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Optimizing Texture Size

Brian Peiris edited this page Jun 6, 2017 · 5 revisions

Description

Texture Size measures the total size, in pixels, of all of the textures you've loaded into your app. Large textures can cause hitching during load-time.

Note: Texture Size represents all the textures you have ever renderered into the scene, even if you stop using the texture later in the app's lifetime.

Causes

High Texture Size can be caused by overly-large textures or poor re-use of textures.

Optimization

Avoid using large textures if you can get away with smaller ones. Generally speaking, texture size should be proportional to the size of the object in-game.