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4.15.2
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yairm210 committed Jan 11, 2025
1 parent 9b9f319 commit 00ff7b2
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59 changes: 4 additions & 55 deletions android/assets/jsons/translations/Afrikaans.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1357,60 +1357,7 @@ Your citizens are revolting due to very high unhappiness! =
# Possible HP loss loss when attacking, e.g. (-5 HP)
# Requires translation!
([amount] HP) =
# Battle actions
# Requires translation!
has attacked =
# Requires translation!
has raided =
# Requires translation!
has captured =
# Requires translation!
has destroyed =
# Requires translation!
has intercepted =
# Requires translation!
has destroyed the defence of =
# Requires translation!
has intercepted and destroyed =
# Enemy types
# Requires translation!
An enemy [unit] =
# Requires translation!
Enemy city [cityName] =
# Our types
# Requires translation!
our [unit] =
# cityName is a single word, no need for translation
# New translation format (possible hp loss is "bundled into" the unit/city name)
# Requires translation!
[enemyCombatant] [battleAction] [ourCombatant] =
# Requires translation!
[ourType] [battleAction] an enemy [unit] =
# Interceptor types
# Requires translation!
an unknown interceptor =
# Requires translation!
an intercepting [interceptorName] =
# Requires translation!
Our [attackerName] [battleAction] an intercepting [interceptorType] =
# Requires translation!
Our [interceptorName] [battleAction] an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an unknown enemy =
# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
# Requires translation!
Our [attackerName] was [battleAction] by [interceptorType] =

# Old format - still in use, but intended to be deprecated
# Requires translation!
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
Expand Down Expand Up @@ -2262,6 +2209,8 @@ Spread Religion =
# Requires translation!
Spread [religionName] =
# Requires translation!
[civName]'s [unitName] has converted [cityName] to [religionName] =
# Requires translation!
Remove Heresy =
# Requires translation!
Found a Religion =
Expand Down Expand Up @@ -3410,7 +3359,7 @@ Militaristic City-States grant units [amount] times as fast when you are at war
# Requires translation!
Gifts of Gold to City-States generate [relativeAmount]% more Influence =
# Requires translation!
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. =
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns =
# Requires translation!
City-State territory always counts as friendly territory =
# Requires translation!
Expand Down
59 changes: 4 additions & 55 deletions android/assets/jsons/translations/Bangla.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1023,60 +1023,7 @@ Your citizens are revolting due to very high unhappiness! =
# Possible HP loss loss when attacking, e.g. (-5 HP)
# Requires translation!
([amount] HP) =

# Battle actions
# Requires translation!
has attacked =
# Requires translation!
has raided =
# Requires translation!
has captured =
# Requires translation!
has destroyed =
# Requires translation!
has intercepted =
# Requires translation!
has destroyed the defence of =
# Requires translation!
has intercepted and destroyed =

# Enemy types
# Requires translation!
An enemy [unit] =
# Requires translation!
Enemy city [cityName] =

# Our types
# Requires translation!
our [unit] =
# cityName is a single word, no need for translation

# New translation format (possible hp loss is "bundled into" the unit/city name)
# Requires translation!
[enemyCombatant] [battleAction] [ourCombatant] =
# Requires translation!
[ourType] [battleAction] an enemy [unit] =

# Interceptor types
# Requires translation!
an unknown interceptor =
# Requires translation!
an intercepting [interceptorName] =

# Requires translation!
Our [attackerName] [battleAction] an intercepting [interceptorType] =
# Requires translation!
Our [interceptorName] [battleAction] an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an unknown enemy =

# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
# Requires translation!
Our [attackerName] was [battleAction] by [interceptorType] =

# Old format - still in use, but intended to be deprecated

# Requires translation!
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
Expand Down Expand Up @@ -1829,6 +1776,8 @@ Spread Religion =
# Requires translation!
Spread [religionName] =
# Requires translation!
[civName]'s [unitName] has converted [cityName] to [religionName] =
# Requires translation!
Remove Heresy =
# Requires translation!
Found a Religion =
Expand Down Expand Up @@ -2915,7 +2864,7 @@ Militaristic City-States grant units [amount] times as fast when you are at war
# Requires translation!
Gifts of Gold to City-States generate [relativeAmount]% more Influence =
# Requires translation!
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. =
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns =
# Requires translation!
City-State territory always counts as friendly territory =
# Requires translation!
Expand Down
59 changes: 4 additions & 55 deletions android/assets/jsons/translations/Belarusian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1073,60 +1073,7 @@ Your citizens are revolting due to very high unhappiness! =
# Possible HP loss loss when attacking, e.g. (-5 HP)
# Requires translation!
([amount] HP) =

