Releases: yngtdd/rusty_dungeon
Releases Β· yngtdd/rusty_dungeon
Release v1.0.0
π New Features
- Add template data for entities
- Add data template reading
- Add weak healing components
- Add damage component to player
- Allow player to only have one weapon
- Add three different swords
πͺ Refactors
- Create spawner directory
- Add new spawner directory
- Check to see if an item is a weapon
Bug
- Fix commands not being flushed
Release v0.9.0
π New Features
- Add new tile for stairs
- Add map level to player
- Add next level state
- Display dungeon level
πͺ Refactors
- Check to see which tile we are on
- Spawn hero with level data
- Add check for level transition
Bug
- Give potions write access to health
Release v0.8.0
π New Features
- Add items to the map
- Add a way to pick up items
- Add evolved orcs to the game
- Add ActivateItem component
- Add system to use items
- Use the new use_item system
πͺ Refactors
- Remove idle healing
Release v0.7.0
π New Features
- Add map themes
Release v0.6.0
π New Features
- Add cellular automata map
- Add the start of a drunkward map buider
- Complete drunkard walk map
- Add prefabricated map
πͺ Refactors
- Add support for lots of procedural maps
Release v0.5.0
π New Features
- Add field of view system
- Use field of view for the player
- Hide rendering of entities outside fov
- Hide entities from the tooltips
- Move the field of view with the player
- Calm down the monsters
- Give the hero memory of the map
Release v0.4.0
π New Features
- Add component for chasing players
- Add chasing system
- Add end game state
- Add the Amulet of Yala
- Add victory game state
- Add screen to congratulate player
πͺ Refactors
- Prepare for pathfinding algorithms
Release v0.3.0
π New Features
- Add health point component
- Add HUD system
- Add health and names to monsters
- Add tooltips system
- Add combat system
- Allow players to heal themselves
πͺ Refactors
- Remove collision system
- Check for potential targets
Release v0.2.1
π New Features
- Add movement messaging systems
- Add wants to move component
πͺ Refactors
- Use the movement system
Release v0.2.0
π New Features
- Add turn state machine enum
- Add turn based system
π Bugfixes
- Await input after monster turn
πͺ Refactors
- Use multiple schedulers