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Usage

Use the wiiload executable (located in [DEVKITPRO]/tools/bin) to send your plugin or homebrew (.rpx or .wuhb) to your WiiU.

Installation

([ENVIRONMENT] is a placeholder for the actual environment name.)

  1. Copy the file wiiload.wps into sd:/wiiu/environments/[ENVIRONMENT]/plugins.
  2. Requires the WiiUPluginLoaderBackend in sd:/wiiu/environments/[ENVIRONMENT]/modules.
  3. Requires the RPXLoadingModule in sd:/wiiu/environments/[ENVIRONMENT]/modules.
  4. Requires the NotificationModule in sd:/wiiu/environments/[ENVIRONMENT]/modules.

Buildflags

Logging

Building via make only logs errors (via OSReport). To enable logging via the LoggingModule set DEBUG to 1 or VERBOSE.

make Logs errors only (via OSReport).
make DEBUG=1 Enables information and error logging via LoggingModule.
make DEBUG=VERBOSE Enables verbose information and error logging via LoggingModule.

If the LoggingModule is not present, it'll fall back to UDP (Port 4405) and CafeOS logging.

Building using the Dockerfile

It's possible to use a docker image for building. This way you don't need anything installed on your host system.

# Build docker image (only needed once)
docker build . -t wiiloadplugin-builder

# make 
docker run -it --rm -v ${PWD}:/project wiiloadplugin-builder make

# make clean
docker run -it --rm -v ${PWD}:/project wiiloadplugin-builder make clean

Format the code via docker

docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./src -i