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remove unused quad parameter from attemptPassDowngrade #2718

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Aug 25, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -187,7 +187,7 @@ private void bufferQuad(MutableQuadViewImpl quad, float[] brightnesses, Material

// attempt render pass downgrade if possible
var pass = material.pass;
var downgradedPass = attemptPassDowngrade(quad, atlasSprite, pass);
var downgradedPass = attemptPassDowngrade(atlasSprite, pass);
if (downgradedPass != null) {
pass = downgradedPass;
}
Expand Down Expand Up @@ -228,7 +228,7 @@ private boolean validateQuadUVs(TextureAtlasSprite atlasSprite) {
return true;
}

private TerrainRenderPass attemptPassDowngrade(MutableQuadViewImpl quad, TextureAtlasSprite sprite, TerrainRenderPass pass) {
private TerrainRenderPass attemptPassDowngrade(TextureAtlasSprite sprite, TerrainRenderPass pass) {
boolean attemptDowngrade = true;
boolean hasNonOpaqueVertex = false;

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