icon
Blade directive, passing the name of the icon and optionally any additional classes:
<a href="/settings">
@icon('cog', 'icon-lg') Settings
</a>
<!-- Renders.. -->
<a href="/settings">
<svg class="icon icon-lg">
<use xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="#zondicon-cog"></use>
</svg>
Settings
</a>
To add additional attributes to the rendered SVG tag, pass an associative array as the third parameter:
<a href="/settings">
@icon('cog', 'icon-lg', ['alt' => 'Gear icon']) Settings
</a>
<!-- Renders.. -->
<a href="/settings">
<svg class="icon icon-lg" alt="Gear icon">
<use xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="#zondicon-cog"></use>
</svg>
Settings
</a>
If you have attributes to declare but no additional class, you can pass an associative array as the second parameter instead:
<a href="/settings">
@icon('cog', ['alt' => 'Gear icon']) Settings
</a>
<!-- Renders.. -->
<a href="/settings">
<svg class="icon" alt="Gear icon">
<use xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="#zondicon-cog"></use>
</svg>
Settings
</a>
If you'd like to override the default class name, specify a class in the attributes array:
<a href="/settings">
@icon('cog', ['class' => 'overridden']) Settings
</a>
<!-- Renders.. -->
<a href="/settings">
<svg class="overridden">
<use xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="#zondicon-cog"></use>
</svg>
Settings
</a>
If you'd like to add an attribute that needs no value, just specify it without a key:
<a href="/settings">
@icon('cog', ['data-foo']) Settings
</a>
<!-- Renders.. -->
<a href="/settings">
<svg class="icon" data-foo>
<use xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="#zondicon-cog"></use>
</svg>
Settings
</a>
If you'd like, you can use the svg_icon
helper directly to expose a fluent syntax for setting icon attributes:
<a href="/settings">
{{ svg_icon('cog')->alt('Alt text')->dataFoo('bar')->dataBaz() }} Settings
</a>
<!-- Renders.. -->
<a href="/settings">
<svg class="icon" alt="Alt text" data-foo="bar" data-baz>
<use xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="#zondicon-cog"></use>
</svg>
Settings
</a>
You can force an icon to reference the sprite sheet even if you are rendering inline by default by using the fluent syntax and chaining the sprite
method:
<a href="/settings">
{{ svg_icon('cog', 'icon-lg')->sprite() }} Settings
</a>
<!-- Renders.. -->
<a href="/settings">
<svg class="icon icon-lg" data-foo>
<use xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="#zondicon-cog"></use>
</svg>
Settings
</a>
Similarly, you can force an icon to render inline even if you are using sprites by default by chaining the inline
method:
<a href="/settings">
{{ svg_icon('cog', 'icon-lg')->inline() }} Settings
</a>
<!-- Renders.. -->
<a href="/settings">
<svg class="icon icon-lg" viewBox="0 0 20 20" xmlns="http://www.w3.org/2000/svg">
<path d="M3.938 6.497a6.958 6.958 0 0 0-.702 1.694L0 9v2l3.236.809c.16.6.398 1.169.702 1.694l-1.716 2.861 1.414 1.414 2.86-1.716a6.958 6.958 0 0 0 1.695.702L9 20h2l.809-3.236a6.96 6.96 0 0 0 1.694-.702l2.861 1.716 1.414-1.414-1.716-2.86a6.958 6.958 0 0 0 .702-1.695L20 11V9l-3.236-.809a6.958 6.958 0 0 0-.702-1.694l1.716-2.861-1.414-1.414-2.86 1.716a6.958 6.958 0 0 0-1.695-.702L11 0H9l-.809 3.236a6.96 6.96 0 0 0-1.694.702L3.636 2.222 2.222 3.636l1.716 2.86zM10 13a3 3 0 1 0 0-6 3 3 0 0 0 0 6z" fill-rule="evenodd">
</path>
</svg>
Settings
</a>