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Bump C++ SDK to 2.3.4
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Jakub Audykowicz committed May 26, 2023
1 parent 5195867 commit d8808db
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2 changes: 1 addition & 1 deletion .github/workflows/build.yml
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Expand Up @@ -5,7 +5,7 @@ on:
workflow_dispatch:

env:
CPP_SDK_TAG: "2.3.3"
CPP_SDK_TAG: "2.3.4"
CPP_SDK_DESTINATION: "DolbyIO"
CPP_SDK_URL: "https://github.com/DolbyIO/comms-sdk-cpp/releases/download"
UNREAL_PLUGIN_OUTPUT: "Build/DolbyIO"
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2 changes: 1 addition & 1 deletion .github/workflows/release.yml
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Expand Up @@ -11,7 +11,7 @@ permissions:
packages: write

env:
CPP_SDK_TAG: "2.3.3 "
CPP_SDK_TAG: "2.3.4"
CPP_SDK_DESTINATION: "DolbyIO"
CPP_SDK_URL: "https://github.com/DolbyIO/comms-sdk-cpp/releases/download"
UNREAL_PLUGIN_OUTPUT: "Build/DolbyIO"
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2 changes: 1 addition & 1 deletion docs/docs/tutorial/installation.md
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Expand Up @@ -14,7 +14,7 @@ Download and enable the plugin to be able to use it in the Unreal Editor. You ca
## Build the plugin from source
1. Make sure that your project contains a `Plugins` folder in the root of your game folder. If you do not have this folder, create it.
2. Download the `DolbyIO` folder from [GitHub](https://github.com/DolbyIO/comms-sdk-unreal/tree/main/DolbyIO) and add it to the `Plugins` folder.
3. Download the Dolby.io Communications C++ SDK [2.3.1](https://github.com/DolbyIO/comms-sdk-cpp/releases/tag/2.3.1) release for your platform and unzip it.
3. Download the Dolby.io Communications C++ SDK [2.3.4](https://github.com/DolbyIO/comms-sdk-cpp/releases/tag/2.3.4) release for your platform and unzip it.
The unpacked macOS package should contain the `sdk-release-x86` and the `sdk-release-arm` sub-folders, and the downloaded Windows package should be visible as the `sdk-release` folder. The `sdk-release-x86` package is designed for Macs with an Intel processor and `sdk-release-arm` is for Macs with Apple silicon.
4. Move the proper unzipped folder to the `{YourGameRoot}/Plugins/DolbyIO` folder.
5. Regenerate project files and make sure that the Unreal Editor is closed.
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