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5.4.0

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@sjannuz sjannuz released this 25 Sep 09:23
46b7de8

SItoA 5.4.0

New features

Arnold Core version is shown after each feature so that you can reference the Arnold release notes for more details.

Core

  • Arnold GPU (5.3.0 and 5.4.0)
  • Operators (5.3.0)
  • New better Progressive and Adaptive AA (5.3.0 and 5.4.0)
  • Visible area lights (5.3.0)
  • Autobump visibility (5.3.0)
  • Smart opaque (5.3.0)

New Shaders

  • clip_geo (5.4.0)
  • aov_read_* shader family (5.4.0)
  • uv_projection (5.3.0)
  • matrix_interpolate (5.3.0)

Updated shaders

  • standard_surface
    • Microfacet multiple scattering (5.3.0)
    • randomwalk_v2 SSS mode (5.3.0)
    • Coat anisotropy (5.3.0)
    • Transmission Extra Roughness can have negative values (5.3.0)
    • transmission_depth is now linkable (5.3.0)
  • camera_projection
    • New coord_space parameter

Other

  • Ignore Motion and Instantaneous Shutter options (5.3.0)
  • New denois_albedo AOV used for denoising. (5.3.0)

SItoA enhancements

  • normal ports made not inspectable on bump and lambert shaders.
  • closure dummy shader is no longer exported so .ass-files should be renderable in other DCCs now.
  • Optional Enlarge buckets in progressive IPR option to get better bucket updates when rendering, especially handy with GPU rendering.
  • New scene defaults
    • Replaces Phong with standard_surface on Scene_Material
    • Set distant_light intensity to 4 and angle to 0.53 (sun default)
  • Ability to Export Nref
  • Arnold lights have more expressions to the Softimage Gizmo for better viewport support.

Bugfixes

  • Build system patches AdLM to make it compatible with Softimage old AdLM. (#74)
  • Strands with wrong number of attributes rendered incorrectly. (#70)
  • Shaders defined in ArnoldShaderDef.js couldn't be rendered with xsibatch (#77)