Skip to content

x-tinkerer/GPU-and-Game-Resouce

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

GPU and Game Best Resouces

Books collection

.
├── Computer Graphics
│   ├── 3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan.pdf
│   ├── ComputerGraphicsPrinciplesPractice.pdf
│   ├── Fundamentals of Computer Graphics, Fourth Edition.pdf
│   ├── Graphics Shaders-Theory and Practice.pdf
│   ├── Interactive Computer Graphics.pdf
│   ├── Mathematics for 3D Game Programming and Computer Graphics, Third Edition.pdf
│   ├── OpenGL Insights.pdf
│   └── Physically Based Rendering, Third Edition From Theory to Implementation.pdf
├── GPU
│   └── Mobile 3D Graphics SoC From Algorithm to Chip.pdf
├── GPU Gems
│   ├── GPU Gems.chm
│   ├── GPU Gems2.chm
│   └── GPU Gems3.chm
├── GPU Pro
│   ├── GPU Pro 1.pdf
│   ├── GPU Pro 2.pdf
│   ├── GPU Pro 3.pdf
│   ├── GPU Pro 4.pdf
│   ├── GPU Pro 5.pdf
│   ├── GPU Pro 6.pdf
│   └── GPU Pro 7.pdf
├── GPU Pro 360
│   ├── GPU Pro 360 Guide to 3D Engine Design.pdf
│   ├── GPU Pro 360 Guide to GPGPU.pdf
│   ├── GPU Pro 360 Guide to Geometry Manipulation.pdf
│   ├── GPU Pro 360 Guide to Image Space.pdf
│   ├── GPU Pro 360 Guide to Lighting.pdf
│   ├── GPU Pro 360 Guide to Mobile Devices.pdf
│   ├── GPU Pro 360 Guide to Rendering.pdf
│   └── GPU Pro 360 Guide to Shadows.pdf
├── GPU Zen
│   ├── GPU Zen 2.pdf
│   └── GPU Zen.pdf
├── GameEngine
│   ├── Game Engine Architecture CN.pdf
│   ├── Game Engine Architecture by Jason Gregory.pdf
│   ├── Mathematics for 3D Game Programming and Computer Graphics, Third Edition.pdf
│   └── gems
│       ├── Game Engine Gems 1.pdf
│       ├── Game Engine Gems 2.pdf
│       └── Game Engine Gems 3.pdf
├── Games Dev
│   ├── 20 Essential Games to Study.pdf
│   └── Unity
│       ├── Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition.pdf
│       ├── Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition.pdf
│       ├── Unity Game Development Cookbook Essentials for Every Game.pdf
│       └── Unity in Action Multiplatform game development in C, 3rd Edition.pdf
├── OpenGL
│   └── C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming.pdf
├── Ray Tracing
│   ├── Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs.pdf
│   └── Ray Tracing Gems II Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix.pdf
├── Real-Time Rendering
│   ├── Real-Time Rendering 3rd Summary.pdf
│   ├── Real-Time Rendering, 3rd Edition.pdf
│   └── Real-Time Rendering, 4th Edition.pdf
└── Vulkan
    ├── Vulkan Programming Guide CN.pdf
    ├── Vulkan Programming Guide.pdf
    └── learning-vulkan.pdf

GPU Gems/GPU Pro/GPU Zen经典系列:

intro

Real-Time Rendering

在实时渲染和计算机图形学领域,《Real-Time Rendering》这本书一直备受推崇。有人说,它是实时渲染的圣经。这本书的世界观架构宏大,基本涵盖了计算机图形学的方方面面,可谓包罗万象。概念讲得清楚明了,有丰富的论文引用,可供作为工具书查阅,深入某细分领域继续学习使用。

About

GPU Gems/GPU Pro/GPU Zen 系列资源

Resources

Stars

Watchers

Forks

Packages

No packages published