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docs: add notice about known problems with SDL2 and V's garbage colle…
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// This file serves as a MRE (minimal reproducible example) of a runtime crash triggered by compiling and running | ||
// this file with just `v run ~/.vmodules/sdl/tests/crash_with_gc.vv`. On some setups, the problem seems to be | ||
// memory corruption happening between actions in SDL2's memory allocations and V's default garbage collector. | ||
// Especially when a lot of heap allocations occur. | ||
// | ||
// The example does not crash if compiled with `-d sdl_memory_no_gc`. | ||
// See also: https://github.com/vlang/sdl/issues/744 | ||
module main | ||
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import sdl | ||
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struct Data1 { | ||
mut: | ||
a int | ||
} | ||
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fn main() { | ||
mut data1 := []&Data1{cap: 200} | ||
for i in 0 .. 200 { | ||
data1 << &Data1{ | ||
a: i | ||
} | ||
} | ||
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sdl.init(sdl.init_video) | ||
window := sdl.create_window('Hello SDL2'.str, 300, 300, 500, 300, 0) | ||
renderer := sdl.create_renderer(window, -1, u32(sdl.RendererFlags.accelerated) | u32(sdl.RendererFlags.presentvsync)) | ||
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mut should_close := false | ||
mut ticks := 0 | ||
for { | ||
ticks++ | ||
evt := sdl.Event{} | ||
for 0 < sdl.poll_event(&evt) { | ||
match evt.@type { | ||
.quit { should_close = true } | ||
else {} | ||
} | ||
} | ||
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data1[0].a = ticks | ||
data1.delete(10) | ||
data1 << &Data1{ | ||
a: ticks | ||
} | ||
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println('ticks: ${ticks}') | ||
if should_close || ticks == 1000 { | ||
break | ||
} | ||
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sdl.set_render_draw_color(renderer, 255, 55, 55, 255) | ||
sdl.render_clear(renderer) | ||
sdl.render_present(renderer) | ||
} | ||
println('Exiting. If this was compiled without `-d sdl_memory_no_gc`, an invalid memory access error should occur') | ||
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sdl.destroy_renderer(renderer) | ||
sdl.destroy_window(window) | ||
sdl.quit() | ||
} |