nv2a: Clip range and see through fix #1707
Draft
+198
−107
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Thanks to @coldhex for your work! I used part of the code you mention in #55 (comment) , though I didn't implement any of the other fixes. As per the related commit:
I fixed the regressions by leaving the shader code for no z_perspective unaltered. Also used NV_PGRAPH_ZCLIPMIN and NV_PGRPAH_ZCLIPMAX as clip planes, thus fixing things such as shadows.