MaskRay is a proof-of-concept raytracer.
- path traced global illumination
- kd-tree speed up
- arbitrary BRDF, even BSSRDF
https://github.com/zxytim/MaskRay
- Depth of Field
- Motion Blur
- SAH-based kd-tree, tweaks, (or VVH-based kd-tree ?)
- more BRDFs
- Metropolis Light Transport
- Photon Map
- MPI implementation
- Grid-computing-like loosely-aggregated rendering cluster
- Hardware acceleration (CUDA)
- Glass broken effect
- Command line interface
- Scene description script spec
- Obj file implementation
- Instancing -- transformation on renderable