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Releases: yngtdd/rusty_dungeon

Release v1.0.0

10 Apr 17:28
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πŸŽ‰ New Features

  • Add template data for entities
  • Add data template reading
  • Add weak healing components
  • Add damage component to player
  • Allow player to only have one weapon
  • Add three different swords

πŸͺš Refactors

  • Create spawner directory
  • Add new spawner directory
  • Check to see if an item is a weapon

Bug

  • Fix commands not being flushed

Release v0.9.0

09 Apr 17:39
0d24cd2
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πŸŽ‰ New Features

  • Add new tile for stairs
  • Add map level to player
  • Add next level state
  • Display dungeon level

πŸͺš Refactors

  • Check to see which tile we are on
  • Spawn hero with level data
  • Add check for level transition

Bug

  • Give potions write access to health

Release v0.8.0

09 Apr 14:53
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πŸŽ‰ New Features

  • Add items to the map
  • Add a way to pick up items
  • Add evolved orcs to the game
  • Add ActivateItem component
  • Add system to use items
  • Use the new use_item system

πŸͺš Refactors

  • Remove idle healing

Release v0.7.0

09 Apr 02:31
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πŸŽ‰ New Features

  • Add map themes

Release v0.6.0

08 Apr 22:33
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πŸŽ‰ New Features

  • Add cellular automata map
  • Add the start of a drunkward map buider
  • Complete drunkard walk map
  • Add prefabricated map

πŸͺš Refactors

  • Add support for lots of procedural maps

Release v0.5.0

07 Apr 03:59
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πŸŽ‰ New Features

  • Add field of view system
  • Use field of view for the player
  • Hide rendering of entities outside fov
  • Hide entities from the tooltips
  • Move the field of view with the player
  • Calm down the monsters
  • Give the hero memory of the map

Release v0.4.0

06 Apr 19:10
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πŸŽ‰ New Features

  • Add component for chasing players
  • Add chasing system
  • Add end game state
  • Add the Amulet of Yala
  • Add victory game state
  • Add screen to congratulate player

πŸͺš Refactors

  • Prepare for pathfinding algorithms

Release v0.3.0

03 Apr 20:10
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πŸŽ‰ New Features

  • Add health point component
  • Add HUD system
  • Add health and names to monsters
  • Add tooltips system
  • Add combat system
  • Allow players to heal themselves

πŸͺš Refactors

  • Remove collision system
  • Check for potential targets

Release v0.2.1

30 Mar 02:29
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πŸŽ‰ New Features

  • Add movement messaging systems
  • Add wants to move component

πŸͺš Refactors

  • Use the movement system

Release v0.2.0

29 Mar 22:44
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πŸŽ‰ New Features

  • Add turn state machine enum
  • Add turn based system

πŸ› Bugfixes

  • Await input after monster turn

πŸͺš Refactors

  • Use multiple schedulers