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Please make sure to carefully go through the README before installing and playing Quake VR.
Changes
Added multiplayer support.
Highly anticipated! Play against bots or other players, with all the same immersive Quake VR features you can use in singleplayer.
Added support for "Dissolution of Eternity".
Full support for the official Mission Pack #2, including new enemies, weapons, and game mechanics. Secondary ammunition packs are also implemented - to switch between ammo types, press a physical button on the weapon with the other hand!
Added support for "Dimension of the Past".
Full support for the addon developed by MachineGames to commemorate the game's 20th anniversary.
Added support for "Honey" by czg.
Full support for "Honey", a beautiful and highly-rated custom map by czg.
Added full finger tracking.
Index users, rejoice! You can now move each finger individually. Point at things, flip off enemies... so many possibilities!
Added floating virtual keyboard.
Need to use the console? Need to change your name? No need to take your headset off anymore.
Added custom map menu.
Custom map menu automatically populated by maps installed in .pak files or in the Id1/maps folder.
Ammunition and health boxes can now be force grabbed.
No need to bend over. Just point and force-grab!
Reduce animation recoil while 2H aiming.
While aiming with two hands, recoil animations are greatly reduced to help you keep your aim where it's supposed to be.
Reduce shotgun spread while 2H aiming.
While aiming with two hands, shotgun and super shotgun spread is greatly decreased. Good for long-range shots!
Added 2H throw.
Throwing a weapon with two hands now results in a faster and more damaging projectile.
Improve particle rendering performance.
Rewritten the particle rendering system to avoid multiple draw calls and use a data-oriented layout.
Added headbutt mechanic.
Yep. Just make sure that your headset is snugly attached to your head.
Added autosave mechanic.
Crashes suck, especially if you forgot to save your game. No worries, now your game will save itself periodically and at the start of every new level.
Changed default force grab to "Linear".
"Parabola" has always been a bit wonky, and "Linear" is easier and faster, which fits Quake's fast-paced gameplay better - especially in multiplayer.
Added custom tutorial map.
Added a simple custom tutorial map with banners that guide you through the basics of Quake VR.
Fixed swimming direction.
It should now be consistent with walking direction.
Added glow to holsters.
When hovering an holster or holstered weapon, it will now sligthly glow.