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Update changes for iTwin PRs #12407

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Jan 2, 2025
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6 changes: 5 additions & 1 deletion CHANGES.md
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### 1.125 - 2025-01-02

##### Additions :tada:

- Expanded the integration with the [iTwin Platform](https://developer.bentley.com/) to load GeoJSON and KML data from the Reality Management API. Use `ITwinData.createDataSourceForRealityDataId(iTwinId, realityDataId)` to load data as the corresponding Data Source. [#12344](https://github.com/CesiumGS/cesium/pull/12344)
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Does this belong under Additions rather than Fixes?

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🤦 yes, fixed


##### Fixes :wrench:

- Reduced memory usage and peformance bottlenecks when using environment maps with models. [#12356](https://github.com/CesiumGS/cesium/issues/12356)
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##### Additions :tada:

- Added an integration with the [iTwin Platform](https://developer.bentley.com/) to load iModels as 3D Tiles. Use `ITwinPlatform.defaultAccessToken` to set the access token. Use `ITwinData.createTilesetFromIModelId(iModelId)` to load the iModel as a `Cesium3DTileset`. [#12289](https://github.com/CesiumGS/cesium/pull/12289)
- Added an integration with the [iTwin Platform](https://developer.bentley.com/) to load Reality Data terrain meshes and GeoJSON. Use `ITwinPlatform.defaultAccessToken` to set the access token. Then use `ITwinData.createTilesetForRealityDataId(iTwinId, dataId)` to load terrain meshes as a `Cesium3DTileset` or `ITwinData.createDataSourceForRealityDataId(iTwinId, dataId)` to load GeoJSON or KML files as data sources. [#12344](https://github.com/CesiumGS/cesium/pull/12344)
- Added an integration with the [iTwin Platform](https://developer.bentley.com/) to load Reality Data terrain meshes. Use `ITwinPlatform.defaultAccessToken` to set the access token. Then use `ITwinData.createTilesetForRealityDataId(iTwinId, dataId)` to load terrain meshes as a `Cesium3DTileset` [#12334](https://github.com/CesiumGS/cesium/pull/12334)
- Added `getSample` to `SampledProperty` to get the time of samples. [#12253](https://github.com/CesiumGS/cesium/pull/12253)
- Added `Entity.trackingReferenceFrame` property to allow tracking entities in various reference frames. [#12194](https://github.com/CesiumGS/cesium/pull/12194), [#12314](https://github.com/CesiumGS/cesium/pull/12314)
- `TrackingReferenceFrame.AUTODETECT` (default): uses either VVLH or ENU depending on entity's dynamic. Use `TrackingReferenceFrame.ENU` if your camera orientation flips abruptly from time to time.
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