# Battle actions
# Requires translation!
has attacked =
# Requires translation!
has raided =
# Requires translation!
has captured =
# Requires translation!
has destroyed =
# Requires translation!
has intercepted =
# Requires translation!
has destroyed the defence of =
# Requires translation!
has intercepted and destroyed =

# Enemy types
# Requires translation!
An enemy [unit] =
# Requires translation!
Enemy city [cityName] =

# Our types
# Requires translation!
our [unit] =
# cityName is a single word, no need for translation

# New translation format (possible hp loss is "bundled into" the unit/city name)
# Requires translation!
[enemyCombatant] [battleAction] [ourCombatant] =
# Requires translation!
[ourType] [battleAction] an enemy [unit] =

# Interceptor types
# Requires translation!
an unknown interceptor =
# Requires translation!
an intercepting [interceptorName] =

# Requires translation!
Our [attackerName] [battleAction] an intercepting [interceptorType] =
# Requires translation!
Our [interceptorName] [battleAction] an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an unknown enemy =

# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
# Requires translation!
Our [attackerName] was [battleAction] by [interceptorType] =

# Old format - still in use, but intended to be deprecated

# Requires translation!
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
Expand Down Expand Up @@ -1963,6 +1910,8 @@ Spread Religion =
# Requires translation!
Spread [religionName] =
# Requires translation!
[civName]'s [unitName] has converted [cityName] to [religionName] =
# Requires translation!
Remove Heresy =
Found a Religion = Заснаваць Рэлігію
# Requires translation!
Expand Down Expand Up @@ -3069,7 +3018,7 @@ Militaristic City-States grant units [amount] times as fast when you are at war
# Requires translation!
Gifts of Gold to City-States generate [relativeAmount]% more Influence =
# Requires translation!
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. =
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns =
# Requires translation!
City-State territory always counts as friendly territory =
# Requires translation!
Expand Down
59 changes: 4 additions & 55 deletions android/assets/jsons/translations/Bosnian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1591,60 +1591,7 @@ Your citizens are revolting due to very high unhappiness! =
# Possible HP loss loss when attacking, e.g. (-5 HP)
# Requires translation!
([amount] HP) =

# Battle actions
# Requires translation!
has attacked =
# Requires translation!
has raided =
# Requires translation!
has captured =
# Requires translation!
has destroyed =
# Requires translation!
has intercepted =
# Requires translation!
has destroyed the defence of =
# Requires translation!
has intercepted and destroyed =

# Enemy types
# Requires translation!
An enemy [unit] =
# Requires translation!
Enemy city [cityName] =

# Our types
# Requires translation!
our [unit] =
# cityName is a single word, no need for translation

# New translation format (possible hp loss is "bundled into" the unit/city name)
# Requires translation!
[enemyCombatant] [battleAction] [ourCombatant] =
# Requires translation!
[ourType] [battleAction] an enemy [unit] =

# Interceptor types
# Requires translation!
an unknown interceptor =
# Requires translation!
an intercepting [interceptorName] =

# Requires translation!
Our [attackerName] [battleAction] an intercepting [interceptorType] =
# Requires translation!
Our [interceptorName] [battleAction] an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an unknown enemy =

# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
# Requires translation!
Our [attackerName] was [battleAction] by [interceptorType] =

