Releases: yasirkula/UnityAssetUsageDetector
Releases · yasirkula/UnityAssetUsageDetector
v2.5.3
v2.5.2
v2.5.1
- Fixed some properties not being searched in edge cases that may occur when Addressables or VFX Graph packages are present in the project
- "Hide redundant prefab variant links" setting now works as expected, only affecting variables in components and not affecting prefab/MonoScript usages
- Scenes in read-only packages aren't searched since they can't be opened
v2.5.0
v2.4.2
v2.4.1
v2.4.0
v2.3.1
v2.3.0
v2.2.3
- Shaders are searched for #include_with_pragmas references in addition to #include references
- Material's color and mainTexture properties aren't searched at runtime since they're searched by SearchMaterial anyways and they can actually throw errors in the Console if the corresponding shader property doesn't exist
- Added "Collapse All" button to Asset Usage Detector window's context menu that collapses all search result groups at once
- Fixed right clicking Unused Objects group throwing an exception if that search result group hasn't been expanded yet