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Add hotkeys for Undo/Apply/Cancel buttons
F-good-first-issue
Flag: Good first issue for new contributors
S-accepted
Status: Request accepted but needs volunteer
T-enhancement
Type: Enhancement
#2769
opened Sep 22, 2024 by
mk-pmb
Pistons and blocks moved by them flicker while the piston retracts or extends (Beta 0.6.0)
T-bug
Type: Bug
#2768
opened Sep 21, 2024 by
REMDRIFT
Issue With Chunk Loading
S-needs-triage
Status: Needs triage
#2762
opened Sep 18, 2024 by
MrFlamazing
Z-fighting with waterlogged blocks and trap doors
T-bug
Type: Bug
#2758
opened Sep 16, 2024 by
iamthebasher
Custom particles from Polytone are not animated
S-cannot-repro
Status: Developer can't reproduce
T-bug
Type: Bug
#2740
opened Sep 9, 2024 by
MehVahdJukaar
The fog is not rendered in The Twilight Forest
A-mods
Area: Mod compatibility
T-bug
Type: Bug
#2738
opened Sep 7, 2024 by
Lolothepro
Sodium Breaks Distant Horizons Instanced Rendering on Mac
A-drivers
Area: Driver compatibility
F-help-wanted
Flag: Help wanted
T-bug
Type: Bug
#2732
opened Sep 1, 2024 by
jeseibel
Fabulous!: Water is not rendered behind some XyCraft items
A-mods
Area: Mod compatibility
P-low
Priority: Low
T-bug
Type: Bug
#2705
opened Aug 23, 2024 by
Lolothepro
API for replacing rendered blockstates on chunk build
S-needs-triage
Status: Needs triage
T-enhancement
Type: Enhancement
#2704
opened Aug 23, 2024 by
enjarai
Water is not rendered in some cases with Framed Blocks (occlusion when waterlogged)
T-bug
Type: Bug
#2699
opened Aug 21, 2024 by
Lolothepro
Entities become invisible in culled chunks when they shouldn't
F-good-first-issue
Flag: Good first issue for new contributors
T-bug
Type: Bug
#2696
opened Aug 20, 2024 by
Felix14-v2
[1.21] Weird interaction between Paxi and Sodium forcing leaves to use Programmer Art textures
S-needs-triage
Status: Needs triage
#2694
opened Aug 20, 2024 by
NoMoreStars
Inconsistent structure between fabric and forge subprojects, mixin rules don't apply to platform specific code
S-needs-triage
Status: Needs triage
#2688
opened Aug 17, 2024 by
mrmangohands
Migrate to using Uniform Buffer Objects (UBOs)
T-enhancement
Type: Enhancement
#2682
opened Aug 16, 2024 by
jellysquid3
Implement caching at runtime for shader programs
T-enhancement
Type: Enhancement
#2681
opened Aug 16, 2024 by
jellysquid3
Add line numbers to merged shader sources and improve the debugging experience
T-enhancement
Type: Enhancement
#2680
opened Aug 16, 2024 by
jellysquid3
Clear the texture atlas of unloaded textures to reduce VRAM usage.
A-vanilla-issue
Area: Vanilla issue
F-good-first-issue
Flag: Good first issue for new contributors
T-enhancement
Type: Enhancement
#2675
opened Aug 16, 2024 by
djmrFunnyMan
No Error Contexts are not implemented for NeoForge
A-portability
Area: Platform portability
P-low
Priority: Low
S-blocked
Status: Blocked by another issue/merge
T-bug
Type: Bug
#2671
opened Aug 15, 2024 by
mrmangohands
Smooth Lighting for emissive blocks
T-enhancement
Type: Enhancement
#2653
opened Aug 9, 2024 by
MehVahdJukaar
Try to preserve mipmapping as much as possible.
S-needs-triage
Status: Needs triage
T-enhancement
Type: Enhancement
#2650
opened Aug 9, 2024 by
djmrFunnyMan
Show warning when NPOT textures are preventing the use of mip-mapping
F-good-first-issue
Flag: Good first issue for new contributors
S-accepted
Status: Request accepted but needs volunteer
T-enhancement
Type: Enhancement
#2644
opened Aug 7, 2024 by
TheNukeLore
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