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quakevr v0.0.5

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@vittorioromeo vittorioromeo released this 08 Jun 18:31
· 30 commits to master since this release
4b16100

Please make sure to carefully go through the README before installing and playing Quake VR.

Changes

  • Added multiplayer support.
    • Highly anticipated! Play against bots or other players, with all the same immersive Quake VR features you can use in singleplayer.
  • Added support for "Dissolution of Eternity".
    • Full support for the official Mission Pack #2, including new enemies, weapons, and game mechanics. Secondary ammunition packs are also implemented - to switch between ammo types, press a physical button on the weapon with the other hand!
  • Added support for "Dimension of the Past".
    • Full support for the addon developed by MachineGames to commemorate the game's 20th anniversary.
  • Added support for "Honey" by czg.
    • Full support for "Honey", a beautiful and highly-rated custom map by czg.
  • Added full finger tracking.
    • Index users, rejoice! You can now move each finger individually. Point at things, flip off enemies... so many possibilities!
  • Added floating virtual keyboard.
    • Need to use the console? Need to change your name? No need to take your headset off anymore.
  • Added custom map menu.
    • Custom map menu automatically populated by maps installed in .pak files or in the Id1/maps folder.
  • Ammunition and health boxes can now be force grabbed.
    • No need to bend over. Just point and force-grab!
  • Reduce animation recoil while 2H aiming.
    • While aiming with two hands, recoil animations are greatly reduced to help you keep your aim where it's supposed to be.
  • Reduce shotgun spread while 2H aiming.
    • While aiming with two hands, shotgun and super shotgun spread is greatly decreased. Good for long-range shots!
  • Added 2H throw.
    • Throwing a weapon with two hands now results in a faster and more damaging projectile.
  • Improve particle rendering performance.
    • Rewritten the particle rendering system to avoid multiple draw calls and use a data-oriented layout.
  • Added headbutt mechanic.
    • Yep. Just make sure that your headset is snugly attached to your head.
  • Added autosave mechanic.
    • Crashes suck, especially if you forgot to save your game. No worries, now your game will save itself periodically and at the start of every new level.
  • Changed default force grab to "Linear".
    • "Parabola" has always been a bit wonky, and "Linear" is easier and faster, which fits Quake's fast-paced gameplay better - especially in multiplayer.
  • Added custom tutorial map.
    • Added a simple custom tutorial map with banners that guide you through the basics of Quake VR.
  • Fixed swimming direction.
    • It should now be consistent with walking direction.
  • Added glow to holsters.
    • When hovering an holster or holstered weapon, it will now sligthly glow.
  • Fixed many many bugs.
    • Too many to list or remember.