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Tweaks to asset sharing to support Unreal implementation #959
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Couple questions since I have a similar enum/struct thing in another project and would like to use this eventually
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Good idea, I'll rename it.
Do you have an idea what that would look like? It's not obvious to me what value we could provide for custom semantics in a class like this, but I could be missing something. |
I think it would look the same as |
Oh, ok, I don't have any problem with adding extra commonly-used attributes from extensions to this class. I thought you were suggesting we make it externally-extensible somehow. |
This is a PR into #926. It goes with CesiumGS/cesium-unreal#1527.