Use the wiiload executable (located in [DEVKITPRO]/tools/bin
) to send your plugin or homebrew (.rpx or .wuhb) to your WiiU.
([ENVIRONMENT]
is a placeholder for the actual environment name.)
- Copy the file
wiiload.wps
intosd:/wiiu/environments/[ENVIRONMENT]/plugins
. - Requires the WiiUPluginLoaderBackend in
sd:/wiiu/environments/[ENVIRONMENT]/modules
. - Requires the RPXLoadingModule in
sd:/wiiu/environments/[ENVIRONMENT]/modules
. - Requires the NotificationModule in
sd:/wiiu/environments/[ENVIRONMENT]/modules
.
Building via make
only logs errors (via OSReport). To enable logging via the LoggingModule set DEBUG
to 1
or VERBOSE
.
make
Logs errors only (via OSReport).
make DEBUG=1
Enables information and error logging via LoggingModule.
make DEBUG=VERBOSE
Enables verbose information and error logging via LoggingModule.
If the LoggingModule is not present, it'll fall back to UDP (Port 4405) and CafeOS logging.
It's possible to use a docker image for building. This way you don't need anything installed on your host system.
# Build docker image (only needed once)
docker build . -t wiiloadplugin-builder
# make
docker run -it --rm -v ${PWD}:/project wiiloadplugin-builder make
# make clean
docker run -it --rm -v ${PWD}:/project wiiloadplugin-builder make clean
docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./src -i