Skip to content

A simple C++11 signal/slot (event/delegate) implementation based on Fast C++ Delegates

License

Notifications You must be signed in to change notification settings

zhanggyb/sigcxx

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

93 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

sigcxx

Note: The code in this repository may be out-of-dated, the latest can be found here.

Overview

sigcxx is a lightweight, fast C++11 signal/slot (event/delegate) framework, inspired by:

Originally signals and slots is a language construct introduced in Qt for communication between objects. In other language or framework, the similar technique is called events and delegates. Signal and slot makes it easy to implement the Subject/Observer pattern while avoiding boilerplate code. The concept is that objects (typically GUI widgets) can send signals containing event information which can be received by other objects using special functions known as slots. This is similar to C/C++ callbacks (function pointers), but signal/slot system ensures the type-correctness of callback arguments.

This project is another C++ signal/slot implementation, it requires and takes advantage of C++11 standard, provides a simple and fast way by minimal and comprehensible code.

Features

  • Based on fast C++ delegates
  • Powered by variadic template in C++11
  • Multicast
  • Slot can be virtual and pure virtual
  • Signal chaining
  • Automatic disconnecting
  • etc.

Installation

Just drag the header files in include/ and source files in src/ to your project. Or use CMake to build and install a library:

$ mkdir build
$ cd build
$ cmake ../ -DCMAKE_INSTALL_PREFIX=/usr/local
$ make
$ sudo make install

This will finally install 2 header files into /usr/local/include/sigcxx, and a libsigcxx.a into /usr/local/lib.

Usage

Let's use an example to show how to use sigcxx. Assume that you are trying to develop a new GUI application and need a signal/slot framework for communication between GUI objects. This is a typical scenario in which a signal/slot (event/delegate) works as a basic function. For example, when a button is clicked, or the value of a slider bar is changed, you want to emit a signal to notify another object to react and do something (update the framebuffer, change the text displayed, etc.). In general, a button may have more than one clicked signal, there may be 'toggled', 'hovered' signals. Such situation can be illustrated as below:

Example

Include necessary header file

There's only one header file need to be included:

#include <sigcxx/sigcxx.hpp>

Inherit from sigcxx::Trackable

Not any member function can be connected by a signal, the slot method must be member function of a sigcxx::Trackable or its subclass.

class Widget: public sigcxx::Trackable
{
  // ...
};

Slot method can have arbitray number of arguments, but must ended with sigcxx::SLOT.

class Observer: public Widget
{
public:
  // ...

  void onUpdate1 (sigcxx::SLOT slot = nullptr);
  void onUpdate2 (const Foo* param, sigcxx::SLOT slot = nullptr);
};

The SLOT here is just a typedef:

namespace sigcxx {
  // ...
  typedef Slot *SLOT;
}

It's recommended to give it a default value of nullptr. You can use a macro to make the code cleaner:

#define __SLOT__ sigcxx::SLOT slot = nullptr

class Observer: public sigcxx::Trackable
{
public:
  // ...

  void onUpdate3 (__SLOT__);
  void onUpdate4 (int a, int b, const Foo* foo, __SLOT__);
};

Decleare and expose signals in Subject

It's highly recommended to use the template class sigcxx::Signal<> to declare signals as a member variable, and expose the signal with sigcxx::SignalRefT<>. Both of them are variadic templates and can take arbitray number of template arguments.

class Subject
{
public:

    // ...

    sigcxx::SignalRefT<> notify1 () {
       return notify1_;
    }

    sigcxx::SignalRefT<const Foo*> notify2 () {
       return notify2_;
    }

protected:
    virtual void mousePressEvent (MouseEvent* event)
    {
        // ...
        notify1_.Emit();
    }

    virtual void keyPressEvent (KeyEvent* event)
    {
        // ...
        notify2_.Emit(foo);
    }

private:
    sigcxx::Signal<> notify1_;
    sigcxx::Signal<const Foo*> notify2_;
};

Connect signals when you want

Use the Connect method of sigcxx::SignalRefT<>:

Subject subject;
Observer observer1;
Observer observer2;

// ...

subject.notify1().Connect(&observer1, &Observer::onUpdate1);
subject.notify2().Connect(&observer2, &Observer::onUpdate2);

Now when any event in subject is emitted, it will call corresponding method in Observer objects. Note that the template arguments in the signal must match the arguments of a slot method, except the last sigcxx::SLOT, it's reserved to work as a signature to avoid any method to be a slot and has special usage in runtime.

A signal supports multi-cast, can be connected to a virtual (even pure virtual) function, it can also be disconnected manually or automatically when observer object is destroyed. For more information, please see the Wiki page.

Known Issue

This project currently does not support MSVC.(FIXME)

License

This project is licensed under MIT License.

About

A simple C++11 signal/slot (event/delegate) implementation based on Fast C++ Delegates

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published