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Weekly Changelog 2024-12-30 to 2025-01-06 (#78977)
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* Weekly Changelog 2024-12-30 to 2025-01-06

* Apply suggestions from code review

---------

Co-authored-by: David Seguin <[email protected]>
Co-authored-by: Maleclypse <[email protected]>
Co-authored-by: Anton Simakov <[email protected]>
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4 people authored Jan 13, 2025
1 parent 0d4cea3 commit 4f55ff6
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Original file line number Diff line number Diff line change
Expand Up @@ -197,6 +197,7 @@ Prompt before oxytorch activity if you don't have enough gas
Ability to hide/unhide revealed wall wiring by examining it
Special vision enchantment for Antennae mutation
Add keybind to throw your wielded item
audio now works on curses mode, not just tiles mode
Render WORN overlays for ablative pockets


Expand Down Expand Up @@ -418,6 +419,9 @@ Some houses are under construction
Adds car crashes into existing buildings. Initial implementation includes three houses that can spawn with this variant.
fungalize stages for rest of zombies
Basic beach decorations
Changed lore primer to accommodate eyebot removal.
Add an new plasma gun for sale by the Exodii
Added a small kindergarten
Add Hazelnut Milk, Walnut Milk, and add them to various recipes a la crepes.
Add the menorah and small candles to put in it

Expand Down Expand Up @@ -555,6 +559,14 @@ Add sorting by price to weight ratio
Filter items by can_contain `L:`, `V:`, `M:` (longest_side, volume, mass); affects AIM, inventory…
Migrate compare item menu to imgui
Various misc improvements to camp crafting flow and feedback
Better skill requirement UI for martial arts
Scale spell window to spell list and terminal size
Add recast last spell (Repeat last supernatural ability)
Specify which parts you can connect to in extension cord prompt
Make font-hinting user-configurable
Set minimum sizes for missions menu UI
Fix compact aim window
Fix NPC rules window scaling for small terminal sizes
Add history to Construction Search
load all of the user’s chosen font files as fallbacks for ImGui to use

Expand Down Expand Up @@ -919,6 +931,23 @@ Aftershock: Shield bionics deploy Riemman shields
[Xedra Evolved] Add time magic class / scenario
[Magiclysm] Spells cost 1/5 of their normal cost on spell failure
[Magiclysm] The Great Damage Randomization and Normalization
[Magiclysm] Add technomantic augmentation clinic
[Magiclysm] Add the aenor, a giant heron riding mount
[Magiclysm] Stop workshop elves and their workshop from spawning
[Magiclysm] Add zombie dwarves to mines
Removes superceded sees_player_retro mod
[Magiclysm] Obsolete shambling mound, give shaman the Keeper of the Glades summon
[Magicylysm] Forge of Wonders Redesigned
[Magiclysm] Add Witchsight Animist spell and Witchfinder Eye CBM
[MoM] Ephemeral riftwalkers can use Breach
[Magiclysm] Forge values denarii but no one else does
[DinoMod] shonisaurus
Aftershock: Add Zenit security drones, a miniboss for industrial ruins.
[Magiclysm] Add a couple more CBMs
[MOM] Add a couple Teleporter Powers
[innawood] Add Makeshift hand-crank charger and magnetite ore.
[Magiclysm] Demon spider rework
[MoM] Melded Teleporter Force
[MoM] Sitting at high Nether Attunement costs additional calories/additional weariness when maintaining powers
[Magiclysm] Goblins and wargs are best friends
Aftershock: Create an alternate EMP mechanic that disables items only temporarily.
Expand Down Expand Up @@ -1058,6 +1087,11 @@ Rework faction camp mission travel calculations
Long sticks can now be found in the forest trash group, too
Stone walls (the non-dry variants using mortar) now require more than 3l of rocks to build
Washing kits are now craftable in the dark
wp_skill makes you avoid strongpoints
Zombified humans are still humans for butchery purposes
Zombie Humanity Audit
Combine crit hit and wp hit and tweak damage calculation for ranged attack
Thermal electric gear power draw reduction + medium battery for TE suit
make charcoal kiln place-able
Set disassembly range to crafting range: 6
Mutating with an installed bionic that conflicts results in damage
Expand Down Expand Up @@ -1436,6 +1470,14 @@ Fixes displaying of stats for ablative armor
Fixes SegFault w/ flashlights & attached power
Peeking out of elevated windows no longer causes you to fall
Heat radiance now can spread through gas-permeable tiles like chain link fence
Fix title menu tileset layering error
color tags texts drawn in item info
make ammo_effect_WIDE actually work
Fixes item prefixes (XL/XS) sometimes not being shown in crafting menu
Fix vehicle not moving when being remotely controlled
Fix crash when zone-harvesting crops with bad data
kickboxing and boxing technique conditions
Innawoods - Fixes trails spawning manmade stuff
Correct recipe for water purifying to use correct quantity of water
Items in transparent pockets on the map illuminate surroundings
Mark some specific furnitures/terrains examine as always allowed in faction territory
Expand Down Expand Up @@ -1486,6 +1528,7 @@ Cache item info for crafting GUI full-text search
Vehicles are slightly more efficient
vision_transparency_cache isn't rebuilt if transparency_cache_dirty isn't set
AIM cache filter function once
Cache item info, reducing time of crafting filter `d:` to ~32%


## Infrastructure:
Expand Down Expand Up @@ -1604,6 +1647,8 @@ Improve test coverage of mod combinations with mod_interactions
Tests now run in a guaranteed order (lexicographic) by default (can be overriden with cli argument)
Streamline Vertical Movement While Levitating and Flying
Make enchantment mutations work again
Added Imgui demo screen (and style editor) to the debug menu
clang-tidy output is a bit more readable on windows
migrate map-size related constants to new file, unmagic related constants
Debug recipes for tests: first
Make clang-tidy feedback on GitHub much more responsive
Expand Down

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