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Merge branch 'dev'
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whiteflare committed Mar 23, 2019
2 parents 09f8e12 + 6bc0989 commit fb41336
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Showing 27 changed files with 339 additions and 317 deletions.
14 changes: 7 additions & 7 deletions Shaders/Unlit_WF_FakeFur_TransCutout.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" {

/*
* authors:
* ver:2019/03/17 whiteflare,
* ver:2019/03/23 whiteflare,
*/

Properties {
Expand All @@ -42,17 +42,17 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" {

// 色変換
[Header(Color Change)]
[ToggleNoKwd]
[Toggle(_)]
_CL_Enable ("[CL] Enable", Float) = 0
[ToggleNoKwd]
[Toggle(_)]
_CL_Monochrome ("[CL] monochrome", Range(0, 1)) = 0
_CL_DeltaH ("[CL] Hur", Range(0, 1)) = 0
_CL_DeltaS ("[CL] Saturation", Range(-1, 1)) = 0
_CL_DeltaV ("[CL] Brightness", Range(-1, 1)) = 0

// Matcapハイライト
[Header(HighLight and Shadow Matcap)]
[ToggleNoKwd]
[Toggle(_)]
_HL_Enable ("[HL] Enable", Float) = 0
[NoScaleOffset]
_HL_MatcapTex ("[HL] Matcap Sampler", 2D) = "gray" {}
Expand All @@ -61,14 +61,14 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" {
_HL_Power ("[HL] Power", Range(0, 2)) = 1
[NoScaleOffset]
_HL_MaskTex ("[HL] Mask Texture", 2D) = "white" {}
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftShadow ("[HL] Soft Shadow Enable", Float) = 1
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftLight ("[HL] Soft Light Enable", Float) = 0

// ウェーブアニメーション
[Header(Fur Wave Animation)]
[ToggleNoKwd]
[Toggle(_)]
_WV_Enable ("[WV] Enable", Float) = 0
_WaveSpeed ("[WV] Wave Speed", Vector) = (0, 0, 0, 0)
_WaveScale ("[WV] Wave Scale", Vector) = (0, 0, 0, 0)
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14 changes: 7 additions & 7 deletions Shaders/Unlit_WF_FakeFur_Transparent.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_FakeFur_Transparent" {

/*
* authors:
* ver:2019/03/17 whiteflare,
* ver:2019/03/23 whiteflare,
*/

Properties {
Expand All @@ -41,17 +41,17 @@ Shader "UnlitWF/WF_FakeFur_Transparent" {

// 色変換
[Header(Color Change)]
[ToggleNoKwd]
[Toggle(_)]
_CL_Enable ("[CL] Enable", Float) = 0
[ToggleNoKwd]
[Toggle(_)]
_CL_Monochrome ("[CL] monochrome", Range(0, 1)) = 0
_CL_DeltaH ("[CL] Hur", Range(0, 1)) = 0
_CL_DeltaS ("[CL] Saturation", Range(-1, 1)) = 0
_CL_DeltaV ("[CL] Brightness", Range(-1, 1)) = 0

// Matcapハイライト
[Header(HighLight and Shadow Matcap)]
[ToggleNoKwd]
[Toggle(_)]
_HL_Enable ("[HL] Enable", Float) = 0
[NoScaleOffset]
_HL_MatcapTex ("[HL] Matcap Sampler", 2D) = "gray" {}
Expand All @@ -60,14 +60,14 @@ Shader "UnlitWF/WF_FakeFur_Transparent" {
_HL_Power ("[HL] Power", Range(0, 2)) = 1
[NoScaleOffset]
_HL_MaskTex ("[HL] Mask Texture", 2D) = "white" {}
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftShadow ("[HL] Soft Shadow Enable", Float) = 1
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftLight ("[HL] Soft Light Enable", Float) = 0

// ウェーブアニメーション
[Header(Fur Wave Animation)]
[ToggleNoKwd]
[Toggle(_)]
_WV_Enable ("[WV] Enable", Float) = 0
_WaveSpeed ("[WV] Wave Speed", Vector) = (0, 0, 0, 0)
_WaveScale ("[WV] Wave Scale", Vector) = (0, 0, 0, 0)
Expand Down
10 changes: 5 additions & 5 deletions Shaders/Unlit_WF_MatcapShadows_Color.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_MatcapShadows_Color" {

/*
* authors:
* ver:2019/03/17 whiteflare,
* ver:2019/03/23 whiteflare,
*/

Properties {
Expand All @@ -33,7 +33,7 @@ Shader "UnlitWF/WF_MatcapShadows_Color" {

// Matcapハイライト
[Header(HighLight and Shadow Matcap)]
[ToggleNoKwd]
[Toggle(_)]
_HL_Enable ("[HL] Enable", Float) = 0
[NoScaleOffset]
_HL_MatcapTex ("[HL] Matcap Sampler", 2D) = "gray" {}
Expand All @@ -42,14 +42,14 @@ Shader "UnlitWF/WF_MatcapShadows_Color" {
_HL_Power ("[HL] Power", Range(0, 2)) = 1
[NoScaleOffset]
_HL_MaskTex ("[HL] Mask Texture", 2D) = "white" {}
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftShadow ("[HL] Soft Shadow Enable", Float) = 1
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftLight ("[HL] Soft Light Enable", Float) = 0

