Skip to content

Commit

Permalink
winehq: Fixed space format
Browse files Browse the repository at this point in the history
  • Loading branch information
jrelvas-ipc committed Dec 20, 2023
1 parent 14a96e1 commit 592f7d5
Showing 1 changed file with 23 additions and 24 deletions.
47 changes: 23 additions & 24 deletions src/Troubleshooting/winehq.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,12 +19,12 @@ wineroot = ""
# (?) = This option may be edited. In case of doubt, do not change.
# (...) = User defined options can be added here (not recommended, may invalidate your report)

dxvk_version = "" # (X)
multiple_instances = false # (X)
sanitize_env = false # (X)
dxvk_version = "" # (X)
multiple_instances = false # (X)
sanitize_env = false # (X)

[splash]
enabled = false # (X)
enabled = false # (X)

[global.env]
WINEDEBUG = "" # (?): Use this to increase Wine log verbosity.
Expand All @@ -38,33 +38,32 @@ WINEFSYNC = "" # (X)
WINEDLLOVERRIDES = "" # (X)

[player]
channel = "" # (?): Use this to debug a specific Roblox version.
forced_version = "" # (?): Use this to debug a specific Roblox version.
renderer = "D3D11" # (?): Use this to debug a specific renderer. (D3D11 will use Wine's built-in D3D opengl conversion.)
dxvk = false # (X)
auto_kill_prefix = false # (X)
launcher = "" # (X)
gpu = "" # (X)
discord_rpc = false # (X)
gamemode = false # (X)
channel = "" # (?): Use this to debug a specific Roblox version.
forced_version = "" # (?): Use this to debug a specific Roblox version.
renderer = "D3D11" # (?): Use this to debug a specific renderer. (D3D11 will use Wine's built-in D3D opengl conversion.)
dxvk = false # (X)
auto_kill_prefix = false # (X)
launcher = "" # (X)
gpu = "" # (X)
discord_rpc = false # (X)
gamemode = false # (X)

[player.env]
OBS_VKCAPTURE = "" # (X)
OBS_VKCAPTURE = "" # (X)

[player.fflags]
DFIntTaskSchedulerTargetFps = 60 # (X)

[studio]
channel = "" # (?): Use this to debug a specific Roblox version.
forced_version = "" # (?): Use this to debug a specific Roblox version.
renderer = "D3D11" # (?): Use this to debug a specific renderer. (D3D11 will use Wine's built-in D3D opengl conversion.)
dxvk = false # (X)
auto_kill_prefix = false # (X)
launcher = "" # (X)
gpu = "" # (X)
discord_rpc = false # (X)
gamemode = false # (X)

channel = "" # (?): Use this to debug a specific Roblox version.
forced_version = "" # (?): Use this to debug a specific Roblox version.
renderer = "D3D11" # (?): Use this to debug a specific renderer. (D3D11 will use Wine's built-in D3D opengl conversion.)
dxvk = false # (X)
auto_kill_prefix = false # (X)
launcher = "" # (X)
gpu = "" # (X)
discord_rpc = false # (X)
gamemode = false # (X)
```

Read over every option carefully and follow the instructions in the comments.
Expand Down

0 comments on commit 592f7d5

Please sign in to comment.