Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added DX12 Toolkit package #5290

Merged
merged 3 commits into from
Sep 20, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
95 changes: 95 additions & 0 deletions packages/d/directxtk12/xmake.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,95 @@
package("directxtk12")
set_homepage("https://github.com/Microsoft/DirectXTK12")
set_description("A collection of helper classes for writing DirectX 12 code in C++")
set_license("MIT")

local tag = {
["2024.06"] = "jun2024",
["2024.09"] = "sep2024"
}

add_urls("https://github.com/microsoft/DirectXTK12.git")
add_urls("https://github.com/microsoft/DirectXTK12/archive/refs/tags/$(version).tar.gz",
{ version = function (version) return tag[tostring(version)] end })

add_versions("2024.06", "c543e2de8c9f8eeb83fcc39c5d142e02a190b57080449ac4785d3c4cb1e8dfe6")
add_versions("2024.09", "03f76b5bd58b98697f078f17db8ecd73c408dfeed09c7788ce56a2db75a86e6d")

add_configs("dxil_shaders", { description = "Use DXC Shader Model 6 for shaders", default = true, type = "boolean" })
add_configs("gameinput", { description = "Build for GameInput", default = false, type = "boolean" })
add_configs("mixed_dx11", { description = "Support linking with DX11 version of toolkit", default = false, type = "boolean" })
add_configs("testing", { description = "Build the testing tree", default = true, type = "boolean" })
add_configs("wgi", { description = "Build for Windows.Gaming.Input", default = false, type = "boolean" })
add_configs("xaudio_redist", { description = "Build for XAudio2Redist", default = false, type = "boolean" })
add_configs("xaudio_win10", { description = "Build for XAudio 2.9", default = true, type = "boolean" })
add_configs("xinput", { description = "Build for XInput", default = false, type = "boolean" })
add_configs("spectre_mitigation", { description = "Build using /Qspectre for MSVC", default = false, type = "boolean" })
add_configs("iterator_debugging", { description = "Disable MSVC iterator debugging in Debug", default = false, type = "boolean" })
add_configs("prebuilt_shaders", { description = "Use externally built HLSL shaders", default = false, type = "boolean" })
add_configs("no_wchar_t", { description = "Use legacy wide-character as unsigned short", default = false, type = "boolean" })

add_configs("shared", {description = "Build shared library.", default = false, type = "boolean", readonly = true})

add_deps("cmake")

if on_check then
on_check("windows", function (package)
local vs_toolset = package:toolchain("msvc"):config("vs_toolset")
if vs_toolset then
local vs_toolset_ver = import("core.base.semver").new(vs_toolset)
local minor = vs_toolset_ver:minor()
assert(minor and minor >= 30, "package(directxtk12) require vs_toolset >= 14.3")
end
end)
end

on_load(function (package)
if package:is_plat("windows") then
package:add("defines", "WIN32")
end

if package:config("mixed_dx11") then
package:add("deps", "directxtk")
end

if package:config("gameinput") then
package:add("defines", "USING_GAMEINPUT")
end
if package:config("wgi") then
package:add("defines", "USING_WINDOWS_GAMING_INPUT")
end
if package:config("xinput") then
package:add("defines", "USING_XINPUT")
end
end)

on_install("windows", function (package)
local configs = {}

table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:is_debug() and "Debug" or "Release"))
table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_DXIL_SHADERS=" .. (package:config("dxil_shaders") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_GAMINPUT=" .. (package:config("gameinput") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_MIXED_DX11=" .. (package:config("mixed_dx11") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_TESTING=" .. (package:config("testing") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_WGI=" .. (package:config("wgi") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_XAUDIO_REDIST=" .. (package:config("xaudio_redist") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_XAUDIO_WIN10=" .. (package:config("xaudio_win10") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_XINPUT=" .. (package:config("xinput") and "ON" or "OFF"))
table.insert(configs, "-DBUILD_ENABLE_SPECTRE_MITIGATION=" .. (package:config("spectre_mitigation") and "ON" or "OFF"))
table.insert(configs, "-DDISABLE_MSVC_ITERATOR_DEBUGGING=" .. (package:config("iterator_debugging") and "ON" or "OFF"))
table.insert(configs, "-DUSE_PREBUILT_SHADERS=" .. (package:config("prebuilt_shaders") and "ON" or "OFF"))
table.insert(configs, "-DNO_WCHAR_T=" .. (package:config("no_wchar_t") and "ON" or "OFF"))

import("package.tools.cmake").install(package, configs)
end)

on_test(function (package)
assert(package:check_cxxsnippets({ test = [[
void test() {
DirectX::SimpleMath::Vector3 eye(0.0f, 0.7f, 1.5f);
DirectX::SimpleMath::Vector3 at(0.0f, -0.1f, 0.0f);
auto lookAt = DirectX::SimpleMath::Matrix::CreateLookAt(eye, at, DirectX::SimpleMath::Vector3::UnitY);
}
]] }, {configs = {languages = "c++17"}, includes = "directxtk12/SimpleMath.h"}))
end)
Loading