// Overlay Texture
[Header(Overlay Texture)]
[ToggleNoKwd]
[Toggle(_)]
_OL_Enable ("[OL] Enable", Float) = 0
_OL_OverlayTex ("[OL] Texture", 2D) = "white" {}
[Enum(ALPHA,0,ADD,1,MUL,2)]
Expand Down
10 changes: 5 additions & 5 deletions Shaders/Unlit_WF_MatcapShadows_ColorFade.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_MatcapShadows_ColorFade" {

/*
* authors:
* ver:2019/03/17 whiteflare,
* ver:2019/03/23 whiteflare,
*/

Properties {
Expand All @@ -43,7 +43,7 @@ Shader "UnlitWF/WF_MatcapShadows_ColorFade" {

// Matcapハイライト
[Header(HighLight and Shadow Matcap)]
[ToggleNoKwd]
[Toggle(_)]
_HL_Enable ("[HL] Enable", Float) = 0
[NoScaleOffset]
_HL_MatcapTex ("[HL] Matcap Sampler", 2D) = "gray" {}
Expand All @@ -52,14 +52,14 @@ Shader "UnlitWF/WF_MatcapShadows_ColorFade" {
_HL_Power ("[HL] Power", Range(0, 2)) = 1
[NoScaleOffset]
_HL_MaskTex ("[HL] Mask Texture", 2D) = "white" {}
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftShadow ("[HL] Soft Shadow Enable", Float) = 1
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftLight ("[HL] Soft Light Enable", Float) = 0

// Overlay Texture
[Header(Overlay Texture)]
[ToggleNoKwd]
[Toggle(_)]
_OL_Enable ("[OL] Enable", Float) = 0
_OL_OverlayTex ("[OL] Texture", 2D) = "white" {}
[Enum(ALPHA,0,ADD,1,MUL,2)]
Expand Down
12 changes: 6 additions & 6 deletions Shaders/Unlit_WF_MatcapShadows_Simple.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_MatcapShadows_Simple" {

/*
* authors:
* ver:2019/03/17 whiteflare,
* ver:2019/03/23 whiteflare,
*/

Properties {
Expand All @@ -32,17 +32,17 @@ Shader "UnlitWF/WF_MatcapShadows_Simple" {

// 色変換
[Header(Color Change)]
[ToggleNoKwd]
[Toggle(_)]
_CL_Enable ("[CL] Enable", Float) = 0
[ToggleNoKwd]
[Toggle(_)]
_CL_Monochrome ("[CL] monochrome", Range(0, 1)) = 0
_CL_DeltaH ("[CL] Hur", Range(0, 1)) = 0
_CL_DeltaS ("[CL] Saturation", Range(-1, 1)) = 0
_CL_DeltaV ("[CL] Brightness", Range(-1, 1)) = 0

// Matcapハイライト
[Header(HighLight and Shadow Matcap)]
[ToggleNoKwd]
[Toggle(_)]
_HL_Enable ("[HL] Enable", Float) = 0
[NoScaleOffset]
_HL_MatcapTex ("[HL] Matcap Sampler", 2D) = "gray" {}
Expand All @@ -51,9 +51,9 @@ Shader "UnlitWF/WF_MatcapShadows_Simple" {
_HL_Power ("[HL] Power", Range(0, 2)) = 1
[NoScaleOffset]
_HL_MaskTex ("[HL] Mask Texture", 2D) = "white" {}
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftShadow ("[HL] Soft Shadow Enable", Float) = 1
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftLight ("[HL] Soft Light Enable", Float) = 0
}

Expand Down
18 changes: 9 additions & 9 deletions Shaders/Unlit_WF_MatcapShadows_Texture.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_MatcapShadows_Texture" {

/*
* authors:
* ver:2019/03/17 whiteflare,
* ver:2019/03/23 whiteflare,
*/

Properties {
Expand All @@ -32,25 +32,25 @@ Shader "UnlitWF/WF_MatcapShadows_Texture" {

// 色変換
[Header(Color Change)]
[ToggleNoKwd]
[Toggle(_)]
_CL_Enable ("[CL] Enable", Float) = 0
[ToggleNoKwd]
[Toggle(_)]
_CL_Monochrome ("[CL] monochrome", Range(0, 1)) = 0
_CL_DeltaH ("[CL] Hur", Range(0, 1)) = 0
_CL_DeltaS ("[CL] Saturation", Range(-1, 1)) = 0
_CL_DeltaV ("[CL] Brightness", Range(-1, 1)) = 0

// 法線マップ
[Header(NormalMap)]
[ToggleNoKwd]
[Toggle(_)]
_NM_Enable ("[NM] Enable", Float) = 0
[NoScaleOffset]
_BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {}
_NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25

// Matcapハイライト
[Header(HighLight and Shadow Matcap)]
[ToggleNoKwd]
[Toggle(_)]
_HL_Enable ("[HL] Enable", Float) = 0
[NoScaleOffset]
_HL_MatcapTex ("[HL] Matcap Sampler", 2D) = "gray" {}
Expand All @@ -59,14 +59,14 @@ Shader "UnlitWF/WF_MatcapShadows_Texture" {
_HL_Power ("[HL] Power", Range(0, 2)) = 1
[NoScaleOffset]
_HL_MaskTex ("[HL] Mask Texture", 2D) = "white" {}
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftShadow ("[HL] Soft Shadow Enable", Float) = 1
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftLight ("[HL] Soft Light Enable", Float) = 0

// Overlay Texture
[Header(Overlay Texture)]
[ToggleNoKwd]
[Toggle(_)]
_OL_Enable ("[OL] Enable", Float) = 0
_OL_OverlayTex ("[OL] Texture", 2D) = "white" {}
[Enum(MAINTEX_UV,0,VIEW_XY,1)]
Expand All @@ -79,7 +79,7 @@ Shader "UnlitWF/WF_MatcapShadows_Texture" {

// EmissiveScroll
[Header(Emissive Scroll)]
[ToggleNoKwd]
[Toggle(_)]
_ES_Enable ("[ES] Enable", Float) = 0
[HDR]
_ES_Color ("[ES] Emissive Color", Color) = (1, 1, 1, 1)
Expand Down
20 changes: 10 additions & 10 deletions Shaders/Unlit_WF_MatcapShadows_TransCutout.shader
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ Shader "UnlitWF/WF_MatcapShadows_TransCutout" {

/*
* authors:
* ver:2019/03/17 whiteflare,
* ver:2019/03/23 whiteflare,
*/

Properties {
Expand All @@ -39,25 +39,25 @@ Shader "UnlitWF/WF_MatcapShadows_TransCutout" {

// 色変換
[Header(Color Change)]
[ToggleNoKwd]
[Toggle(_)]
_CL_Enable ("[CL] Enable", Float) = 0
[ToggleNoKwd]
[Toggle(_)]
_CL_Monochrome ("[CL] monochrome", Range(0, 1)) = 0
_CL_DeltaH ("[CL] Hur", Range(0, 1)) = 0
_CL_DeltaS ("[CL] Saturation", Range(-1, 1)) = 0
_CL_DeltaV ("[CL] Brightness", Range(-1, 1)) = 0

// 法線マップ
[Header(NormalMap)]
[ToggleNoKwd]
[Toggle(_)]
_NM_Enable ("[NM] Enable", Float) = 0
[NoScaleOffset]
_BumpMap ("[NM] NormalMap Texture", 2D) = "bump" {}
_NM_Power ("[NM] Shadow Power", Range(0, 1)) = 0.25

// Matcapハイライト
[Header(HighLight and Shadow Matcap)]
[ToggleNoKwd]
[Toggle(_)]
_HL_Enable ("[HL] Enable", Float) = 0
[NoScaleOffset]
_HL_MatcapTex ("[HL] Matcap Sampler", 2D) = "gray" {}
Expand All @@ -66,14 +66,14 @@ Shader "UnlitWF/WF_MatcapShadows_TransCutout" {
_HL_Power ("[HL] Power", Range(0, 2)) = 1
[NoScaleOffset]
_HL_MaskTex ("[HL] Mask Texture", 2D) = "white" {}
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftShadow ("[HL] Soft Shadow Enable", Float) = 1
[ToggleNoKwd]
[Toggle(_)]
_HL_SoftLight ("[HL] Soft Light Enable", Float) = 0

// Overlay Texture
[Header(Overlay Texture)]
[ToggleNoKwd]
[Toggle(_)]
_OL_Enable ("[OL] Enable", Float) = 0
_OL_OverlayTex ("[OL] Texture", 2D) = "white" {}
[Enum(MAINTEX_UV,0,VIEW_XY,1)]
Expand All @@ -86,15 +86,15 @@ Shader "UnlitWF/WF_MatcapShadows_TransCutout" {

// EmissiveScroll
[Header(Emissive Scroll)]
[ToggleNoKwd]
[Toggle(_)]
_ES_Enable ("[ES] Enable", Float) = 0
[HDR]
_ES_Color ("[ES] Emissive Color", Color) = (1, 1, 1, 1)
[NoScaleOffset]
_ES_MaskTex ("[ES] Mask Texture", 2D) = "white" {}
[Enum(EXCITATION,0,SAWTOOTH_WAVE,1,SIN_WAVE,2,ALWAYS_ON,3)]
_ES_Shape ("[ES] Wave Type", Float) = 0
[ToggleNoKwd]
[Toggle(_)]
_ES_AlphaScroll ("[ES] Alpha mo Scroll", Range(0, 1)) = 0
_ES_Direction ("[ES] Direction", Vector) = (0, -10, 0, 0)
_ES_LevelOffset ("[ES] LevelOffset", Range(-1, 1)) = 0
Expand Down
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