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Weekly Changelog 2024-12-16 to 2024-12-23 (#78734)
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* Weekly Changelog 2024-12-16 to 2024-12-23

* Apply suggestions from code review

---------

Co-authored-by: David Seguin <[email protected]>
Co-authored-by: Maleclypse <[email protected]>
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3 people authored Dec 26, 2024
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Expand Up @@ -196,6 +196,7 @@ Relaxing with Alonso is now fun
Prompt before oxytorch activity if you don't have enough gas
Ability to hide/unhide revealed wall wiring by examining it
Special vision enchantment for Antennae mutation
Add keybind to throw your wielded item


## Content:
Expand Down Expand Up @@ -415,6 +416,7 @@ Remade the 3x3 hospital
Some houses are under construction
Adds car crashes into existing buildings. Initial implementation includes three houses that can spawn with this variant.
fungalize stages for rest of zombies
Basic beach decorations


## Interface:
Expand Down Expand Up @@ -548,6 +550,8 @@ Migrate popups in pocket settings menu to ImGui
Migrate martial arts details window to imgui
Add sorting by price to weight ratio
Filter items by can_contain `L:`, `V:`, `M:` (longest_side, volume, mass); affects AIM, inventory…
Migrate compare item menu to imgui
Various misc improvements to camp crafting flow and feedback


## Mods:
Expand Down Expand Up @@ -903,6 +907,13 @@ Aftershock: Shield bionics deploy Riemman shields
[Magiclysm/Innawood] Allow troll caves to spawn innawood
[Magiclysm] Rock trolls actually turn to stone
[Xedra Evolved] Add Time Related Monsters
[Magiclysm] Progressive Difficulty reduction the more spells of that school you know
[Magiclysm/Innawood] Blacklist iron and plastic golems Innawood
[Magiclysm] Add feral technomancers
[Sky Island] Progressive autodoc improvement
[Xedra Evolved] Add time magic class / scenario
[Magiclysm] Spells cost 1/5 of their normal cost on spell failure
[Magiclysm] The Great Damage Randomization and Normalization


## Balance:
Expand Down Expand Up @@ -1403,6 +1414,10 @@ Fix broken macOS build due removed folder
Fix an EOC that was looping infinitely and starting more loops as you travel
Allow attacking with CANNOT_MOVE flag
Killing hostile NPCs won't give "Killed innocent" morale debuff anymore
Fixes displaying of stats for ablative armor
Fixes SegFault w/ flashlights & attached power
Peeking out of elevated windows no longer causes you to fall
Heat radiance now can spread through gas-permeable tiles like chain link fence


## Performance:
Expand Down Expand Up @@ -1556,6 +1571,12 @@ less verbose reading of layering.json
Imgui input popups
Retired mingw cross compile build
Script for updating Translate Complex Dialogue mod
Falling is no longer handled by traps
Allow more customizable XP costs for spell leveling
Improve test coverage of mod combinations with mod_interactions
Tests now run in a guaranteed order (lexicographic) by default (can be overriden with cli argument)
Streamline Vertical Movement While Levitating and Flying
Make enchantment mutations work again

## Build:
Support Mac arm64 build
Expand Down Expand Up @@ -1610,6 +1631,7 @@ Make Portugal Portugues appear in Options
[Xedra Evolved] NO_I18N, dont extract monster/fake spells
Restructure the template file
[MoM] Dont extract monster/fake spells/effects for translation
Miscellaneous NO_I18N additions


# 0.G (Gaiman)
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