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Make monsters being able to evaluate enchantment conditions #78745

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merged 3 commits into from
Dec 28, 2024

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Summary

None

Purpose of change

Fix #78597

Describe the solution

fix
also make hallucinations affected by enchantments (i assume fake = hallu), because if you slow down something magically, it should be slower, even if you imagine it

Testing

Using test json in issue, making one zombie super slow
GIF 23-12-2024 21-53-12
Making one zombie super fast
GIF 23-12-2024 21-55-38

Additional context

Love being able to fix something by copypasting a code ten lines above the issue

@github-actions github-actions bot added <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Mechanics: Enchantments / Spells Enchantments and spells labels Dec 23, 2024
@github-actions github-actions bot requested a review from KorGgenT December 23, 2024 21:16
@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Dec 23, 2024
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Dec 27, 2024
@Maleclypse Maleclypse merged commit 676f5e2 into CleverRaven:master Dec 28, 2024
26 checks passed
@GuardianDll GuardianDll deleted the monster_conditions branch December 28, 2024 08:14
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells
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Successfully merging this pull request may close these issues.

conditions on enchantments applied to creatures silently fail with no message
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