# Old format - still in use, but intended to be deprecated

# Requires translation!
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
Expand Down Expand Up @@ -2496,6 +2443,8 @@ Spread Religion =
# Requires translation!
Spread [religionName] =
# Requires translation!
[civName]'s [unitName] has converted [cityName] to [religionName] =
# Requires translation!
Remove Heresy =
# Requires translation!
Found a Religion =
Expand Down Expand Up @@ -3644,7 +3593,7 @@ Militaristic City-States grant units [amount] times as fast when you are at war
# Requires translation!
Gifts of Gold to City-States generate [relativeAmount]% more Influence =
# Requires translation!
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. =
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns =
# Requires translation!
City-State territory always counts as friendly territory =
# Requires translation!
Expand Down
41 changes: 5 additions & 36 deletions android/assets/jsons/translations/Brazilian_Portuguese.properties
Original file line number Diff line number Diff line change
Expand Up @@ -984,41 +984,7 @@ Your citizens are revolting due to very high unhappiness! = Seus cidadãos estã

# Possible HP loss loss when attacking, e.g. (-5 HP)
([amount] HP) = ([amount] HP)

# Battle actions
has attacked = atacou
has raided = invadiu
has captured = capturou
has destroyed = destruiu
has intercepted = interceptou
has destroyed the defence of = destruiu a defesa de
has intercepted and destroyed = interceptou e destruiu

# Enemy types
An enemy [unit] = Um(a) [unit] inimiga
Enemy city [cityName] = Cidade inimiga [cityName]

# Our types
our [unit] = nosso(a) [unit]
# cityName is a single word, no need for translation

# New translation format (possible hp loss is "bundled into" the unit/city name)
[enemyCombatant] [battleAction] [ourCombatant] = [enemyCombatant] [battleAction] nosso(a) [ourCombatant]
[ourType] [battleAction] an enemy [unit] = [ourType] [battleAction] um(a) [unit] inimigo(a)

# Interceptor types
an unknown interceptor = um interceptador desconhecido
an intercepting [interceptorName] = um interceptador [interceptorName]

Our [attackerName] [battleAction] an intercepting [interceptorType] = Nosso [attackerName] [battleAction] um interceptador [interceptorType]
Our [interceptorName] [battleAction] an enemy [attackerName] = Nosso [interceptorName] [battleAction] um inimigo [attackerName]
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] = Nosso [interceptorName] interceptou e foi destruído por um inimigo [attackerName]
Our [interceptorName] intercepted and was destroyed by an unknown enemy = Nosso [interceptorName] interceptou e foi destruído por um inimigo desconhecido

# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
Our [attackerName] was [battleAction] by [interceptorType] = Nosso [attackerName] foi [battleAction] por [interceptorType]

# Old format - still in use, but intended to be deprecated

An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Um(a) [unit] inimigo(a) ([amount] HP) atacou [cityName] ([amount2] HP)
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = Um(a) [unit] inimigo(a) ([amount] HP) [battleAction] nosso(a) [ourUnit] ([amount2] HP)
An enemy [unit] has attacked our [ourUnit] ([amount] HP) = Um(a) [unit] inimigo(a) atacou nosso(a) [ourUnit] ([amount] HP)
Expand Down Expand Up @@ -1468,6 +1434,8 @@ Hurry Construction = Apressar Construção
Hurry Construction (+[productionAmount]⚙) = Apressar Construção (+[productionAmount]⚙)
Spread Religion = Espalhar Religião
Spread [religionName] = Espalhar [religionName]
# Requires translation!
[civName]'s [unitName] has converted [cityName] to [religionName] =
Remove Heresy = Remover Heresia
Found a Religion = Fundar uma Religião
Enhance a Religion = Aprimorar Religião
Expand Down Expand Up @@ -2093,7 +2061,8 @@ Provides a unique luxury = Oferece um luxo único
Military Units gifted from City-States start with [amount] XP = Unidades Militares oferecidas por Cidades-Estados começam com [amount] de XP
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Cidades-Estados Militares concedem unidades [amount] vezes mais rápido quando você está em guerra com uma nação comum
Gifts of Gold to City-States generate [relativeAmount]% more Influence = Presentes de ouro para cidades-estados geram [relativeAmount]% mais influência
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. = Pode gastar Ouro para anexar ou criar marionetes para uma Cidade-Estado que tem sido sua aliada por [amount] turnos.
# Requires translation!
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns =
City-State territory always counts as friendly territory = O território da cidade-estado sempre conta como território amigo
Allied City-States will occasionally gift Great People = Cidades-Estados Aliadas ocasionalmente presentearão uma Grande Personalidade
Will not be chosen for new games = Não será escolhido para novos jogos
Expand Down
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