Engine.IO
is the implementation of transport-based
cross-browser/cross-device bi-directional communication layer for
Socket.IO for golang.
package main
import (
"os"
"os/signal"
"strings"
"syscall"
_types "github.com/zishang520/engine.io-go-parser/types"
"github.com/zishang520/engine.io/v2/config"
"github.com/zishang520/engine.io/v2/engine"
"github.com/zishang520/engine.io/v2/types"
"github.com/zishang520/engine.io/v2/utils"
)
func main() {
serverOptions := &config.ServerOptions{}
serverOptions.SetAllowEIO3(true)
serverOptions.SetCors(&types.Cors{
Origin: "*",
Credentials: true,
})
engineServer := engine.Listen("127.0.0.1:4444", serverOptions, nil)
engineServer.On("connection", func(sockets ...any) {
socket := sockets[0].(engine.Socket)
socket.Send(strings.NewReader("utf 8 string"), nil, nil)
socket.Send(_types.NewBytesBuffer([]byte{0, 1, 2, 3, 4, 5}), nil, nil)
socket.Send(_types.NewBytesBufferString("BufferString by string"), nil, nil)
socket.Send(_types.NewStringBuffer([]byte("StringBuffer by byte")), nil, nil)
socket.Send(_types.NewStringBufferString("StringBuffer by string"), nil, nil)
socket.On("message", func(...any) {
// socket.Send(strings.NewReader("utf 8 string"), nil, nil)
})
})
utils.Log().Println("%v", engineServer)
exit := make(chan struct{})
SignalC := make(chan os.Signal)
signal.Notify(SignalC, os.Interrupt, syscall.SIGHUP, syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT)
go func() {
for s := range SignalC {
switch s {
case os.Interrupt, syscall.SIGHUP, syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT:
close(exit)
return
}
}
}()
<-exit
os.Exit(0)
}
package main
import (
"os"
"os/signal"
"syscall"
"github.com/zishang520/engine.io/v2/config"
"github.com/zishang520/engine.io/v2/engine"
"github.com/zishang520/engine.io/v2/types"
"github.com/zishang520/engine.io/v2/utils"
)
func main() {
serverOptions := &config.ServerOptions{}
serverOptions.SetAllowEIO3(true)
serverOptions.SetCors(&types.Cors{
Origin: "*",
Credentials: true,
})
httpServer := types.NewWebServer(nil)
httpServer.Listen("127.0.0.1:4444", nil)
engineServer := engine.Attach(httpServer, serverOptions)
engineServer.On("connection", func(sockets ...any) {
socket := sockets[0].(engine.Socket)
socket.On("message", func(...any) {
})
socket.Once("close", func(...any) {
utils.Log().Println("client close.")
})
})
utils.Log().Println("%v", engineServer)
exit := make(chan struct{})
SignalC := make(chan os.Signal)
signal.Notify(SignalC, os.Interrupt, syscall.SIGHUP, syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT)
go func() {
for s := range SignalC {
switch s {
case os.Interrupt, syscall.SIGHUP, syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT:
close(exit)
return
}
}
}()
<-exit
os.Exit(0)
}
package main
import (
"net/http"
"os"
"os/signal"
"syscall"
"github.com/gorilla/websocket"
"github.com/zishang520/engine.io/v2/config"
"github.com/zishang520/engine.io/v2/engine"
"github.com/zishang520/engine.io/v2/types"
"github.com/zishang520/engine.io/v2/utils"
)
func main() {
serverOptions := &config.ServerOptions{}
serverOptions.SetAllowEIO3(true)
serverOptions.SetCors(&types.Cors{
Origin: "*",
Credentials: true,
})
httpServer := types.NewWebServer(nil)
httpServer.Listen("127.0.0.1:4444", nil)
engineServer := engine.New(serverOptions)
httpServer.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
if !websocket.IsWebSocketUpgrade(r) {
engineServer.HandleRequest(types.NewHttpContext(w, r))
} else if engineServer.Opts().Transports().Has("websocket") {
engineServer.HandleUpgrade(types.NewHttpContext(w, r))
} else {
httpServer.DefaultHandler.ServeHTTP(w, r)
}
})
engineServer.On("connection", func(sockets ...any) {
socket := sockets[0].(engine.Socket)
socket.On("message", func(...any) {
})
socket.Once("close", func(...any) {
utils.Log().Println("client close.")
})
})
utils.Log().Println("%v", engineServer)
exit := make(chan struct{})
SignalC := make(chan os.Signal)
signal.Notify(SignalC, os.Interrupt, syscall.SIGHUP, syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT)
go func() {
for s := range SignalC {
switch s {
case os.Interrupt, syscall.SIGHUP, syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT:
close(exit)
return
}
}
}()
<-exit
httpServer.Close(nil)
os.Exit(0)
}
package main
import (
"net/http"
"os"
"os/signal"
"syscall"
"github.com/zishang520/engine.io/v2/config"
"github.com/zishang520/engine.io/v2/engine"
"github.com/zishang520/engine.io/v2/types"
"github.com/zishang520/engine.io/v2/utils"
)
func main() {
serverOptions := &config.ServerOptions{}
serverOptions.SetAllowEIO3(true)
serverOptions.SetCors(&types.Cors{
Origin: "*",
Credentials: true,
})
engineServer := engine.New(serverOptions)
engineServer.On("connection", func(sockets ...any) {
socket := sockets[0].(engine.Socket)
socket.On("message", func(...any) {
})
socket.Once("close", func(...any) {
utils.Log().Println("client close.")
})
})
http.Handle("/engine.io/", engineServer)
go http.ListenAndServe(":8090", nil)
utils.Log().Println("%v", engineServer)
exit := make(chan struct{})
SignalC := make(chan os.Signal)
signal.Notify(SignalC, os.Interrupt, syscall.SIGHUP, syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT)
go func() {
for s := range SignalC {
switch s {
case os.Interrupt, syscall.SIGHUP, syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT:
close(exit)
return
}
}
}()
<-exit
// Need to handle server shutdown disconnecting client connections.
engineServer.Close()
os.Exit(0)
}
package main
import (
"net/http"
"os"
"os/signal"
"syscall"
"github.com/gorilla/websocket"
"github.com/zishang520/engine.io/v2/config"
"github.com/zishang520/engine.io/v2/engine"
"github.com/zishang520/engine.io/v2/types"
"github.com/zishang520/engine.io/v2/utils"
"github.com/zishang520/engine.io/v2/webtransport"
)
func main() {
serverOptions := &config.ServerOptions{}
serverOptions.SetAllowEIO3(true)
serverOptions.SetCors(&types.Cors{
Origin: "*",
Credentials: true,
})
// serverOptions.SetTransports(types.NewSet("polling", "webtransport"))
serverOptions.SetTransports(types.NewSet("polling", "websocket", "webtransport"))
httpServer := types.NewWebServer(nil)
httpServer.ListenTLS(":443", "server.crt", "server.key", nil)
wts := httpServer.ListenWebTransportTLS(":443", "server.crt", "server.key", nil, nil)
engineServer := engine.New(serverOptions)
httpServer.HandleFunc("/engine.io/", func(w http.ResponseWriter, r *http.Request) {
if webtransport.IsWebTransportUpgrade(r) {
engineServer.OnWebTransportSession(types.NewHttpContext(w, r), wts)
} else if !websocket.IsWebSocketUpgrade(r) {
engineServer.HandleRequest(types.NewHttpContext(w, r))
} else if engineServer.Opts().Transports().Has("websocket") {
engineServer.HandleUpgrade(types.NewHttpContext(w, r))
} else {
httpServer.DefaultHandler.ServeHTTP(w, r)
}
})
engineServer.On("connection", func(sockets ...any) {
socket := sockets[0].(engine.Socket)
socket.On("message", func(...any) {
})
socket.Once("close", func(...any) {
utils.Log().Println("client close.")
})
})
utils.Log().Println("%v", engineServer)
exit := make(chan struct{})
SignalC := make(chan os.Signal)
signal.Notify(SignalC, os.Interrupt, syscall.SIGHUP, syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT)
go func() {
for s := range SignalC {
switch s {
case os.Interrupt, syscall.SIGHUP, syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT:
close(exit)
return
}
}
}()
<-exit
engineServer.Close()
httpServer.Close(nil)
os.Exit(0)
}
<script src="engine.io.js"></script>
<script>
const socket = new eio.Socket('ws://localhost:4444');
socket.on('open', () => {
socket.on('message', data => {});
socket.on('close', () => {});
});
</script>
For more information on the client refer to the engine-client repository.
- Support engine-client 3+
These are exposed by import "github.com/zishang520/engine.io/v2/engine"
:
flush
- Called when a socket buffer is being flushed.
- Arguments
engine.Socket
: socket being flushed[]*packet.Packet
: write buffer
drain
- Called when a socket buffer is drained
- Arguments
engine.Socket
: socket being flushed
Protocol
(int): protocol revision numberServer
: Server structSocket
: Socket struct
-
New
- Returns a new
Server
instance. If the first argument is an*types.HttpServer
() then the newServer
instance will be attached to it. Otherwise, the arguments are passed directly to theServer
constructor. - Parameters
*types.HttpServer
: optional, server to attach to.any
: can be nil, interfaceconfig.ServerOptionsInterface
orconfig.AttachOptionsInterface
The following are identical ways to instantiate a server and then attach it.
- Returns a new
import "github.com/zishang520/engine.io/v2/config"
import "github.com/zishang520/engine.io/v2/engine"
import "github.com/zishang520/engine.io/v2/types"
var httpServer *types.HttpServer // previously created with `types.NewWebServer(nil);`.
var eioServer engine.Server
// create a server first, and then attach
eioServer = engine.NewServer(nil)
eioServer.Attach(httpServer)
// or call the module as a function to get `Server`
eioServer = engine.New(nil)
eioServer.Attach(httpServer)
// immediately attach
eioServer = engine.New(httpServer)
// with custom options
c := &config.ServerOptions{}
c.SetMaxHttpBufferSize(1e3)
eioServer = engine.New(httpServer, c)
Listen
- Creates an
*types.HttpServer
which listens on the given port and attaches WS to it. It returns501 Not Implemented
for regular http requests. - Parameters
string
: address to listen on.any
: can be nil, interfaceconfig.ServerOptionsInterface
orconfig.AttachOptionsInterface
.func()
: callback forlisten
.
- Options
- All options from
engine.Server.Attach
method, documented below. - Additionally See Server
New
below for options you can pass for creating the new Server
- All options from
- Returns
engine.Server
- Creates an
import "github.com/zishang520/engine.io/v2/engine"
import "github.com/zishang520/engine.io/v2/config"
c := &config.ServerOptions{}
c.SetPingTimeout(2000)
c.SetPingInterval(10_000)
const server = engine.Listen("127.0.0.1:3000", c);
server.On('connection', func(...any) {});
Attach
- Captures
upgrade
requests for a*types.HttpServer
. In other words, makes a regular*types.HttpServer
WebSocket-compatible. - Parameters
*types.HttpServer
: server to attach to.any
:config.ServerOptionsInterface
: can be nil, interface config.ServerOptionsInterface or config.AttachOptionsInterface
- Options
- All options from
engine.Server.attach
method, documented below. - Additionally See Server
New
below for options you can pass for creating the new Server
- All options from
- Returns
engine.Server
a new Server instance.
- Captures
The main server/manager. Inherits from events.EventEmitter.
-
connection
- Fired when a new connection is established.
- Arguments
engine.Socket
: a Socket object
-
initial_headers
- Fired on the first request of the connection, before writing the response headers
- Arguments
headers
(*utils.ParameterBag
): a hash of headersctx
(*types.HttpContext
): the request
-
headers
- Fired on the all requests of the connection, before writing the response headers
- Arguments
headers
(*utils.ParameterBag
): a hash of headersctx
(*types.HttpContext
): the request
-
connection_error
- Fired when an error occurs when establishing the connection.
- Arguments
types.ErrorMessage
: an object with following properties:req
(*types.HttpContext
): the request that was droppedcode
(int
): one ofServer.errors
message
(string
): one ofServer.errorMessages
context
(map[string]any
): extra info about the error
Code | Message |
---|---|
-1 | "Ok" |
0 | "Transport unknown" |
1 | "Session ID unknown" |
2 | "Bad handshake method" |
3 | "Bad request" |
4 | "Forbidden" |
5 | "Unsupported protocol version" |
Important: if you plan to use Engine.IO in a scalable way, please keep in mind the properties below will only reflect the clients connected to a single process.
Clients()
(*types.Map[string, engine.Socket]): hash of connected clients by id.ClientsCount()
(uint64): number of connected clients.
- New
- Initializes the server
- Parameters
config.ServerOptionsInterface
: can be nil, interface config.ServerOptionsInterface
- Options
SetPingTimeout(time.Duration)
: how many ms without a pong packet to consider the connection closed (20_000 * time.Millisecond
)SetPingInterval(time.Duration)
: how many ms before sending a new ping packet (25_000 * time.Millisecond
)SetUpgradeTimeout(time.Duration)
: how many ms before an uncompleted transport upgrade is cancelled (10_000 * time.Millisecond
)SetMaxHttpBufferSize(int64)
: how many bytes or characters a message can be, before closing the session (to avoid DoS). Default value is1E6
.SetAllowRequest(config.AllowRequest)
: A function that receives a given handshake or upgrade request as its first argument and can decide whether to continue. error is not empty to indicate that the request was rejected.SetTransports(*types.Set[string])
: transports to allow connections to (['polling', 'websocket']
)SetAllowUpgrades(bool)
: whether to allow transport upgrades (true
)SetPerMessageDeflate(*types.PerMessageDeflate)
: parameters of the WebSocket permessage-deflate extensionThreshold
(int
): data is compressed only if the byte size is above this value (1024
)
SetHttpCompression(*types.HttpCompression)
: parameters of the http compression for the polling transportsThreshold
(int
): data is compressed only if the byte size is above this value (1024
)
SetCookie(*http.Cookie)
: configuration of the cookie that contains the client sid to send as part of handshake response headers. This cookie might be used for sticky-session. Defaults to not sending any cookie (nil
).SetCors(*types.Cors)
: the options that will be forwarded to the cors module. See there for all available options. Defaults to no CORS allowed.SetInitialPacket(io.Reader)
: an optional packet which will be concatenated to the handshake packet emitted by Engine.IO.SetAllowEIO3(bool)
: whether to support v3 Engine.IO clients (defaults tofalse
)
Close
- Closes all clients
- Returns
engine.Server
for chaining
HandleRequest
- Called internally when a
Engine
request is intercepted. - Parameters
*types.HttpContext
: a node request context
- Called internally when a
HandleUpgrade
- Called internally when a
Engine
ws upgrade is intercepted. - Parameters
*types.HttpContext
: a node request context
- Called internally when a
Attach
- Attach this Server instance to an
*types.HttpServer
- Captures
upgrade
requests for a*types.HttpServer
. In other words, makes a regular *types.HttpServer WebSocket-compatible. - Parameters
*types.HttpServer
: server to attach to.any
: can be nil, interface config.AttachOptionsInterface
- Options
SetPath(string)
: name of the path to capture (/engine.io
).: destroy unhandled upgrade requests (SetDestroyUpgrade(bool)
true
): milliseconds after which unhandled requests are ended (SetDestroyUpgradeTimeout(time.Duration)
1000 * time.Millisecond
)SetAddTrailingSlash(bool)
: Whether we should add a trailing slash to the request path (true
)
- Attach this Server instance to an
GenerateId
- Generate a socket id.
- Overwrite this method to generate your custom socket id.
- Parameters
*types.HttpContext
: a node request context
- Returns A socket id for connected client.
A representation of a client. Inherits from events.EventEmitter.
close
- Fired when the client is disconnected.
- Arguments
string
: reason for closingany
: description (optional)
message
- Fired when the client sends a message.
- Arguments
io.Reader
:*types.StringBuffer
or*types.BytesBuffer
with binary contents
error
- Fired when an error occurs.
- Arguments
error
: error type
flush
- Called when the write buffer is being flushed.
- Arguments
[]*packet.Packet
: write buffer
drain
- Called when the write buffer is drained
packet
- Called when a socket received a packet (
message
,ping
) - Arguments
*packet.Packet
: packet
- Called when a socket received a packet (
packetCreate
- Called before a socket sends a packet (
message
,ping
) - Arguments
*packet.Packet
: packet
- Called before a socket sends a packet (
heartbeat
- Called when
ping
orpong
packed is received (depends of client version)
- Called when
Id()
(string): unique identifierServer()
(engine.Server): engine parent referenceRequest()
(*types.HttpContext): request that originated the SocketUpgraded()
(bool): whether the transport has been upgradedReadyState()
(string): opening|open|closing|closedTransport()
(transports.Transport): transport reference
Send
:- Sends a message.
- Parameters
io.Reader
:*types.StringBuffer
and*strings.Reader
are treated as strings, others that implement theio.Reader
interface are treated as binary.*packet.Options
: can be nil, Options struct.func(transports.Transport)
: can be nil, a callback executed when the message gets flushed out by the transport
- *packet.Options
Compress
(bool
): whether to compress sending data. This option might be ignored and forced to betrue
when using polling. (true
)
- Returns
engine.Socket
for chaining
Close
- Disconnects the client
- Parameters
bool
: Flags the transport as discarded. (false
)
Exposed in the eio
global namespace (in the browser), or by
require('engine.io-client')
(in Node.JS).
For the client API refer to the engine-client repository.
In order to see all the debug output, run your app with the environment variable
DEBUG
including the desired scope.
To see the output from all of Engine.IO's debugging scopes you can use:
DEBUG=engine*
polling
: XHR / JSONP polling transport.websocket
: WebSocket transport.webtransport
: WebTransport transport.
Tests run with make test
.
MIT License
Copyright (c) 2023 luoyy
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.