A simple max rectangle 2d bin packing algorithm for packing glyphs or images into multiple sprite-sheet/atlas. Minimalist with no module dependency.
This is a evolved version of Multi-Bin-Packer with much effiecent packing algorithm. All interfaces and methods are inherited so no tweaks needed in your current code except module name.
It differs from the long list of similar packages by its packing approach: Instead of creating one output bin with a minimum size this package is trying to create a minimum number of bins under a certain size. This avoids problems with single massive image files that are not browser-friendly. This can be especially useful for WebGL games where the GPU will benefit from spritesheets close to power-of-2 sizes.
And you can also save/load to reuse packer to add new sprites. (Below is a demo atlas packed with two difference bitmap fonts)
Notice: Since version 2.0.0beta Max Rects Packer is rewritten in typescript
and change the import method from old require("maxrects-packer")
to require("maxrects-packer").MaxRectsPacker
or more fashioned import
statement.
npm install maxrects-packer --save
let MaxRectsPacker = require("maxrects-packer").MaxRectsPacker;
const options = {
smart: true,
pot: true,
square: false
}; // Set packing options
let packer = new MaxRectsPacker(1024, 1024, 2, options); // width, height, padding, options
let input = [
{width: 600, height: 20, data: {name: "tree", foo: "bar"}},
{width: 600, height: 20, data: {name: "flower"}},
{width: 2000, height: 2000, data: {name: "oversized background"}},
{width: 1000, height: 1000, data: {name: "background"}},
{width: 1000, height: 1000, data: {name: "overlay"}}
];
packer.addArray(input); // Start packing with input array
packer.bins.forEach(bin => {
console.log(bin.rects);
});
// Reuse packer
let bins = packer.save();
packer.load(bins);
packer.addArray(input);
npm test
Note: maxrects-packer requires node >= 4.0.0
Creates a new Packer. maxWidth and maxHeight are passed on to all bins. If padding
is supplied all rects will be kept at least padding
pixels apart.
options.smart
packing with smallest possible size. (default istrue
)options.pot
bin size round up to smallest power of 2. (defalt istrue
)options.square
bin size shall alway be square. (defaut isfalse
)
Adds a rect to an existing bin or creates a new one to accomodate it. data
can be anything, it will be stored along with the position data of each rect.
Adds multiple rects. Since the input is automatically sorted before adding this approach usually leads to fewer bins created than separate calls to .add()
Save current bins settings and free area to an Array of objects for later use. Better to JSON.stringify(bins)
and store in file.
Restore previous saved let bins = JSON.parse(fs.readFileSync(savedFile, 'utf8'));
settings and overwrite current one. Continue packing and previous packed area will not be overlaped.
Array of bins. Every bin has a width
and height
parameter as well as an array rects
.
Array of rects for a specific bin. Every rect has x
, y
, width
, height
and data
. In case of an rect exceeding maxWidth
/maxHeight
there will also be an oversized
flag set to true
.
Nornally all bins are of equal size or smaller than maxWidth
/maxHeight
. If a rect is added that individually does not fit into those constraints a special bin will be created. This bin will only contain a single rect with a special "oversized" flag. This can be handled further on in the chain by displaying an error/warning or by simply ignoring it.
Use Max Rectangle Algorithm for packing, same as famous Texture Packer