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whiteflare committed Jun 1, 2019
2 parents d670196 + a35c9d5 commit 42cda0f
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Showing 39 changed files with 537 additions and 92 deletions.
9 changes: 9 additions & 0 deletions Editor/WF_ShaderCustomEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,8 @@ namespace UnlitWF
public class ShaderCustomEditor : ShaderGUI
{
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) {
materialEditor.SetDefaultGUIWidths();

// 現在無効なラベルを保持するリスト
var disable = new List<string>();
// プロパティを順に描画
Expand Down Expand Up @@ -55,6 +57,13 @@ public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] pro
// 描画
materialEditor.ShaderProperty(prop, prop.displayName);
}

//EditorGUILayout.Space();
//EditorGUILayout.Space();
//GUILayout.Label("Advanced Options", EditorStyles.boldLabel);
//materialEditor.RenderQueueField();
//materialEditor.EnableInstancingField();
//materialEditor.DoubleSidedGIField();
}
}

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3 changes: 1 addition & 2 deletions Editor/WF_ShaderCustomEditor.cs.meta

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441 changes: 441 additions & 0 deletions Editor/WF_ShaderToolWindow.cs

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11 changes: 11 additions & 0 deletions Editor/WF_ShaderToolWindow.cs.meta

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5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_FakeFur_TransCutout.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -88,8 +88,7 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_FakeFur_Transparent.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_FakeFur_Transparent" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -87,8 +87,7 @@ Shader "UnlitWF/WF_FakeFur_Transparent" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
2 changes: 1 addition & 1 deletion Shaders/Unlit_WF_MatcapShadows_Color.shader
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Shader "UnlitWF/Legacy/WF_MatcapShadows_Color" {
Shader "UnlitWF/MatcapShadows/WF_MatcapShadows_Color" {

/*
* authors:
Expand Down
2 changes: 1 addition & 1 deletion Shaders/Unlit_WF_MatcapShadows_ColorFade.shader
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Shader "UnlitWF/Legacy/WF_MatcapShadows_ColorFade" {
Shader "UnlitWF/MatcapShadows/WF_MatcapShadows_ColorFade" {

/*
* authors:
Expand Down
2 changes: 1 addition & 1 deletion Shaders/Unlit_WF_MatcapShadows_Simple.shader
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Shader "UnlitWF/Legacy/WF_MatcapShadows_Simple" {
Shader "UnlitWF/MatcapShadows/WF_MatcapShadows_Simple" {

/*
* authors:
Expand Down
2 changes: 1 addition & 1 deletion Shaders/Unlit_WF_MatcapShadows_Texture.shader
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Shader "UnlitWF/Legacy/WF_MatcapShadows_Texture" {
Shader "UnlitWF/MatcapShadows/WF_MatcapShadows_Texture" {

/*
* authors:
Expand Down
2 changes: 1 addition & 1 deletion Shaders/Unlit_WF_MatcapShadows_TransCutout.shader
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Shader "UnlitWF/Legacy/WF_MatcapShadows_TransCutout" {
Shader "UnlitWF/MatcapShadows/WF_MatcapShadows_TransCutout" {

/*
* authors:
Expand Down
2 changes: 1 addition & 1 deletion Shaders/Unlit_WF_MatcapShadows_Transparent.shader
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Shader "UnlitWF/Legacy/WF_MatcapShadows_Transparent" {
Shader "UnlitWF/MatcapShadows/WF_MatcapShadows_Transparent" {

/*
* authors:
Expand Down
2 changes: 1 addition & 1 deletion Shaders/Unlit_WF_MatcapShadows_Transparent3Pass.shader
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Shader "UnlitWF/Legacy/WF_MatcapShadows_Transparent3Pass" {
Shader "UnlitWF/MatcapShadows/WF_MatcapShadows_Transparent3Pass" {

/*
* authors:
Expand Down
2 changes: 1 addition & 1 deletion Shaders/Unlit_WF_MatcapShadows_Transparent_Mask.shader
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Shader "UnlitWF/Legacy/WF_MatcapShadows_Transparent_Mask" {
Shader "UnlitWF/MatcapShadows/WF_MatcapShadows_Transparent_Mask" {

/*
* authors:
Expand Down
2 changes: 1 addition & 1 deletion Shaders/Unlit_WF_MatcapShadows_Transparent_MaskOut.shader
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Shader "UnlitWF/Legacy/WF_MatcapShadows_Transparent_MaskOut" {
Shader "UnlitWF/MatcapShadows/WF_MatcapShadows_Transparent_MaskOut" {

/*
* authors:
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Shader "UnlitWF/Legacy/WF_MatcapShadows_Transparent_MaskOut_Blend" {
Shader "UnlitWF/MatcapShadows/WF_MatcapShadows_Transparent_MaskOut_Blend" {

/*
* authors:
Expand Down
5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_UnToon_Texture.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_UnToon_Texture" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -105,8 +105,7 @@ Shader "UnlitWF/WF_UnToon_Texture" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_UnToon_TransCutout.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_UnToon_TransCutout" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -112,8 +112,7 @@ Shader "UnlitWF/WF_UnToon_TransCutout" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_UnToon_Transparent.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_UnToon_Transparent" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -113,8 +113,7 @@ Shader "UnlitWF/WF_UnToon_Transparent" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_UnToon_Transparent3Pass.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -114,8 +114,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_UnToon_Transparent_Mask.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -118,8 +118,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -118,8 +118,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -119,8 +119,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_UnToon_Transparent_Outline.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Outline" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -113,8 +113,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Outline" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_UnToon_Transparent_Outline_3Pass.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Outline_3Pass" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -114,8 +114,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Outline_3Pass" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
5 changes: 2 additions & 3 deletions Shaders/Unlit_WF_UnToon_Transparent_Outline_MaskOut.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Outline_MaskOut" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -118,8 +118,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Outline_MaskOut" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Outline_MaskOut_Blend" {

/*
* authors:
* ver:2019/05/18 whiteflare,
* ver:2019/05/26 whiteflare,
*/

Properties {
Expand Down Expand Up @@ -119,8 +119,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Outline_MaskOut_Blend" {
_TS_2ndColor ("[SH] 2nd Shade Color", Color) = (0.5, 0.5, 0.8, 1)
[NoScaleOffset]
_TS_2ndTex ("[SH] 2nd Shade Texture", 2D) = "white" {}
_TS_1stPower ("[SH] 1st Shade Power", Range(0, 2)) = 1
_TS_2ndPower ("[SH] 2nd Shade Power", Range(0, 2)) = 1
_TS_Power ("[SH] Shade Power", Range(0, 2)) = 1
_TS_1stBorder ("[SH] 1st Border", Range(0, 1)) = 0.4
_TS_2ndBorder ("[SH] 2nd Border", Range(0, 1)) = 0.2
_TS_Feather ("[SH] Feather", Range(0, 0.2)) = 0.05
Expand Down
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