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[ Xedra Evolved ] Reduce Salamder Eruption radius for monster spawn (#…
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…79085)

* Update mutable_special.json

* Update data/mods/Xedra_Evolved/overmap/mutable_special.json

Co-authored-by: Procyonae <[email protected]>

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Co-authored-by: Procyonae <[email protected]>
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Maleclypse and Procyonae authored Jan 12, 2025
1 parent e2dd3e0 commit a275ae6
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions data/mods/Xedra_Evolved/overmap/mutable_special.json
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,8 @@
"locations": [ "subterranean_empty", "land", "open_air" ],
"city_distance": [ 1, 40 ],
"occurrences": [ 80, 100 ],
"flags": [ "UNIQUE", "WILDERNESS" ],
"spawns": { "group": "GROUP_SALAMANDER_ERUPTION_SURFACE", "population": [ 100, 300 ], "radius": [ 10, 30 ] },
"flags": [ "OVERMAP_UNIQUE", "WILDERNESS" ],
"spawns": { "group": "GROUP_SALAMANDER_ERUPTION_SURFACE", "population": [ 10, 30 ], "radius": [ 1, 6 ] },
"check_for_locations": [
[ [ 0, 0, 0 ], [ "land" ] ],
[ [ 0, 0, 1 ], [ "open_air" ] ],
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