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Optimizing Frame Time

Brian Peiris edited this page Jun 6, 2017 · 9 revisions

Description

Frame Time measures how long, in milliseconds, it takes to process a single frame. This serves as an overall indicator of your app's runtime performance. Frame Time is the inverse of FPS (frames per second). Desktop PCs usually perform very well in this aspect, so this statistic is particularly useful on mobile devices.

Note: Frame Time includes time spent by Altspace itself.

Causes

Increased Frame Time mostly depends on the number of objects in your scene and how many of those objects are being updated continuously. If you're animating many objects or adding/removing many objects in your scene, Frame Time will be affected.

Optimizations

Try to reduce the number of objects in your scene or the number of object changes.