Skip to content

ICBM Support

Robin Seifert edited this page Sep 1, 2024 · 2 revisions

Common issues

Can't launch no power

ICBM mod does not supply its own power generators. Meaning it is expected that launchers are powered using mods supporting Forge Energy (FE). We use Mekanism in our testing but any major tech mod should work. Some may require converters depending on the version.

For those with more custom modpacks configs can be changed to disable power requirements. See https://github.com/BuiltBrokenModding/ICBM-Classic/wiki/Configs for config information. As of time of writing should be folder config/icbmclassic/main and field use_energy. For single player this can be changed in the mod config GUI.

IC2 Power doesn't work

ICBM has no support for IC2. As the expectation is to use a conversion mod from EU to FE/RF. This isn't going to change as Forge/NeoForge both provide FE (Forge Energy) as the standard. Nearly all mods have adopted it for compatibility.

New Issues

Before posting issues search for anything matching existing. If nothing is found then post a new issue following the format of [MC version] Mod version - Issue. Example: [1.12] 5.3.2 - Can't fire missiles, no power

https://github.com/BuiltBrokenModding/ICBM-Classic/issues

Clone this wiki locally