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Set disassembly range to PICKUP_RANGE: 6 #78748
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Great idea but range 6 is way too much, from practical standpoint. I don't want to see aalllllllll the junk in my house when I'm pressing the button - I would not be remotely able to navigate that. I don't want to accidentally disassemble a thing in the "wrong" pile, and lose track of it (i.e. disassembly my backpack in the "here's my raiding equipment" pile instead of "here's my raided loot pile"). Please make it range 2 (i.e. the current tile+immediately adjacent ones). It would solve the current annoyances of needing to climb up your crafting bench in order to disassemble things there, but without overwhelming the UI, and without the potential exploits you mention. P.s: the comparison to crafting does not quite work, because when crafting you usually destroy "useless" components to create "useful" ones, whereas with disassembling you destroy the "kinda useful" ones, so you need to be more picky. P.p.s.: Range 6 would make "disassemble everything once" option completely useless (although it might not be a big deal, since it's already not used much) P3s: I can also get behind range6 if it was a conditional toggle |
I think I could satisfy you with a toggle: "items next to you"/"items from crafting range". Oh, I see PS3. I think one toggle could be allowed in this menu. I will try.
As long as we stand on the same side from mechanical/exploit side. We can discuss the UI separately.
I think you are talking about this menu: |
TIL there's a third way to disassemble things that I didn't know existed. (Yes i was talking about the (B)utcher list) So, uhm, okay. This newfound menu is great and seems to do exactly what I want it to do. Thanks for showing me the tech! ❤️ |
@moxian I changed my mind. While it is possible to implement the toggle in a way that would be a bit faster for those who only show items that are 1 tile away, I don't think it is the right thing to do. Just as you don't craft from items only 1 block away.
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Summary
Balance "Set disassembly range to crafting range: 6"
Purpose of change
Describe the solution
(
disassembly menu toPICKUP_RANGE
, which is 6.- [ ] Toggle between 1 and 6 for @moxian.Describe alternatives you've considered
My only concern was:
from #78737 (comment)
But now that I think about it, this exploit is a tiny bit more effective thanks to the range increase from 1 to 6, but it was always there and it is not a blocker.
Testing
;
hierarchy to see the distances).Additional context