-
Notifications
You must be signed in to change notification settings - Fork 288
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #1367 from paireks/develop/AABBVisualization
[FEATURE] AABB representation
- Loading branch information
Showing
3 changed files
with
303 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,169 @@ | ||
<!doctype html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1"> | ||
<title>xeokit Example</title> | ||
<link href="../css/pageStyle.css" rel="stylesheet"/> | ||
<script src="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.13.0/js/all.min.js"></script> | ||
</head> | ||
<body> | ||
<input type="checkbox" id="info-button"/> | ||
<label for="info-button" class="info-button"><i class="far fa-3x fa-question-circle"></i></label> | ||
<canvas id="myCanvas"></canvas> | ||
<div class="slideout-sidebar"> | ||
<img class="info-icon" src="../../assets/images/geometry_icon.png"/> | ||
<h1>buildBoxLinesGeometryFromAABB()</h1> | ||
<h2>Builds box-shaped line segment geometry from AABB</h2> | ||
<p>In this example, we're creating a simple 3D scene that contains a box-shaped line segment geometry, from AABB of a model.</p> | ||
<h3>Components Used</h3> | ||
<ul> | ||
<li> | ||
<a href="../../docs/class/src/viewer/Viewer.js~Viewer.html" | ||
target="_other">Viewer</a> | ||
</li> | ||
<li> | ||
<a href="../../docs/class/src/viewer/scene/mesh/Mesh.js~Mesh.html" | ||
target="_other">Mesh</a> | ||
</li> | ||
<li> | ||
<a href="../../docs/class/src/viewer/scene/geometry/ReadableGeometry.js~ReadableGeometry.html" | ||
target="_other">ReadableGeometry</a> | ||
</li> | ||
<li> | ||
<a href="../../docs/function/index.html#static-function-buildBoxLinesGeometryFromAABB" | ||
target="_other">buildBoxLinesGeometryFromAABB()</a> | ||
</li> | ||
<li> | ||
<a href="../../docs/class/src/viewer/scene/materials/PhongMaterial.js~PhongMaterial.html" | ||
target="_other">PhongMaterial</a> | ||
</li> | ||
<li> | ||
<a href="../../docs/class/src/viewer/scene/materials/Texture.js~Texture.html" | ||
target="_other">Texture</a> | ||
</li> | ||
</ul> | ||
</div> | ||
</body> | ||
|
||
<script id="source" type="module"> | ||
|
||
//------------------------------------------------------------------------------------------------------------------ | ||
// Import the modules we need for this example | ||
//------------------------------------------------------------------------------------------------------------------ | ||
|
||
import {Viewer, Mesh, Node, buildBoxGeometry, buildBoxLinesGeometryFromAABB, ReadableGeometry, PhongMaterial} from "../../dist/xeokit-sdk.min.es.js"; | ||
|
||
//------------------------------------------------------------------------------------------------------------------ | ||
// Create a Viewer and arrange the camera | ||
//------------------------------------------------------------------------------------------------------------------ | ||
|
||
const viewer = new Viewer({ | ||
canvasId: "myCanvas" | ||
}); | ||
|
||
viewer.scene.camera.eye = [-21.80, 4.01, 6.56]; | ||
viewer.scene.camera.look = [0, -5.75, 0]; | ||
viewer.scene.camera.up = [0.37, 0.91, -0.11]; | ||
|
||
//------------------------------------------------------------------------------------------------------------------ | ||
// Build a simple scene graph representing a table with four legs | ||
//------------------------------------------------------------------------------------------------------------------ | ||
|
||
const boxGeometry = new ReadableGeometry(viewer.scene, buildBoxGeometry({ | ||
xSize: 1, | ||
ySize: 1, | ||
zSize: 1 | ||
})); | ||
|
||
new Node(viewer.scene, { | ||
id: "table", | ||
isModel: true, // <--------------------- Node represents a model | ||
rotation: [0, 50, 0], | ||
position: [0, 0, 0], | ||
scale: [1, 1, 1], | ||
|
||
children: [ | ||
|
||
new Mesh(viewer.scene, { // Red table leg | ||
id: "redLeg", | ||
isObject: true, // <---------- Node represents an object | ||
position: [-4, -6, -4], | ||
scale: [1, 3, 1], | ||
rotation: [0, 0, 0], | ||
geometry: boxGeometry, | ||
material: new PhongMaterial(viewer.scene, { | ||
diffuse: [1, 0.3, 0.3] | ||
}) | ||
}), | ||
|
||
new Mesh(viewer.scene, { // Green table leg | ||
id: "greenLeg", | ||
isObject: true, // <---------- Node represents an object | ||
position: [4, -6, -4], | ||
scale: [1, 3, 1], | ||
rotation: [0, 0, 0], | ||
geometry: boxGeometry, | ||
material: new PhongMaterial(viewer.scene, { | ||
diffuse: [0.3, 1.0, 0.3] | ||
}) | ||
}), | ||
|
||
new Mesh(viewer.scene, {// Blue table leg | ||
id: "blueLeg", | ||
isObject: true, // <---------- Node represents an object | ||
position: [4, -6, 4], | ||
scale: [1, 3, 1], | ||
rotation: [0, 0, 0], | ||
geometry: boxGeometry, | ||
material: new PhongMaterial(viewer.scene, { | ||
diffuse: [0.3, 0.3, 1.0] | ||
}) | ||
}), | ||
|
||
new Mesh(viewer.scene, { // Yellow table leg | ||
id: "yellowLeg", | ||
isObject: true, // <---------- Node represents an object | ||
position: [-4, -6, 4], | ||
scale: [1, 3, 1], | ||
rotation: [0, 0, 0], | ||
geometry: boxGeometry, | ||
material: new PhongMaterial(viewer.scene, { | ||
diffuse: [1.0, 1.0, 0.0] | ||
}) | ||
}), | ||
|
||
new Mesh(viewer.scene, { // Purple table top | ||
id: "tableTop", | ||
isObject: true, // <---------- Node represents an object | ||
position: [0, -3, 0], | ||
scale: [6, 0.5, 6], | ||
rotation: [0, 0, 0], | ||
geometry: boxGeometry, | ||
material: new PhongMaterial(viewer.scene, { | ||
diffuse: [1.0, 0.3, 1.0] | ||
}) | ||
}) | ||
] | ||
}); | ||
|
||
//------------------------------------------------------------------------------------------------------------------ | ||
// Get AABB from the model and draw it | ||
//------------------------------------------------------------------------------------------------------------------ | ||
|
||
let aabb = viewer.scene.aabb; | ||
console.log(aabb); | ||
|
||
new Mesh(viewer.scene, { | ||
geometry: new ReadableGeometry(viewer.scene, buildBoxLinesGeometryFromAABB({ | ||
id: "aabb", | ||
aabb: aabb, | ||
})), | ||
material: new PhongMaterial(viewer.scene, { | ||
emissive: [0, 1,] | ||
}) | ||
}); | ||
|
||
</script> | ||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters