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UnityMeshSimplify

Runtime

Usage

  1. Add MeshSimplify to the prefab.
  2. Click "Compute data" for offline baking.
  3. Simplify the mesh at runtime.

Demo

01 - Simplify Mesh Preview

Results

Allosaurus

3890 triangles(original)

Allosaurus3890

1960 triangles

Allosaurus1960

962 triangles

Allosaurus962

459 triangles

Allosaurus459

263 triangles

Allosaurus263

Troll

13432 triangles(original)

Troll13432

6723 triangles

Troll6723

3415 triangles

Troll3415

1634 triangles

Troll1634

788 triangles

Troll788

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  • C# 84.9%
  • ShaderLab 15.1%