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Various Games: Improve custom death link option description #4171

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2 changes: 1 addition & 1 deletion worlds/blasphemous/Options.py
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Expand Up @@ -205,7 +205,7 @@ class EnemyScaling(DefaultOnToggle):

class BlasphemousDeathLink(DeathLink):
"""
When you die, everyone dies. The reverse is also true.
When you die, everyone who enabled death link dies. Of course, the reverse is true too.

Note that Guilt Fragments will not appear when killed by Death Link.
"""
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2 changes: 1 addition & 1 deletion worlds/bomb_rush_cyberfunk/Options.py
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Expand Up @@ -176,7 +176,7 @@ class DamageMultiplier(Range):

class BRCDeathLink(DeathLink):
"""
When you die, everyone dies. The reverse is also true.
When you die, everyone who enabled death link dies. Of course, the reverse is true too.

This can be changed later in the options menu inside the Archipelago phone app.
"""
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2 changes: 1 addition & 1 deletion worlds/cv64/options.py
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Expand Up @@ -508,7 +508,7 @@ class WindowColorA(Range):

class DeathLink(Choice):
"""
When you die, everyone dies. Of course the reverse is true too.
When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Explosive: Makes received DeathLinks kill you via the Magical Nitro explosion instead of the normal death animation.
"""
display_name = "DeathLink"
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6 changes: 3 additions & 3 deletions worlds/hylics2/Options.py
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Expand Up @@ -58,10 +58,10 @@ class ExtraLogic(DefaultOnToggle):

class Hylics2DeathLink(DeathLink):
"""
When you die, everyone dies. The reverse is also true.
When you die, everyone who enabled death link dies. Of course, the reverse is true too.

Note that this also includes death by using the PERISH gesture.

Can be toggled via in-game console command "/deathlink".
"""

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4 changes: 2 additions & 2 deletions worlds/kh1/Options.py
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Expand Up @@ -287,13 +287,13 @@ class BadStartingWeapons(Toggle):

class DonaldDeathLink(Toggle):
"""
If Donald is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone.
If Donald is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone who enabled death link.
"""
display_name = "Donald Death Link"

class GoofyDeathLink(Toggle):
"""
If Goofy is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone.
If Goofy is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone who enabled death link.
"""
display_name = "Goofy Death Link"

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2 changes: 1 addition & 1 deletion worlds/noita/options.py
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Expand Up @@ -118,7 +118,7 @@ class ShopPrice(Choice):

class NoitaDeathLink(DeathLink):
"""
When you die, everyone dies. Of course, the reverse is true too.
When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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You can disable this in the in-game mod options.
"""

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2 changes: 1 addition & 1 deletion worlds/subnautica/options.py
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Expand Up @@ -112,7 +112,7 @@ def get_pool(self) -> typing.List[str]:


class SubnauticaDeathLink(DeathLink):
"""When you die, everyone dies. Of course the reverse is true too.
"""When you die, everyone who enabled death link dies. Of course, the reverse is true too.
Note: can be toggled via in-game console command "deathlink"."""


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