After this lesson, students will be able to:
- Describe what realtime means, and how channels & open sockets push data to clients
- Set up websockets on the server side
- Use jQuery to update the client side
Before this lesson, students should already be able to:
- Create an Express app
- Configure an application to use middleware, nodemon, ejs, and morgan
- Write jQuery that updates the DOM
Let's take it back to unit 1 and talk about how the web works. In very simple terms: you have a client - a program that can make requests to the web - and a server - a computer somewhere that holds information/code. When you want some information, your browser sends a request to get some data and then the server responds. This can be with a GET request or an AJAX request, but in essence, the client is always saying "give me some data".
Well, the client is in 'control' - the server might have updates, but the client doesn't know about them - and the client has to request information it may not be familiar with.
Alas! In comes polling! The client can keep 'polling' the server to see if it has any more data.
It's slow! Polling every n
seconds isn't ideal, and if you poll too often, your bandwidth will go through the roof and slow your application down.
WebSockets solves all this. It maintains an open connection from Server <-> Client that we can use to 'push' information and get information, constantly, like push notifications on your phone (Gmail through Mail.app example).
Unlike HTTP requests, once a connection is established with websockets, you don't get continuous meta data like types, user-agents, cookies, dates, etc.
We're going to add functionality to our application that will pull a constant stream of tweets from Twitter's API. First thing we need is to install the socket.io package. Jump into the starter code folder and:
npm install socket.io --save
Then, require it in our app with a few changes. First let's add a new require for the http module which gives us the server that socket.io needs to listen to. In app.js
var morgan = require('morgan');
var express = require('express');
var app = express();
var server = require('http').createServer(app);
This second way - creating an HTTP server yourself instead of having Express create one for you - is useful if you want to reuse the HTTP server, for example to run socket.io within the same HTTP server instance:
We need change at the bottom from app
to server
:
server.listen(port);
Also under the console.log('Server started on ' + port);
add:
var io = require('socket.io')(server);
Great! We're also going to using another module called twit to use with the Twitter Streaming API.
npm install twit --save
And add to your app.js
:
var Twit = require('twit');
Now you can either use your own twitter accounts or create fake ones for this purpose.
Just like when we did OAuth, to make any of our apps work with Twitter/Facebook, we need to declare our app as a Twitter application using apps.twitter.com.
Let's go to Twitter and create a new 'app':
- Name: twitter-stream-in-node
- Description: Small app to stream tweets from twitter.
- Website: http://127.0.1.1
I'll have to navigate to Keys and Access Tokens and copy the keys and generate My Access Token and instantiate new Twit object.
Then I'll, add my key to ~/.zshrc:
export TWITTER_CONSUMER_KEY=''
export TWITTER_CONSUMER_SECRET=''
export TWITTER_ACCESS_TOKEN=''
export TWITTER_ACCESS_TOKEN_SECRET=''
And remember to source:
source ~/.zshrc
Try it on your own - head to apps.twitter.com and set up your application; don't forget to add your keys to ~/.zshrc
.
Do you remember environment variables ENV['something']. In JS, we can use:
process.env.VARIABLE
Create new Twit client in app.js
:
var twitter = new Twit({
consumer_key: process.env.TWITTER_CONSUMER_KEY,
consumer_secret: process.env.TWITTER_CONSUMER_SECRET,
access_token: process.env.TWITTER_ACCESS_TOKEN,
access_token_secret: process.env.TWITTER_ACCESS_TOKEN_SECRET
});
You can console log this to see if it has worked:
console.log(twitter);
Now we connect to the Twitter Streaming API, using the twit module, get all the statuses (or tweets) and filter them on our keyword.
var stream = twitter.stream('statuses/filter', { track: 'javascript' });
Now we set up our websocket on the server-side. There are a number of reserved words - connect, connection, message, disconnect - that can't be used elsewhere. We want our tweets to stream when we connect to the page so we open a connect channel.
Inside, we set up our tweet socket and finally we emit our tweet on the tweets channel.
io.on('connect', function(socket) {
stream.on('tweet', function(tweet) {
socket.emit('tweets', tweet);
});
});
Now that's the server side sorted, now let's do the client. Open up our index.ejs
and add two things - first thing is to include our socket.io library in the header:
<script type="text/javascript" src="/socket.io/socket.io.js"></script>
Notice that the path is relative - that's being done for you by Node.
Open up Chrome's console using cmd+alt+j
> io
< function lookup(uri,opts){if(typeof uri=="object"){opts=uri;uri=undefined}opts=opts||{};var parsed=url(uri);var source=parsed.source;var id=parsed.id;var io;if(opts.forceNew||opts["force new connection"]||false===opts.multiplex){debug("ignoring socket cache for %s",source);io=Manager(source,opts)}else{if(!cache[id]){debug("new io instance for %s",source);cache[id]=Manager(source,opts)}io=cache[id]}return io.socket(parsed.path)}
Then in index.ejs
add in our receiving code below body
:
<script type="text/javascript">
var socket = io();
socket.on('connect', function() {
console.log('Connected!');
});
socket.on('tweets', function(tweet) {
console.log(tweet);
});
</script>
We use one of the reserved events ('connect') to log out the fact we are connected, and then, we hook up to the tweets channel and start logging out what is received.
This is great! We now have own tweets streaming but only to the console. Let's get it on the page with some jQuery.
Go back to our app.js
and tidy up the tweet data we're sending through:
stream.on('tweet', function (tweet) {
var data = {};
data.name = tweet.user.name;
data.screen_name = tweet.user.screen_name;
data.text = tweet.text;
data.user_profile_image = tweet.user.profile_image_url;
socket.emit('tweets', data);
});
Note the change to: socket.emit('tweets', data);
Now we can add this using jQuery. Append vs Prepend.
<script type="text/javascript" src="https://code.jquery.com/jquery-2.1.1.js"></script>
Add a container:
<div id="tweet-container"></div>
Render the tweets with jQuery and amend the script tag in index.ejs
:
<script type="text/javascript">
var socket = io();
socket.on('connect', function() {
console.log('Connected!');
});
socket.on('tweets', function(tweet) {
var html = '<div class="row"><div class="col-md-6 col-md-offset-3 tweet"><img src="' + tweet.user_profile_image + '" class="avatar pull-left"/><div class="names"><span class="full-name">' + tweet.name + ' </span><span class="username">@' +tweet.screen_name + '</span></div><div class="contents"><span class="text">' + tweet.text + '</span></div></div></div>';
$('#tweet-container').prepend(html);
});
</script>
- Create folders for css and javascript and explain about static files. Add to app.js.
- Then create a public folder with a css subfolder and a stylesheet called
style.css
within the css directory: - Include bootstrap and your own style sheet and style the body and h1 tags and the tweet, names and contents classes.
##Closure (5 mins)
- How does websockets differ from HTTP requests? AJAX?
- Briefly, describe the steps needed to use websockets to set up a stream of tweets in your application.