Releases: Autodesk/sitoa
Releases · Autodesk/sitoa
5.4.0
SItoA 5.4.0
New features
Arnold Core version is shown after each feature so that you can reference the Arnold release notes for more details.
Core
- Arnold GPU (5.3.0 and 5.4.0)
- Operators (5.3.0)
- New better Progressive and Adaptive AA (5.3.0 and 5.4.0)
- Visible area lights (5.3.0)
- Autobump visibility (5.3.0)
- Smart opaque (5.3.0)
New Shaders
clip_geo
(5.4.0)aov_read_*
shader family (5.4.0)uv_projection
(5.3.0)matrix_interpolate
(5.3.0)
Updated shaders
standard_surface
- Microfacet multiple scattering (5.3.0)
randomwalk_v2
SSS mode (5.3.0)- Coat anisotropy (5.3.0)
- Transmission Extra Roughness can have negative values (5.3.0)
transmission_depth
is now linkable (5.3.0)
camera_projection
- New
coord_space
parameter
- New
Other
- Ignore Motion and Instantaneous Shutter options (5.3.0)
- New
denois_albedo
AOV used for denoising. (5.3.0)
SItoA enhancements
normal
ports made not inspectable onbump
andlambert
shaders.closure
dummy shader is no longer exported so .ass-files should be renderable in other DCCs now.- Optional Enlarge buckets in progressive IPR option to get better bucket updates when rendering, especially handy with GPU rendering.
- New scene defaults
- Replaces Phong with standard_surface on Scene_Material
- Set distant_light intensity to 4 and angle to 0.53 (sun default)
- Ability to Export Nref
- Arnold lights have more expressions to the Softimage Gizmo for better viewport support.
Bugfixes
5.2.0
SItoA 5.2.0
New features
Arnold core version is shown after each feature so that you can reference the Arnold release notes for more details.
Core
- Upgrade to 5.2.2.1
- Arnold denoiser (noice) (5.1.0)
- Nvidia OptiX denoiser (5.1.0)
- Adaptive sampling (5.1.0)
- Progressive rendering (5.1.0)
- AOV shaders (5.0.1)
- Cryptomatte (5.2.0)
- Color managers (5.0.0)
- OCIO (5.0.0)
- NPR - Non-physical rendering mode (5.1.0)
- Stats and profiling (5.1.0)
New shaders
car_paint
(5.0.2)cell_noise
(5.2.0)- AOV shaders
aov_write_rgba
(5.1.0) - Layer shaders
layer_float
,layer_rgba
,layer_shader
(5.1.0) toon
with AOVs (5.1.0)matrix_multiply_vector
andmatrix_transform
(5.2.0)round_corners
(5.2.1)
Updated shaders
standard_surface
- New randomwalk SSS with anisotropy (5.0.2)
- Transmit AOVs (5.0.2)
- Sheen (5.2.0)
- ID AOVs (5.1.0)
standard_hair
- Extra samples parameter added (5.1.0)
- ID AOVs (5.1.0)
- Azimuthal rougness (5.2.2)
shadow_matte
- Backgrounds replaced by new system (5.0.2)
- Some AOVs removed (5.0.2)
- Specular IOR added (5.0.2)
- AOV Groups added (5.1.0)
noise
pref_name
added (5.1.0)
triplanar
cell
parameter added (5.0.2)pref_name
added andP
removed (5.1.0)
flakes
- IOR added (5.0.2)
size
replaced bydensity
(5.0.2)pref_name
added (5.1.0)
ambient_occlusion
- Support for trace sets (5.1.0)
color_jitter
face_mode
added (5.1.0)
passthrough
normal
added (5.1.0)
clamp
- Switch between scalar or RGB mode (5.2.0)
range
- Contrast, bias and gain parameters (5.2.0)
Other
- New AOVs
volume_Z
,AA_inv_density
(5.2.0)
Bugfixes
- Camera projection window and rotoscope zoom/pan is now working again
- Various UI enhancements (better shader min/max ranges, etc.)
- Various build fixes and enhancements