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Releases: Autodesk/sitoa

5.4.0

25 Sep 09:23
46b7de8
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SItoA 5.4.0

New features

Arnold Core version is shown after each feature so that you can reference the Arnold release notes for more details.

Core

  • Arnold GPU (5.3.0 and 5.4.0)
  • Operators (5.3.0)
  • New better Progressive and Adaptive AA (5.3.0 and 5.4.0)
  • Visible area lights (5.3.0)
  • Autobump visibility (5.3.0)
  • Smart opaque (5.3.0)

New Shaders

  • clip_geo (5.4.0)
  • aov_read_* shader family (5.4.0)
  • uv_projection (5.3.0)
  • matrix_interpolate (5.3.0)

Updated shaders

  • standard_surface
    • Microfacet multiple scattering (5.3.0)
    • randomwalk_v2 SSS mode (5.3.0)
    • Coat anisotropy (5.3.0)
    • Transmission Extra Roughness can have negative values (5.3.0)
    • transmission_depth is now linkable (5.3.0)
  • camera_projection
    • New coord_space parameter

Other

  • Ignore Motion and Instantaneous Shutter options (5.3.0)
  • New denois_albedo AOV used for denoising. (5.3.0)

SItoA enhancements

  • normal ports made not inspectable on bump and lambert shaders.
  • closure dummy shader is no longer exported so .ass-files should be renderable in other DCCs now.
  • Optional Enlarge buckets in progressive IPR option to get better bucket updates when rendering, especially handy with GPU rendering.
  • New scene defaults
    • Replaces Phong with standard_surface on Scene_Material
    • Set distant_light intensity to 4 and angle to 0.53 (sun default)
  • Ability to Export Nref
  • Arnold lights have more expressions to the Softimage Gizmo for better viewport support.

Bugfixes

  • Build system patches AdLM to make it compatible with Softimage old AdLM. (#74)
  • Strands with wrong number of attributes rendered incorrectly. (#70)
  • Shaders defined in ArnoldShaderDef.js couldn't be rendered with xsibatch (#77)

5.2.0

04 Feb 08:13
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SItoA 5.2.0

New features

Arnold core version is shown after each feature so that you can reference the Arnold release notes for more details.

Core

  • Upgrade to 5.2.2.1
  • Arnold denoiser (noice) (5.1.0)
  • Nvidia OptiX denoiser (5.1.0)
  • Adaptive sampling (5.1.0)
  • Progressive rendering (5.1.0)
  • AOV shaders (5.0.1)
  • Cryptomatte (5.2.0)
  • Color managers (5.0.0)
    • OCIO (5.0.0)
  • NPR - Non-physical rendering mode (5.1.0)
  • Stats and profiling (5.1.0)

New shaders

  • car_paint (5.0.2)
  • cell_noise (5.2.0)
  • AOV shaders aov_write_rgba (5.1.0)
  • Layer shaders layer_float, layer_rgba, layer_shader (5.1.0)
  • toon with AOVs (5.1.0)
  • matrix_multiply_vector and matrix_transform (5.2.0)
  • round_corners (5.2.1)

Updated shaders

  • standard_surface
    • New randomwalk SSS with anisotropy (5.0.2)
    • Transmit AOVs (5.0.2)
    • Sheen (5.2.0)
    • ID AOVs (5.1.0)
  • standard_hair
    • Extra samples parameter added (5.1.0)
    • ID AOVs (5.1.0)
    • Azimuthal rougness (5.2.2)
  • shadow_matte
    • Backgrounds replaced by new system (5.0.2)
    • Some AOVs removed (5.0.2)
    • Specular IOR added (5.0.2)
    • AOV Groups added (5.1.0)
  • noise
    • pref_name added (5.1.0)
  • triplanar
    • cell parameter added (5.0.2)
    • pref_name added and P removed (5.1.0)
  • flakes
    • IOR added (5.0.2)
    • size replaced by density (5.0.2)
    • pref_name added (5.1.0)
  • ambient_occlusion
    • Support for trace sets (5.1.0)
  • color_jitter
    • face_mode added (5.1.0)
  • passthrough
    • normal added (5.1.0)
  • clamp
    • Switch between scalar or RGB mode (5.2.0)
  • range
    • Contrast, bias and gain parameters (5.2.0)

Other

  • New AOVs volume_Z, AA_inv_density (5.2.0)

Bugfixes

  • Camera projection window and rotoscope zoom/pan is now working again
  • Various UI enhancements (better shader min/max ranges, etc.)
  • Various build fixes and enhancements