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Please make sure to carefully go through the README before installing and playing Quake VR.
Changes
Added weapon reloading mechanics.
Most weapons now have a clip/magazine which can be reloaded by physically moving the weapon to the player's hip holsters.
This feature can be customized (e.g. make all holsters eligible for reloading) or completely disabled.
Controller bindings are also available, in case someone wants to reload weapons by pressing a button.
Added ammunition counters on weapons.
Most weapons now have a "physical" ammunition counter on them, which tells the player how much ammunition is in the clip/magazine and how much is in the reserve.
This feature can be disabled. If weapon reloading is disabled, the ammunition counter will just show all ammunition for that weapon.
Partial manual code merge from quakespasm-spiked.
Added dedicated server support via the -dedicated flag.
Added VOIP communication for multiplayer.
More robust networking, should also work through NATs.
Unfinished csqc support.
Untested support for new mesh/texture/audio formats.
Various bugfixes.
The annoying "ting1.wav missing" message should now stop appearing.
Fixed ammunition boxes not being force-grabbable sometimes.